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Kyro 2 problem

MyName

New Member
Joined
Dec 18, 2005
Messages
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Location
Ljubljana, Slovenia
Processor AMD Sempron 3000+ @ 9x270 (2430MHz)
Motherboard DFI Lanparty UT GB250
Cooling Zalman 9500cu
Memory OCZ Premier & Twinmos winbond DDR400 256MB @ DDR486 cl2.0-2-2-5
Video Card(s) ATI Radeon 9800 np @ 9800 pro @ 432/342
Storage Maxtor 160GB S-ATA, WD 80GB ATA100
Display(s) LG 15" LCD
Case Noname Mid tower
Audio Device(s) Onboard
Power Supply ProComp 430W
After kinda frying (it still works but artifatcts badly) my 9550 (Vmod to 2V core from 1.2V and OC from 250/200 to 680/300 :D ) I have installed the good old kyro 2 from hercules into my system.

The problem is tat I get only about 2000 marks in 3dmark01 which is kinda low for my other components (see the botom of the post). I'm curently using windows XP with most of the benching tweeks done, the drivers are PowerVRKYRO_4k5_WXP_22.0033 (I think the latest?). Even if the card is clocked at over 190/190 it is still below 2100 marks. Any idea what's wrong here?

System:
DFI LanPary UT nF3 250Gb
AMD Sempron 3000+ @9x275
OCZ 256MB Premier, twinmos winbond (@ddr495 cl2,2,2,5)
Hercules Prophet 4500 with Volt mod, OC to 190/190 enought cooling, AGP 4x mod.

P.S. Anbody get the LOD control in Kyro tools XP to work with 3dmark?
 
I've never heard of a Kyro 2. Those clock speeds are pretty low though, and it must be pretty far off the mainstream market. I would venture to say the card is just not that good, but I'm going to look into it out of curiosity.
 
It was a card made in the original radeon/ geforce 2 era ;)

I'm geting a second hand 9800 sometime this week, but I thought of playing with the old stuff until it hapens :)
 
Looks like this card came from a time when having 64Mb of video memory was the Sh**. I just don't think there is anything wrong with card except being a severely outdated mid lvl graphics card.

here are the KYRO II specifications:

* 0.18 technology
* 175 MHz core clock
* 175 MHz memory bus clock (synchronized with the core)
* 128-bit SDR memory interface, up to 64 MBytes
* A tile rendering architecture, the tile size is 32X16 pixels
* Two pixel pipelines, one texture unit per each
* Capability to combine up to 8 textures at one pass
* Arbitrary filtering setup for each texture (bi- and trilinear, anisotropic with up to 16 samples)
* Effective FSAA implementation which doesn't require the increase of the frame buffer size stored in the chip's local memory
* Effective rendering - only visible pixels are textured, so there is no need to save the depth values in the local memory, the actual fillrate is equal to the effective (350 million pixels per second)
* Hardware T&L block is not present
* AGP 1X/2x/4x interface
* DotProduct3 and EMBM BumpMapping hardware implementation
* TDMS transmitter (the appearance of cards with a digital DVI interface is possible)

And a review of the card
 
MyName said:
It was a card made in the original radeon/ geforce 2 era ;)

I'm geting a second hand 9800 sometime this week, but I thought of playing with the old stuff until it hapens :)

I like old stuff sometimes. Its neat to see how far things have come. Have fun with it :) ,
 
That card was a Dog In It's day and Is of course even worse now.......When It came out there were Default features In some games that couldn't be rendered by the Kyro.....I remember back when SOF2 was Hot....Guys would get this card simply because It was Incapable of rendering fog In Multi-Player.....therefore giving them an Unfair advantage and the Illusion of Skill.

You could slap a 5gig CPU behind that Card with 2gigs of monster memory....and It'll still be a dog as far as video rendering tests go.
 
Ok, but the other kyros on the orb are up in the 4000 range with similar processing power. I'm dow there with the 800-1200 MHz guys :(
 
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