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Intel XeSS Plugin Released for Unreal Engine

btarunr

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Intel released the XeSS Unreal Engine plugin, letting game developers integrate the performance enhancement technology with their Unreal Engine 4 and Unreal Engine 5 powered games, simulators, and 3D visualization applications. The plugin lets Unreal Engine take advantage of XeSS not just on Intel Arc "Alchemist" GPUs, where they benefit from the accelerated XMX code-path; but also AMD and NVIDIA GPUs, where the technology takes advantage of the slower yet functional DP4a code-path. XeSS is technically a second-generation super-resolution technology that Intel claims is on-par with AMD FSR 2.x and NVIDIA DLSS 2. Integrating it is as straightforward as adding AMD FSR support. Those interested can grab the plugin from the GitHub source link, below.



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The problem with XeSS, is it's subpar performance with AMD and Nvidia hardware. Intel seems to not optimize it on competing hardware, just added support for AMD and Nvidia GPUs to make it look like it is a universal solution. In it's current form it is not. On the contrary FSR works on everything as good, something that it is usually the case with AMD's software, to work well even on competing hardware. Intel will have to fix it, or XeSS would be better to stay Intel only or completely die.
 
NVIDIA has the most wise idea, obviously, like always. Do NOT concentrate on having your advanced reconstruction sampler, etc. working on your rivals GPUs if you care about best-in-class performance on YOUR GPUs that will force your rivals to compete (which XeSS is doing well and it's 2nd best, very impressive just to be a few weeks-old) and have them jelly looking inferior in envy.
 
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NVIDIA has the most wise idea, obviously, like always. Do NOT concentrate on having your advanced reconstruction sampler, etc. working on your rivals GPUs if you care about best-in-class performance on YOUR GPUs that will force your rivals to compete (which XeSS is and it's 2nd best, very impressive just to be a few weeks-old) and have them jelly looking inferior in envy.
After watching the Hardware Unboxed content on XeSS we can plainly also see why Nvidia won't let it run on competitor products, as since it not only runs worse but looks worse, but is called the same thing, it harms the name. It's really of little benefit to the consumer to open it up like XeSS with a slower generic codepath, there are already great open alternatives, so with that and dragging the name down for Nvidia, plus it being the class leading solution, it makes little sense. It's also now quite obvious how much of a difference further accelerating reconstruction can make, and come to think of it I've not heard much trash talk about tensor cores since then...
 
Too little too late, we should've been seing this last year not now.
 
After watching the Hardware Unboxed content on XeSS we can plainly also see why Nvidia won't let it run on competitor products, as since it not only runs worse but looks worse, but is called the same thing, it harms the name. It's really of little benefit to the consumer to open it up like XeSS with a slower generic codepath, there are already great open alternatives, so with that and dragging the name down for Nvidia, plus it being the class leading solution, it makes little sense. It's also now quite obvious how much of a difference further accelerating reconstruction can make, and come to think of it I've not heard much trash talk about tensor cores since then...
Aww-Man, EXACTLY! :toast:

Some folks just doesn't get it and never, EVER, will buuuUUuut... let them hate on. :laugh:

Oh... one more thing, MILES... just ~1 hour and 30-minutes! :clap:
 
Period.....

What are the already released Unreal Engine 5 games on market with ultra realistic graphics ?

Released Unreal Engine 5.1 has alot to take things to the next level but all I see are concept trailers and unreal engine 5 recreations of games that are not actually games.
 
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