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Would you take out a second morgage for a new X-Wing or Tie Fighter


  • Total voters
    22
i've been wanting this for years - even since red faction came out with destructible terrain and more recently with starmade, i've been wanting a 'remake' with proper destruction on all the ships. i want to punch a hole in a star destroyer and fly through it already!
 
...and watch all those imperials float out into space suffocating MWAHHAHWHWHAH

or something.
 
i've been wanting this for years - even since red faction came out with destructible terrain and more recently with starmade, i've been wanting a 'remake' with proper destruction on all the ships. i want to punch a hole in a star destroyer and fly through it already!

+Infinity!!!!

I haven't tried starmade yet, but Red Faction 1 and 2 were badass back when I played more on console.

I'd love massive battles between the Empire and Rebellion taking place for whatever planet for whatever reason... I gotta admit I enjoyed Tie Fighter the most. The missions, mission editing/creating, the different Tie variants, the story....and on and on.. pretty much totally epic! :D
 
IMO its because of the consoles - if they upped the scale (so you could say, fly towards a planet and go into atmosphere) or had full size star destroyers with individual parts, they simply couldnt have kept up. look how linear and small the rogue squadron games of the era were vs these PC titles.
 
I played Rouge Squadron quite a bit, but none of these games. More Freelancer than X and yeah sure why not.

IMO its because of the consoles - if they upped the scale (so you could say, fly towards a planet and go into atmosphere) or had full size star destroyers with individual parts, they simply couldnt have kept up. look how linear and small the rogue squadron games of the era were vs these PC titles.

That would make for a very interesting technical demo if nothing else: a star destroyer fully simulated down to a component level. The graphics don't have to be awesome, but realistic (physics and the feel of the thing I mean). Put the player in a cargo hold with only a screwdriver to start with. Go.

EDIT: Speaking of Battlefront BTW, it's such a letdown to me that they make that instead of almost anything else. It's been 12 years since Jedi Academy came out for crying out loud. :(
 
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I played Rouge Squadron quite a bit, but none of these games. More Freelancer than X and yeah sure why not.



That would make for a very interesting technical demo if nothing else: a star destroyer fully simulated down to a component level. The graphics don't have to be awesome, but realistic (physics and the feel of the thing I mean). Put the player in a cargo hold with only a screwdriver to start with. Go.

EDIT: Speaking of Battlefront BTW, it's such a letdown to me that they make that instead of almost anything else. It's been 12 years since Jedi Academy came out for crying out loud. :(


if you look at starmade and its modular systems, people HAVE built star destroyers and such in that game (scales off, but cant help that). main point would be people could learn the proper weakpoints of ships and aim for them - power conduits to shield generators, which turret to take out to make a nice little safe spot to hammer at them from, etc
 
I would pay for a remade Rogue Squadron as well as X-wing and TIE Fighter! Getting the old one playable on modern PC's is doable, but takes some patience.
 
So, congratulations on stating what has been on everyone's mind for the last decade. Lucas killed this sort of thing because the toys and re-releases of the movies had him absolutely swimming in money with almost no effort and no risks.

I hate to say this, but aren't you asking for a Star Wars branded Star Conflict sans micro-transactions?



Yes, I realize nostalgia goggles are on here. Yes, X-Wing and Tie Fighter did it a decade ago. My problem here is that getting Disney to put out a game like this is asking for something akin to the gamecube releases of the games. It may eventually come out, but with all the cut corners you'll end up without everything the nostalgic side of you is craving. It'd be better to go into something like Star Conflict, where compromises don't besmirch an excellent memory.




Edit:
Dang it, just found what I was thinking about. Elite: Dangerous is the game that was on the tip of my tongue. You want that level of awesome, just with a Star Wars themed coat of paint.
 
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we just want new star wars games, in the old EP-IV/V/VI universe. the end.
 
I wouldn't mind another jedi knight while we're at it. Or a shooter like Dark Forces before Katarn became a Jedi.

Hell We're getting 3 more movies right? Why the f not make a new everything star wars? We got all these games around the same time as the THX re-release of the black set (1995) and then the Special Editions (1997)

I think a new trilogy deserves, no requires another 20 star wars games.
 
we just want new star wars games, in the old EP-IV/V/VI universe. the end.

Why? SW has so much more to offer. It would just be the same old thing.
 
Why? SW has so much more to offer. It would just be the same old thing.

because i've already memorised all the ships, duh.
 
requires another 20 star wars games

The problem is most modern Star Wars games suck. You have to go back before the smutty mess of Force Unleashed 1 before the games start to become good. It seems Star Wars games get worse the more modern they are. We need more KOTOR, we need more Republic Commando, and by gum, we need more Rogue Squadron with all those ludicrous cheat codes. I miss having to complete great feats in order to unlock cheat codes. The last game that did it was Guitar Hero FFS.
 
The problem is most modern Star Wars games suck. You have to go back before the smutty mess of Force Unleashed 1 before the games start to become good. It seems Star Wars games get worse the more modern they are. We need more KOTOR, we need more Republic Commando, and by gum, we need more Rogue Squadron with all those ludicrous cheat codes. I miss having to complete great feats in order to unlock cheat codes. The last game that did it was Guitar Hero FFS.

Star Wars games always sucked. I'm pretty sure there's more than 100 Star Wars titles out there (I counted to 70 something on Wikipedia before getting bored). The bad ones outnumber the good ones by far.
 
Star Wars games always sucked. I'm pretty sure there's more than 100 Star Wars titles out there (I counted to 70 something on Wikipedia before getting bored). The bad ones outnumber the good ones by far.

"always"

nuh-uh, some of the early ones totally kicked ass. dark forces, jedi knight, tie/x-wing series, KOTOR1.
 
"always"

nuh-uh, some of the early ones totally kicked ass. dark forces, jedi knight, tie/x-wing series, KOTOR1.

I mean in general. Some of the Star Wars NES games were ... well beyond terrible. And remember the Age of Empires 2 skin called Galactic Battlegrounds? It wasn't bad as such, because AoE2 was damned good, but it was just a skin and it was stupid. Most Episode 1 games sucked (besides the shockingly decent Episode 1 Racer). Etc. Most of the Star Wars games were just cash grabs, which is sad given how many great games Lucasarts themselves did back then.
 
"always"

nuh-uh, some of the early ones totally kicked ass. dark forces, jedi knight, tie/x-wing series, KOTOR1.

I'm with Frick, though the extent to which they suck wasn't "always."

You've cited 4 good games Mussels. I believe we can double that number, to account for taste. What we're looking that is therefore 8 good games. Unfortunately, there are more than 100 Star Wars games (skipping pinball, but including everything else counted once per title, and not once per released system).

Less than 8% of releases being genuinely good is...let's call it a statistical anomaly more than a trend. For every KOTOR we've got something like the pod racing titles. For every TIE Fighter we've got Star Wars Math: Jabba's Game Galaxy. Let's face it, Lucas was a whore who would sell his license to anyone that could demonstrably make a cash earning product.


This is why I cited Elite: Dangerous with a Star Wars coat of paint. Take something already great, slap on familiar graphics, and you can churn out a good (if derivative) game. Disney did this with Skylanders (Infinity), they did it with FF and God of War (Kingdom Hearts), and they'll likely do it with other successful titles.

I'm just asking whether we actually want Disney to do this, or what we really want is to keep nostalgia intact. I remembered System Shock 2 as a great game, but a recent play thorough reminded me about all the crap decisions. I remember Fallout 3 as being awesome, but playing it again highlighted the enormous number of bugs. Sometimes keeping nostalgia intact is better than discovering exactly how rosy the historical lense is. I'd be happy for a reskinned Elite: Dangerous called anything different than Rogue Squadron or TIE Fighter, but if it bore those names I'd be somehow less enthusiastic.
 
Finally someone gave me a reason to make a list

In my - perfect, obviously - world, the good-awesome Star Wars games are these, based on the ones I've played:

Rouge Squadron
Dark Forces
Jedi Knight (and the awesome expansion)
Jedi Outcast
Jedi Academy (Outcast/Academy didn't differ much but still)
Episode I: Racer
Kotor
Kotor 2
Empire at War (barely qualifies)
Republic Commando

Add the X-Wings and so on and the list grows. For some bizarre reason I really want Indiana Jones and the Fate of Atlantis on that list too. Huh. BTW I almost added Battle for Naboo as it wasn't too shabby, but I probably wouldn't call it good.

EDIT: And lets pour one for 1313.
 
In my - perfect, obviously - world, the good-awesome Star Wars games are these, based on the ones I've played:

Rouge Squadron
Dark Forces
Jedi Knight (and the awesome expansion)
Jedi Outcast
Jedi Academy (Outcast/Academy didn't differ much but still)
Episode I: Racer
Kotor
Kotor 2
Empire at War (barely qualifies)
Republic Commando

Add the X-Wings and so on and the list grows. For some bizarre reason I really want Indiana Jones and the Fate of Atlantis on that list too. Huh. BTW I almost added Battle for Naboo as it wasn't too shabby, but I probably wouldn't call it good.

EDIT: And lets pour one for 1313.

I gave it 8, because I personally have a list like yours but shorter. I omit the Jedi games, Empire at War, and Dark Forces (I just can't say they make me want to go out and watch the old movies again, so they fail as a Star Wars game, despite being otherwise competent).


Yeah, 1313 was a giant disappointment. I kinda hope it's like Duke Nukem, and gets dredged up in a couple of years. Once the first new Disney move makes money, and proves something like that is demanded by the fans (read: JJ Abrams is incapable of anything but flashy destruction, so we'll likely want to cap plenty of characters from his retelling after the movie), it'll hopefully get revived. Of course, I hope it isn't too much like Duke. Awww. I made myself sad.
 
Star Wars games always sucked. I'm pretty sure there's more than 100 Star Wars titles out there (I counted to 70 something on Wikipedia before getting bored). The bad ones outnumber the good ones by far.
so you're saying we need 100 more star wars games? That's how I read it, that way we can at least get 10 good ones out of the 100.
 
so you're saying we need 100 more star wars games? That's how I read it, that way we can at least get 10 good ones out of the 100.
Seems legit. What was that one for the N64? I really liked that one.

EDIT: Star Wars: Shadows of the Empire

MAN I don't remember the graphics being that bad lol!



 
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