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Lords of the Fallen Performance Benchmark

So:

Runs like shit on Nvidia
Runs like dogshit on AMD

<checks calendar> Yep, still 2023.
 
I thought 8 GB of VRAM was obsolete.
 
Everyone is putting all their eggs in one basket a cluster fudge of an engine called Unreal engine. Subjectively the games look worse than even some games that launched 4 years ago like Metro exodus and most Unreal engine 5.0 demos. Objectively they run worse too! Who needs optimization when you can brute force yourself into a subjectively playable frame rate.
 
I did, but was too lazy to fix because I didnt save the chart inputs, and thought "nobody will ever notice" .. fixed
Sorry for noticing......
 
GTX1070 runs quite good on 1440p, all medium, FSR Balanced, can even push FSR Quality. And game still doesnt look a**. It is also a pretty solid souls-like too. Fans of the genre shouldnt get discouraged by performance results on Ultra and at least try themselves. I wasnt even expecting to run it on even low without heavy upscaling but it just run smoothly. And I didnt even notice any stutters mentioned here. It just works. Downed couple bosses so far, it's an unforgiving but balanced game.
 
vram.png

we need more than 8gib of vram they said
If only some of the textures didnt look so mediocre
 
What, another AAA release that does just fine with 8GB VRAM? But, but, but...
But, but... it runs like ass on basically everything, so I'm not sure how good any GB of VRAM is here.
 
I thought 8 GB of VRAM was obsolete.
May be the dev just hard caps the vram at 8GB to stop people from complaining but ends up causing all kinds of stuttering. :roll:
Instead of letting the engine cache assets in vram normally and reduce the amount of asset streaming required.
 
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Certainly pleased with how my 10GB card does against it's 16GB competition.

CHUCKLES
 
Do you have a source for that? But I agree with you, also RX 5700 XT being able to run it. Even though UE has various fallbacks

Other UE5 games with the same setting for "more accurate raytracing" don't enable hardware raytracing. It's very likely that this one doesn't either. Think you may have jumped the gun a bit there.
 
Other UE5 games with the same setting for "more accurate raytracing" don't enable hardware raytracing. It's very likely that this one doesn't either. Think you may have jumped the gun a bit there.
I probably did, but literally everyone online says this is hardware raytracing. I agree with you, the bench results data suggests this is definitely not "full" RT like in other games
 
May be the dev just hard caps the vram at 8GB to stop people from complaining but ends up causing all kinds of stuttering. :roll:
Instead of letting the engine cache assets in vram normally and reduce the amount of asset streaming required.
If there was a hard cap, you wouldn't see linear growth in VRAM usage up to 4k. You would see cap somewhere.
 
What, another AAA release that does just fine with 8GB VRAM? But, but, but...
Lol at CI Games being AAA.

It's City Interactive, kings of bargain bin.
 
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