"I go fast!1!11!1!"
- Oct 13, 2008
- 21,080 (6.22/day)
- IA, USA
|Processor||Intel Core i7-6700K (4 x 4.00 GHz) w/ HT and Turbo on|
|Motherboard||MSI Z170A GAMING M7|
|Memory||2 x Kingston HyperX DDR4-2133 8 GiB|
|Video Card(s)||PowerColor PCS+ 390 8 GiB DVI + HDMI|
|Storage||Crucial MX300 275 GB, Seagate 6 TB 7200 RPM|
|Display(s)||Samsung SyncMaster T240 24" LCD (1920x1200 HDMI) + Samsung SyncMaster 906BW 19" LCD (1440x900 DVI)|
|Case||Coolermaster HAF 932 w/ USB 3.0 5.25" bay|
|Audio Device(s)||Realtek Onboard, Micca OriGen+|
|Power Supply||Enermax Platimax 850w|
|Mouse||SteelSeries Sensei RAW|
|Software||Windows 10 Pro 64-bit|
|Benchmark Scores||Faster than the tortoise; slower than the hare.|
but then they'd have to make everything x64 on the consoles to use it, and they probably dont think its worth it.
In short, the "next gen" consoles are going to be crippled out of the starting gate which makes PCs all the more appealing to develop for. In 5 years time, I wouldn't be surprised if most games are running on 64-bit binaries and consoles will have to make the switch to 64-bit just to stay competitive. It's going to happen sooner or later just as it did with 16-bit to 32-bit.
Oh and that argument about 64bit, Xenon as far as it's known to people is 64bit, though games seem to be 32bit since all ports are 32bit 
Just because the processor supports it doesn't necessarily mean any of the developers use it.
Once again about memory size, take into calculations the fact that console manufacturers always go for CRAZY bandwidth memory, current PC DDR3 1333Mhz in dual channel just matches X0's bandwidth across almost whole system (bus connecting gpu, mem, cpu is ~22GB/s), it must be a really nice thing when developing.