- Joined
- Dec 20, 2005
- Messages
- 245 (0.04/day)
Processor | 2500K |
---|---|
Motherboard | Asus P8Z68-V |
Cooling | Stock |
Memory | Samsung MV-3V4G3D/US 4x4 1866@99927 1.41v |
Video Card(s) | Sapphire 280x |
Display(s) | crossover |
Case | junk |
Audio Device(s) | usbstick |
Power Supply | enermax 82+pro 5years+ still good |
GI: Are you planning on adopting DX10 for Quake Wars?
Carmack: Not for Quake Wars, for sure. It has come up as a question for our internal development projects, and we weren’t even expecting to ask that question. There’s no massive pull for me for DX10. It would be more a question of if we don’t think we’re going to get done until Vista is broadly adopted, it might just save us development and support things to say it’s a DX10 game--but there’s no huge thing where we’re dying to use any particular DX10 feature. It would just more be a question about practically, is the market there where we can write off everything else? Quake Wars is definitely not DX10.
http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1
Nice to know..
Carmack: Not for Quake Wars, for sure. It has come up as a question for our internal development projects, and we weren’t even expecting to ask that question. There’s no massive pull for me for DX10. It would be more a question of if we don’t think we’re going to get done until Vista is broadly adopted, it might just save us development and support things to say it’s a DX10 game--but there’s no huge thing where we’re dying to use any particular DX10 feature. It would just more be a question about practically, is the market there where we can write off everything else? Quake Wars is definitely not DX10.
http://www.gameinformer.com/News/Story/200701/N07.0109.1737.15034.htm?Page=1
Nice to know..