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Maximum PC Builds First Nehalem System

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#51
DrPepper,
You don't have to worry about that. Nehalem is just about as usefull for gamers as those silly "high performance gaming memory modules". Nehalem will only give you higher and higher max FPS = useless.
 
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#52
DrPepper,
You don't have to worry about that. Nehalem is just about as usefull for gamers as those silly "high performance gaming memory modules". Nehalem will only give you higher and higher max FPS = useless.
Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
 

DrPepper

The Doctor is in the house
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#53
Believe it or not, there are other things a computer can do besides gaming. And even in games, eventually they may effectively use 8 threads, thus giving nehalem a nice advantage. We'll just have to see.
Aye but did skulltrail not have eight threads and ended up not being able to use them :(
 

Fitseries3

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#54
it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
 
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#55
Aye but did skulltrail not have eight threads and ended up not being able to use them :(
Yeah games yet don't utilize it. W/ both intel and amd talking about many cored procs, I'm thinking it won't be too long until they do though, which is what I was saying.
 
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Processor i7 4770K Haswell, watercooled
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Memory 2× 8GB Crucial Ballistix Tactical LP DDR3-1600
Video Card(s) between GPUs
Storage Samsung 840Pro 256@178GB + 4× WD Red 2TB in RAID10 + LaCie Blade Runner 4TB
Display(s) HP ZR30w 30" 2560×1600 (WQXGA) H2-IPS
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Mouse Logitech PM MX / Contour RollerMouse Red+
Keyboard Logitech diNovo Edge / Logitech Elite Keyboard from 2006
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#56
The problem is code in games is pretty much linear. There's only couple (not anywhere near 8) separate threads running. You just can't extract more and more threads because "things depend on other things" and thus low number of threads (like 1 or 2) is more efficient than four, let alone eight. Then there's the problem in the coder's end; multithreading a game engine means the coder's workload multiples too.
And the gains? A little bit more efficient CPU work. BUT. Modern games are/should be always GPU limited... Ho-hum.
 

candle_86

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#57
my god i wondered how long it would take till we went backwards on socket size. Soon we will get back to this, what i call the grand daddy of sockets

https://upload.wikimedia.org/wikipedia/commons/3/38/Socket_8.jpg

anyone that ever handled a pentium Pro knows what i mean, but this socket looks more comparable to this

http://www.pchardware.ro/press/images/845Pro.jpg

the old socket 423, size for size, it looks like it, the Pentiumm 775 didnt change in size from 478 based chips so id say accuratly these new chips are similar in size, if anyone has any 423 coolers they might also fit lol
 
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DrPepper

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#58
it could use the 8 threads. not much software utilized them all though.

and 8core nehalems will have 16 threads... not 8.

but yes... there are tons of other things than games. i'll be using mine for video encoding and benching.
Sorry i wasn't clear lol I mean that there wasn't much software that could utilise 8 threads. Anyway apart from benching and encoding there's not really much of a use of it for me until my q6600 becomes useless at doing anything.