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New CUDA 4.0 Release Makes Parallel Programming Easier

You probably heard about the hilarious story of OpenGL 3.0(massive plan-reality discrepancy), thanks to the committees in the Khronos Group. Or that in recent years OpenGL is more or less just matching D3D in headline features, which is predictable since major members have vested interests in D3D.

I don't know where you get your news, but OpenGL is the standard in professional 3D graphics industry. Starting with Maya, 3D Studio, SolidWorks, CATIA, ProE, and going with the proprietary software like the ones from PIXAR or Industrial Light & Magic, ALL are using OpenGL, not Direct3D. ;):laugh:
 
Alternatively you can code using OpenCL and it runs on both ;)

and thats exactly what we want to happen, but people arent because theres no one to go to for help with openCL... with CUDA, they at least get sponsorships and coding help from nvidia.


it works for businesses, but overall sucks for consumers.
 
and thats exactly what we want to happen, but people arent because theres no one to go to for help with openCL... with CUDA, they at least get sponsorships and coding help from nvidia.

it works for businesses, but overall sucks for consumers.

Perhaps Khronos Group should step up their game in terms of support and advertisement, eh?
 
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