- Jan 29, 2006
- 9,066 (2.07/day)
- My house.
|Processor||AMD Athlon 64 X2 4800+ Brisbane @ 2.8GHz (224x12.5, 1.425V)|
|Motherboard||Gigabyte sumthin-or-another, it's got an nForce 430|
|Cooling||Dual 120mm case fans front/rear, Arctic Cooling Freezer 64 Pro, Zalman VF-900 on GPU|
|Memory||2GB G.Skill DDR2 800|
|Video Card(s)||Sapphire X850XT @ 580/600|
|Storage||WD 160 GB SATA hard drive.|
|Display(s)||Hanns G 19" widescreen, 5ms response time, 1440x900|
|Case||Thermaltake Soprano (black with side window).|
|Audio Device(s)||Soundblaster Live! 24 bit (paired with X-530 speakers).|
|Power Supply||ThermalTake 430W TR2|
|Software||XP Home SP2, can't wait for Vista SP1.|
It's pretty obvious that nowadays, gamers want more than just pretty graphics in their games. The likes of Crysis, Half Life 2, Call of Duty 4 and BioShock all show that gamers really crave and enjoy realistic physics in their games. To make rendering physics easier, and to compete with Ageia's PhysX, both AMD and NVIDIA planned out physics rendering via the graphics card. Unfortunately for both of their plans, Havok is soon going to release the Havok FX engine. The Havok FX engine is responsible for calculating physics without any GPU support whatsoever, regardless of brands. If Havok FX is adopted across the board, then the prospect of GPU physics is off-limits until at least DirectX11. This is great news for Ageia, which would leave physics to physics processing units, and very bad news for AMD and NVIDIA, who have likely been perfecting their physics engines for the past two years.