But it makes little sense. Why pay more where you actually get less (no package, no physical disc, no transportation costs). I mean, i'm sure providing a server hosting is cheaper than sending out trucks with physical boxes with game... or is it?
Anyway, despite framerate lock, the good thing is that game runs very fast unlike NFS Most Wanted 2012 which was nothing to write home about and it was lagging horribly on my system which is no snail. So that's already a very good start. It also depends on how multiplayer will look like.
I hated the one in The Run, so i only made few gameplays and then i forgot about it. However The Run single play mode was jolly fun and going across entire continent in my favorite sports cars was something incredibly memorable. Where in NFS Hot Pursuit 2010, the storyless singleplayer was rather boring but i have hundreds of hours behind me in multiplayer. And i was still playing it during summer 2013 which makes it 3 years of multiplayer and i still see quite some players still playing it. If Rivals will be as good at least on one part, that would be great.
I'm renovating my room and the PC is now doing company with the 42 inch LCD which i'm not really good playing NFS from a sofa. I need to sit close to the screen for the bumper cam that i love to work (and drive) properly.