- Joined
- Jun 20, 2007
- Messages
- 3,942 (0.60/day)
System Name | Widow |
---|---|
Processor | Ryzen 7600x |
Motherboard | AsRock B650 HDVM.2 |
Cooling | CPU : Corsair Hydro XC7 }{ GPU: EK FC 1080 via Magicool 360 III PRO > Photon 170 (D5) |
Memory | 32GB Gskill Flare X5 |
Video Card(s) | GTX 1080 TI |
Storage | Samsung 9series NVM 2TB and Rust |
Display(s) | Predator X34P/Tempest X270OC @ 120hz / LG W3000h |
Case | Fractal Define S [Antec Skeleton hanging in hall of fame] |
Audio Device(s) | Asus Xonar Xense with AKG K612 cans on Monacor SA-100 |
Power Supply | Seasonic X-850 |
Mouse | Razer Naga 2014 |
Software | Windows 11 Pro |
Benchmark Scores | FFXIV ARR Benchmark 12,883 on i7 2600k 15,098 on AM5 7600x |
So despite the whole ATI performance contraversy, it's safe to say that for the most part, EA has redeemed themselves for all of the trashy NFS titles that came after the Porsche Unleashed game.
However overall the game itself is like GRID 2.0
The benefits are :
-Slightly better visuals than Grid
-More car selection
-More in-depth campaign
-More online options
-More tuning and control adjustments
The cons are :
-Bit dated visuals in comparison to the gaming market
-No pit stops (and subsequently no tire wear, damage control, car maintenance)
-No qualifying
-No mechanical/electrical failures
-No country/sceneric cruises - no open ended courses
-No dragrace strip
-Terrible AI
The downsides of Ai is particularly glaring. The game attempts to offer both arcade playstyle, as well as simulation, but while the simulation makes a very valiant attempt to create difficulty and realism, it fails in one major aspect - something that most other car games even so called 'simulators' have done so for years - and that is computer AI.
For so long I've been wanting a game where the opponents are actually smart. "Smart" could mean tactical, aggressive, conservative - not just on a whole, meaning driver style/personality - but adaptive as well.
The common examples are that if you get loose in a turn, or go slightly off your racing line, there's a chance in real life that you might give up or have to give up a position. Key word there was 'have.' You can't just barrel back on the road wrecklessly and expect every car to slam on their brakes for you; however, there are situations where a mistake is made and the best course of action is for the driver(s) behind you, to take evasive action - whether that's slowing down, or darting around you. Yet in this game, and many others, the cars just plow into the back of you, or they get do slam on their brakes, but then get some sudden burst of speed and blow right by you. I'm very good at judging the action in front of me, so I can sometimes avoid things, however the AI behind me just blitz on, slamming into me, and turning any of my evasive maneuvers into a full blown crash. If it happens now and again, hey that's racing, but everytime... I hate the feeling of having to be not careful but EXTRA careful if I'm anywhere except in the lead - not because of the cars in front (although they do tend to drive like they are controlled by a person on a keyboard, with digital ON or OFF speed control and steering) but because of the cars behind.
I could spend a whole page giving examples and citing racing situations, but the bottom line is that you can't ever get that 'hug and tuck' racing in these games, because the AI is just too dumb. You can't get that formula one, or touring car championship slipstream feeling, because you're afraid the car in front is going to just up and brake at the most ridiculous times, or the car in the rear won't brake at all, and use you as a bumper.
And that's what I really really long for, is to be able to run lap after lap, tucked up behind someone like it was Senna vs Prost, just ticking off the laps, inching ever so close until the window to pass opens up.
Even Nascar games - where a lot of Nascar is literally bumper to bumper - can't seem to get it right.
So on that merit alone, the game gets a 7 from me. It lacks NFS heritage, and it tries to be something it's not.
I still say Geoff Crammond's Grand Prix II was the best we've ever had.
However overall the game itself is like GRID 2.0
The benefits are :
-Slightly better visuals than Grid
-More car selection
-More in-depth campaign
-More online options
-More tuning and control adjustments
The cons are :
-Bit dated visuals in comparison to the gaming market
-No pit stops (and subsequently no tire wear, damage control, car maintenance)
-No qualifying
-No mechanical/electrical failures
-No country/sceneric cruises - no open ended courses
-No dragrace strip
-Terrible AI
The downsides of Ai is particularly glaring. The game attempts to offer both arcade playstyle, as well as simulation, but while the simulation makes a very valiant attempt to create difficulty and realism, it fails in one major aspect - something that most other car games even so called 'simulators' have done so for years - and that is computer AI.
For so long I've been wanting a game where the opponents are actually smart. "Smart" could mean tactical, aggressive, conservative - not just on a whole, meaning driver style/personality - but adaptive as well.
The common examples are that if you get loose in a turn, or go slightly off your racing line, there's a chance in real life that you might give up or have to give up a position. Key word there was 'have.' You can't just barrel back on the road wrecklessly and expect every car to slam on their brakes for you; however, there are situations where a mistake is made and the best course of action is for the driver(s) behind you, to take evasive action - whether that's slowing down, or darting around you. Yet in this game, and many others, the cars just plow into the back of you, or they get do slam on their brakes, but then get some sudden burst of speed and blow right by you. I'm very good at judging the action in front of me, so I can sometimes avoid things, however the AI behind me just blitz on, slamming into me, and turning any of my evasive maneuvers into a full blown crash. If it happens now and again, hey that's racing, but everytime... I hate the feeling of having to be not careful but EXTRA careful if I'm anywhere except in the lead - not because of the cars in front (although they do tend to drive like they are controlled by a person on a keyboard, with digital ON or OFF speed control and steering) but because of the cars behind.
I could spend a whole page giving examples and citing racing situations, but the bottom line is that you can't ever get that 'hug and tuck' racing in these games, because the AI is just too dumb. You can't get that formula one, or touring car championship slipstream feeling, because you're afraid the car in front is going to just up and brake at the most ridiculous times, or the car in the rear won't brake at all, and use you as a bumper.
And that's what I really really long for, is to be able to run lap after lap, tucked up behind someone like it was Senna vs Prost, just ticking off the laps, inching ever so close until the window to pass opens up.
Even Nascar games - where a lot of Nascar is literally bumper to bumper - can't seem to get it right.
So on that merit alone, the game gets a 7 from me. It lacks NFS heritage, and it tries to be something it's not.
I still say Geoff Crammond's Grand Prix II was the best we've ever had.