- Aug 10, 2007
- 4,064 (1.06/day)
- Geneva, FL, USA
|Cooling||Cooler Master Geminii S524|
|Memory||G.Skill DDR4-2133 16GB (8GB x 2)|
|Video Card(s)||Gigabyte R9-380X 4GB|
|Storage||Samsung 950 EVO 250GB (mSATA)|
|Display(s)||LG 29UM69G-B 2560x1080 IPS|
|Case||Lian Li PC-Q25|
|Audio Device(s)||Realtek ALC892|
|Power Supply||Seasonic SS-460FL2|
|Software||Windows 10 Pro|
You misunderstood. What I'm saying is, it needs it's "own" instruction sets to work. Only then it'll have a way out. They didn't bother to emulate it because it was much work and they knew it'd blow. So the hardware is there, it just doesn't have the software to function (due proptietery standarts). Same reason why XGI/Monster or any other old GPU maker isn't producing DirectX GPU's. It's just between AMD and nVidia, which is junk considering the number of different GPU producers there were (for OpenGL/software) back in the early 2000's.
IDF 2011: 8-way 1.2Ghz 32-core Knights Ferry running a visually improved ray-traced version of Wolfenstein at 1080.
And the new version is just around the corner running between 1.2Ghz - 1.6Ghz with up to 64 cores enabled.
Of course, all of that is the easy part. Can only imagine the fight against those heavily invested in OpenGL/DX.