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Max pre-rendered frames

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System Name hazazs
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Hi all,
What the differences between max pre-rendered frames 1, 2, 3 and 4, and in which case(s) should we use them? What are their effects for gaming?
Thanks,
hazazs
 
I've always left this alone.

For what it is...https://www.google.com/search?q=nvidia+pre-rendered+frames&rlz=1C1CHBF_enUS839US839&oq=nvidia+pore-rendered+&aqs=chrome.1.69i57j0l5.4209j0j7&sourceid=chrome&ie=UTF-8
 
ive tried it in VR but it don't make a difference, I thought it would help with the scenary taking its time to focus in fallout 4 vr but I think its down to bad code because the mod patch sorted it out
 
Hi all,
What the differences between max pre-rendered frames 1, 2, 3 and 4, and in which case(s) should we use them? What are their effects for gaming?
Thanks,
hazazs
This does reduce input lag. AMD has a more extreme form of it implemented now, they call it Anti-lag, Nvidia adopted it now as well.
 
higher settings *can* boost FPS in certain situations, but it increases input lag at the same time

highly recommend leaving it at 1, Nvidias new ultra low latency mode is '0'

technical: its how many frames the CPU can send the GPU ahead of time, to boost FPS/smooth things out, whatever.
Problem: time lag is bad yo.
 
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I am under the impression that this setting was meant to reduce stutter when transitioning between low and high demand scenes/frames.
 
technical: its how many frames the CPU can send the GPU ahead of time, to boost FPS/smooth things out, whatever.
Problem: time lag is bad yo.

I CAN'T even see the difference between 8 and 1ms response time, so I don't care the input lag. But I can see the stutter, and it is very annoying to me.
 
I CAN'T even see the difference between 8 and 1ms response time, so I don't care the input lag. But I can see the stutter, and it is very annoying to me.
Try forcing FastSync in driver.
 
I CAN'T even see the difference between 8 and 1ms response time, so I don't care the input lag. But I can see the stutter, and it is very annoying to me.

its not possible at all to SEE input lag, thats not how input lag works... you have to feel it
 
its not possible at all to SEE input lag, thats not how input lag works... you have to feel it

Yeah, I have meant that way ;)
 
Fewer pre-rendered frames mean more consistent frame times but higher latency, more means less frame time consistency but lower latency.

In practice though the difference will barely be noticeable.
 
Fewer pre-rendered frames mean more consistent frame times but higher latency, more means less frame time consistency but lower latency.

The boot is on the other leg, isn't it?
 
Nvidia adopted it now as well.

NVidia has had pre rendered frames since like the 8 series drivers.

Either way I don’t touch the original setting.
 
Fewer pre-rendered frames mean more consistent frame times but higher latency, more means less frame time consistency but lower latency.

In practice though the difference will barely be noticeable.

Isnt it the exact opposite?

Depending on the type of game and engine, adjustments (from the standard 1 frame) can have advantages. Leave the global setting at 1. Adjust per game if needed.
 
NVidia has had pre rendered frames since like the 8 series drivers.

Either way I don’t touch the original setting.
Yes, I have it running on 1, which is the optimal setting to reduce input lag. Now, with the new drivers, input lag is further reduced, they copied the Anti-Lag feature of AMD, basically.


edit: I can't find the option in the new drivers anymore. I guess it's on 1 now per default. There's just a selector for "Ultra" and "On" and "Off" now, I guess "On" means 1. "Off" could be the old standard setting from before. And "Ultra" is basically a further enhanced mode comparable to that AMD feature.
 
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