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[Noob alert] Want to implement FSR in the game that already has FSR

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Long story short: Cyberpunk 2077 has the worst FSR 2.x implementation amongst all triple-A games. Trailing and ghosting of fast moving cars and other objects are infuriating and CDPR are doing absolutely nothing to fix this (this issue is at least six months old). And no, this has nothing to do with motion blur, this feature makes for a very different kind of ghosting, way less annoying one.

I want to inject the stock standard FSR over this mess. I'm sure it will be at least not worse than this.

My questions are:

0. Is this possible?
1. How do I do it? I don't even know how to code. Github's user manual is written the way I don't understand what to do, it's definitely written for experienced devs.
2. Do you know anything that can be changed in the vanilla FSR algo to make image stability better?

What I suspect is that CDPR have FSR injected inside the .exe, at least I don't see any .dll in the game directories. This might lead to some sort of trouble as far as I understand.
 
in my opinion fsr looks quite good... try xess, this suffers from ghosting effect.
unwatchable.
 
fsr looks quite good.
Unless you actually start moving faster than a couple MPH. I agree with FSR being good at static but in motion it's a disaster.
 
From what to what Resolution do you upscale?
I played for over 10 hours now with fsr on balanced upscaling to UHD and it's pretty decent.
 
There is Magpie FSR. Basically FSR 1 for any application. It's not the greatest thing, but maybe give it a try. I really doubt it would be any better though.
 
Since you have an AMD card you could also use RSR on a driver level I believe. Maybe that could give you a better result?
 

Maybe try the above. Don't know how it works with 2.0 update though.
Other than that its waiting game until they implement FSR3. I believe all FSR3 implementations will use FSR2.2 for its upscaling. But when will that happen nobody knows.
 
From what to what Resolution do you upscale?
I tested all possible combinations for 1080p, 1440p, and 2160p external resolution, 3440x1440 included. All these share the same trailing issue. Steps to reproduce: enable any FSR mode, drive a car, a bike or whatever vehicle you can find, choose the 3rd person camera, achieve >30 MPH (according to vanilla speedometer), "enjoy" trails behind the vehicle. This does not happen with DLSS (I'd love to have it but my GPU is AMD) and is not as a thing with XeSS (yet XeSS has its own flaws, one of them being terrible performance on AMD and another one, excessive shimmering of some objects).
Basically FSR 1
Do not want. I want FSR 2.x and I am ready to sacrifice time implementing it with the only problem being I don't know how to do it.
Don't know how it works with 2.0 update though.
Not as stable as I'd want it to. CTDs happen time to time.
xess is even worse, try it.
The only flaws of XeSS are bad performance on AMD GPUs (it's by design so I don't complain) and shimmering on some objects. It has waaaaaaaaay less trailing than FSR.
 
The only flaws of XeSS are bad performance on AMD GPUs (it's by design so I don't complain) and shimmering on some objects. It has waaaaaaaaay less trailing than FSR.
not to contradict you but on my pc, nvidia gtx 1650/1660. fsr2 less ghosting than xess.
 
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