- Joined
- Feb 24, 2023
- Messages
- 3,972 (4.87/day)
- Location
- Russian Wild West
System Name | D.L.S.S. (Die Lekker Spoed Situasie) |
---|---|
Processor | i5-12400F |
Motherboard | Gigabyte B760M DS3H |
Cooling | Laminar RM1 |
Memory | 32 GB DDR4-3200 |
Video Card(s) | RX 6700 XT (vandalised) |
Storage | Yes. |
Display(s) | MSi G2712 |
Case | Matrexx 55 (slightly vandalised) |
Audio Device(s) | Yes. |
Power Supply | Thermaltake 1000 W |
Mouse | Don't disturb, cheese eating in progress... |
Keyboard | Makes some noise. Probably onto something. |
VR HMD | I live in real reality and don't need a virtual one. |
Software | Windows 11 / 10 / 8 |
Benchmark Scores | My PC can run Crysis. Do I really need more than that? |
Long story short: Cyberpunk 2077 has the worst FSR 2.x implementation amongst all triple-A games. Trailing and ghosting of fast moving cars and other objects are infuriating and CDPR are doing absolutely nothing to fix this (this issue is at least six months old). And no, this has nothing to do with motion blur, this feature makes for a very different kind of ghosting, way less annoying one.
I want to inject the stock standard FSR over this mess. I'm sure it will be at least not worse than this.
My questions are:
0. Is this possible?
1. How do I do it? I don't even know how to code. Github's user manual is written the way I don't understand what to do, it's definitely written for experienced devs.
2. Do you know anything that can be changed in the vanilla FSR algo to make image stability better?
What I suspect is that CDPR have FSR injected inside the .exe, at least I don't see any .dll in the game directories. This might lead to some sort of trouble as far as I understand.
I want to inject the stock standard FSR over this mess. I'm sure it will be at least not worse than this.
My questions are:
1. How do I do it? I don't even know how to code. Github's user manual is written the way I don't understand what to do, it's definitely written for experienced devs.
2. Do you know anything that can be changed in the vanilla FSR algo to make image stability better?
What I suspect is that CDPR have FSR injected inside the .exe, at least I don't see any .dll in the game directories. This might lead to some sort of trouble as far as I understand.