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System Name | The Ryzening |
---|---|
Processor | Ryzen 7 1700 @ 3.7 GHz |
Motherboard | MSI X370 Gaming Pro Carbon |
Cooling | Arctic Cooling Liquid Freezer 120 |
Memory | 16 GB G.Skill Trident Z F4-3200 (2x 8 GB) |
Video Card(s) | TPU's Awesome MSI GTX 1070 Gaming X |
Storage | Boot: Crucial MX100 128GB; Gaming: Crucial MX 300 525GB; Storage: Samsung 1TB HDD, Toshiba 2TB HDD |
Display(s) | LG 29UM68P (21:9 2560x1080 FreeSync Ultrawide) |
Case | NOX Hummer MC Black |
Audio Device(s) | ASUS Xonar DX |
Power Supply | Seasonic M12II Evo 620W 80+ |
Mouse | Cooler Master Masterkeys Lite L |
Keyboard | Cooler Master Masterkeys Lite L |
Software | Windows 10 x64 |
In a report via Ars Technica, it seems that Microsoft is actually inching ever closer to having PCs powered by Xbox games (and Xbox servers). After the company pushed some free copies of State of Decay to a limited number of beta testers for its upcoming Windows 10 updates (and asking for feedback on the game's behavior), a number of users tried (and managed) to dig deeper.
It seems that Microsoft used the Xbox's distribution services instead of the usual Game Store ones for distributing State of Decay, which would mean a tight integration of its console distribution platform and its Windows PC one. Furthermore, the state of Decay files came in encoded on a proprietary, Xbox-bound .xvc file system. State of Decay, as it is being delivered, also tries to update the DirectX installation on the users' PC, which speaks of it being aware of some PC-specific requirements for it to be run, which wouldn't be present shouldn't that be the case. This is all part of Microsoft's GameCore initiative, which aims to build a common set of system services and APIs that allow for higher development integration between both the PC and Xbox platforms, lowering the coding barrier for games to run on both, and perhaps even enabling PCs to be recognized as equals to Xbox consoles when it comes to content distribution. Maybe we'll finally be able to get The Master Chief collection and... Red Dead Redemption in our PCs?

View at TechPowerUp Main Site
It seems that Microsoft used the Xbox's distribution services instead of the usual Game Store ones for distributing State of Decay, which would mean a tight integration of its console distribution platform and its Windows PC one. Furthermore, the state of Decay files came in encoded on a proprietary, Xbox-bound .xvc file system. State of Decay, as it is being delivered, also tries to update the DirectX installation on the users' PC, which speaks of it being aware of some PC-specific requirements for it to be run, which wouldn't be present shouldn't that be the case. This is all part of Microsoft's GameCore initiative, which aims to build a common set of system services and APIs that allow for higher development integration between both the PC and Xbox platforms, lowering the coding barrier for games to run on both, and perhaps even enabling PCs to be recognized as equals to Xbox consoles when it comes to content distribution. Maybe we'll finally be able to get The Master Chief collection and... Red Dead Redemption in our PCs?

View at TechPowerUp Main Site