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Lossless Scaling 3.1 Update Brings 2x Performance Increase and More Visual Fidelity

Problem with AFMF just like with MFG is that they're vendor locked. LS is vendor agnostic.
Wouldn't be an issue if Nvidia and Intel added their own versions.
 
I see less artifacts with AFMF, but the main issue with Lossless Scaling is performance, AFMF is almost free performance wise, Lossless Scaling is not.
No, they are not, AMD and Nvidia just hide the performance lose of their frame generation solutions, they are losing same or more native fps than LS. Just LS shows you the native/total fps.

as you can see here:


just do the math, native 4k (dlaa) is 82fps

if you activate fg x4 you get 58fps native, this is almost 30fps performance hit, a huge performance hit. (235/4 = 58)

And LS can give you 0 native fps performance hit if you use 2 gpu setup. Something nvidia or AMD cant do for you.
 
AMD and Nvidia just hide the performance lose of their frame generation solutions
That makes no sense, you cant hide the performance loss and AFMF is different than FSR, a lot lighter performance wise. Also very few people have 2 GPUs.
 
Instead of Scaling how about make Native hardware render better at 4k.
Seems to be a fools game, imagine if something got released with 4x the grunt tomorrow, within a few months some dev will release a game that can barely do 1080p on it, because "optimisation is too much work", plus the DLSS and FSR solve the TAA headache to a degree.
 
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Then something must be wrong. LS works just like magpie for me. Even when used with APU it still has minimal impact on FPS.

Just to to give numbers, I've just tested it on Planet Crafter (on APU laptop (Vega 8)): 1080p native 28FPS, 720p native 50FPS, 720 upscaled with LS1 on Lossless Scaling to 1080p 46FPS. Only 4FPS loss in this case. And I got ~60% more performance compared to 1080p native. Since the game has no upscaling ingame, it really helps.

Make sure your preferred GPU is the one you want to use on LS settings. It might be defaulted to weak iGPU if you have one.

That is my thought too something is wrong or not right. and if I remember correctly magpie, I was setting the games to 1440p ( DSR my desktop to 1440p) and enabling magpie gave me performance gains at expense of image. LS seem to be reverse at lest when it works game need to set to resolution lower then your monitor and or desktop res.

1070ti plenty powerfull enough to do this, as work correct 100% time if game support FSR/XeSS of if game has DLSS optiscaler will convert is to FSR/XeSS and give gains, along with game that just mods for them.

I dont know maybe my understanding of lacking or i just dont get it, I only got LS for games that zero support of anykind, and once I get new gpu I wont need LS anyway

FG work great, that straight forward setup in comparison, sadly FG is usless to me I game at 60fps and fg anything from 30 to 60 fps very very bad idea, never mind artifacts it cause

Seems to be a fools game, imagine if something got released with 4x the grunt tomorrow, within a few months some dev will release a game that can barely do 1080p on it, because "optimisation is too much work", plus the DLSS and FSR solve the TAA headache to a degree.

how that any diffrent then dev now use upscalers as crutch cause the dont want to optimism? I would still rather have natvie rendering over uspscaling anyday, cause I see artifacts it cause even on much lauded dlss.

FSR/DLSS/XeSS and now FG should all be used a LAST resort not as something by defualt, which what most game develops want to do. PC port have never been "great" but since dawn of DLSS and then FSR and XeSS and now FG pc port have got worse in optimised area. and those scaler are used to "fix" it
 
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how that any diffrent then dev now use upscalers as crutch cause the dont want to optimism? I would still rather have natvie rendering over uspscaling anyday, cause I see artifacts it cause even on much lauded dlss.

FSR/DLSS/XeSS and now FG should all be used a LAST resort not as something by defualt, which what most game develops want to do. PC port have never been "great" but since dawn of DLSS and then FSR and XeSS and now FG pc port have got worse in optimised area. and those scaler are used to "fix" it
Well you just said it yourself, they still upscale anyway without FSR/DLSS except it was lower quality upscaling.

You give a dev an inch and he will take it with some on top. Want 4k native with all the bells and whistles turned on then wait a few years after the game is released and buy some newer hardware to play it. (and hope they dont slow down the game with post launch fidelity enhancements). Games hit the point of looking good enough many years ago, most consumer friendly option now is slow progression on hardware as it slows down obsolescence.

I used to be very pro native, but TAA is trash, and it turns out these upscalers do more than just basic upscaling they improve AA as well.
 
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Well you just said it yourself, they still upscale anyway without FSR/DLSS except it was lower quality upscaling.

You give a dev an inch and he will take it with some on top. Want 4k native with all the bells and whistles turned on then wait a few years after the game is released and buy some newer hardware to play it. (and hope they dont slow down the game with post launch fidelity enhancements). Games hit the point of looking good enough many years ago, most consumer friendly option now is slow progression on hardware as it slows down obsolescence.

I used to be very pro native, but TAA is trash, and it turns out these upscalers do more than just basic upscaling they improve AA as well.
I have much less of probably with those "Scalers" if there doing AA for native res. Using the upscalers are last resort for me till I replace my gpu and or cpu/mb/ram. 4k gaming is not really viable in my eyes out side using scalers which again are horrible to my eyes some time there passable.

TAA is crap imo, and most people see FXAA as worse, but I rather use FXAA over TAA, cause most implementation of if look horrible to me in motion compared to FXAA obviously this all subjective and basically comes done to one preferences.

To this day If I see AA options where it TAA or FXAA i use FXAA
 
I have much less of probably with those "Scalers" if there doing AA for native res. Using the upscalers are last resort for me till I replace my gpu and or cpu/mb/ram. 4k gaming is not really viable in my eyes out side using scalers which again are horrible to my eyes some time there passable.

TAA is crap imo, and most people see FXAA as worse, but I rather use FXAA over TAA, cause most implementation of if look horrible to me in motion compared to FXAA obviously this all subjective and basically comes done to one preferences.

To this day If I see AA options where it TAA or FXAA i use FXAA
They can run at native res. eg DLSS is DLAA in native res mode. Also DLDSR is way better than standard downscaling, its the closest I have seen something come to SGSSAA.
 
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