• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

Immortals of Aveum Benchmark Test and Performance Analysis

Honestly? I don't know how much worse frostbite would've been for the title, I mean, it's clear as day that performance was not on the forefront of their mind, sooo maybe taking some more time on the game while using frostbite perhaps could've worked better for optimization? I mean, if misused it's terrible yes, but if they got it right, it could've been way better than this, but now it does wonders to warn us all about the terrible performance that comes with UE5
 
Honestly? I don't know how much worse frostbite would've been for the title, I mean, it's clear as day that performance was not on the forefront of their mind, sooo maybe taking some more time on the game while using frostbite perhaps could've worked better for optimization? I mean, if misused it's terrible yes, but if they got it right, it could've been way better than this, but now it does wonders to warn us all about the terrible performance that comes with UE5
I feel like companies are now being ran by middle management who look at various spreadsheets and go "well, we save time (and therefore money) using this engine with these packages, any idiot can run these scripts to merge the packages into the engine and we're done.
FSR lets us fix performance and we can use X percentage of profits to pay someone to fix things after launch, because I get paid more for keeping the budget lower before launch!


and then when things dont go according to someones theory, you get boring bland games with no time to polish any of it
 
So, it looks like nearly half of the staff just got fired, possibly because of low sales.
I feel bad for those involved, of course, but I can't help wondering if they were expecting good sales with those technical requirements on PC, maybe they simply never saw a Steam GPU chart in order to get an idea of what hardware most gamers own/use, or if they were counting mostly on console sales and those were disappointing as well.
 
Typical EA. Make a game nobody asked for, have it sell poorly and then kill the studio.

Most of the big western publishers these days are struggling with making games people are interested in. Like who asked for Suicide Squad, and for it being live service?
I expect this is why Take2 barely releases any singleplayer games anymore and focuses almost entirely on online.

Technical aspects are not that important if the game is interesting. Just look at Starfield. It's a typical Bethesda game and millions of people love it, even though it runs like crap. Sometimes you can create a new IP using an old formula and it works.
 
Really not all that surprising. COD but with Tolkien skin and "modern millennial" writing that needs a supercomputer to function fails to sell. I'm absolutely shocked.
 
It's been a while so the game has been patched up and multiple drivers have been released.

With a 7900 XTX, limited to 70% clocks, I'm playing at 1440p120, with modded FSR 3.1 Frame Generation, using XeSS 2.0 Quality and Anti-Lag 2. Game really is locked at 120 fps, smooth as butter.
 
Back
Top