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NVIDIA Bringing DLSS 2.0 Support to UE 5, Linux via Proton, and Even More Titles

btarunr

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NVIDIA is reportedly about to make some big announcements related to its DLSS 2.0 performance enhancement feature. Excepts from the announcement we leaked to the web by VideoCardz. To begin with, the company is about to announce that both the upcoming Unreal Engine 5, and the current UE 4, support DLSS 2.0, besides the latest version 2021.2 of the Unity Engine. A large number of first-party game engines now support DLSS 2.0, including notably, the Rockstar Games RAGE engine powering RDR2, CryEngine, Decima, AnvilNext, REDEngine, and more.

NVIDIA is also preparing to announce that a vast new selection of games support DLSS 2.0, including Red Dead Redemption 2 (support coming soon), Rainbow Six Siege, DOOM Eternal (patch scheduled for June 29), Rust, and more. Lastly, NVIDIA is about to announce that it is working with Valve to bring DLSS support to Linux, via Proton compatibility layer. This will enable playing AAA Windows games on Linux with DLSS enabled.



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Until GPU prices return to MSRP it is no point in considering even buying an Nvidia GPU. DLSS 2.0 won't be able to keep up with FSR implementation.
 
Supporting on Linux is really nice. Less reasons to use Windows going forward!
It's nice, but Linux needs HDR support before I can seriously consider permanent migration.
 
Heh, NIS sounds a bit familiar...
NVIDIA offers a GPU scaling and sharpening solution called NVIDIA Image Sharpening (NIS), which is available for all games on all GeForce RTX and GeForce GTX GPUs via the NVIDIA Control Panel.
 
Supporting on Linux is really nice. Less reasons to use Windows going forward!

If you haven't tried linux lately for gaming, can recommend Pop_OS by system76 - it's freakin awesome.
 
Until GPU prices return to MSRP it is no point in considering even buying an Nvidia GPU. DLSS 2.0 won't be able to keep up with FSR implementation.

You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right? FSR is applied after the image has been rendered, not before like in case of DLSS 2.0.

To your point, we can compare apples to apples when actual texture upscaling comes from AMD. I waited for 6800xt launch, but ended up buying 3080 anyway, 6800xt although an amazing rasterization card, wasn't up to the spec on capability set what I could justify buying.
 
It's nice, but Linux needs HDR support before I can seriously consider permanent migration.
With all the VM goodies like SR-IOV one can run many guest OS on a single bare metal hypervisor. If one can afford to, that us. This way one can enjoy all the good things at once.
 
Good news about DLSS in UE5. The engine's temporal upsampling is not that good in motion. DLSS is pretty much perfect, especially with the 2.2 version.
 
You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right? FSR is applied after the image has been rendered, not before like in case of DLSS 2.0.

To your point, we can compare apples to apples when actual texture upscaling comes from AMD. I waited for 6800xt launch, but ended up buying 3080 anyway, 6800xt although an amazing rasterization card, wasn't up to the spec on capability set what I could justify buying.

DLSS isn't texture upscaling. It takes a lower than native resolution output image and upscales to native resolution using an AI and applies a slight sharpening filter.

FSR, according to what we've seen so far, also appears to take a lower resolution image and upscales it to native.
 
Good news about DLSS in UE5. The engine's temporal upsampling is not that good in motion. DLSS is pretty much perfect, especially with the 2.2 version.

and which games actually use 2.2?
 
and which games actually use 2.2?

All of those that support 2.0, you just have to update the file yourself. Devs will probably do that when a patch comes out.

Even 2.0 is simply the best upscaling solution out there. Nothing comes close.
 
With all the VM goodies like SR-IOV one can run many guest OS on a single bare metal hypervisor. If one can afford to, that us. This way one can enjoy all the good things at once.

My end goal is to not run Windows at all.
 
Until GPU prices return to MSRP it is no point in considering even buying an Nvidia GPU. DLSS 2.0 won't be able to keep up with FSR implementation.
Good thing that >15% of gamers already have RTX cards and counting, and it's obvious gamers that don't have them, have the appetite for them. Nvidia is really pushing ahead on this one. But I'll agree it'll be nice to have FSR too (assuming is better than traditional render downscaling that is).
 
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In 50 years maybe. Thus far Linux on the desktop has been one giant unmitigated mess and when you started talking about HDR, I realized Linux doesn't currently even properly support 10bit color.

it really depends on your use case though, for example I mainly only play indie games these days, and Linux handles that just fine.
 
In 50 years maybe. Thus far Linux on the desktop has been one giant unmitigated mess and when you started talking about HDR, I realized Linux doesn't currently even properly support 10bit color.

I'm well aware of the hurdles and the goal remains the same. The only thing holding me, a power user, back from switching, is HDR support.
 
Hey Nvidia, here's an idea!

WHY DON'T YOU BRING DLSS DOWN TO US PEASANTS RUNNING GTX 16 SERIES CARDS!

Why hasn't this been done yet? Seriously. Is it a hardware issue, or just Nvidia being assholes?
 
Hey Nvidia, here's an idea!

WHY DON'T YOU BRING DLSS DOWN TO US PEASANTS RUNNING GTX 16 SERIES CARDS!

Why hasn't this been done yet? Seriously. Is it a hardware issue, or just Nvidia being assholes?

I'm pretty sure the reason DLSS 2.0 is better than everything else out there, including (most likely FSR but we will know for sure tomorrow when review embargoes lift on it) is because DLSS 2.0 uses tensor cores not cuda cores to upscale the content. and older cards don't have tensor cores (i could be wrong about this)

let's just hope FSR reveal tomorrow is a good one.
 
DLSS isn't texture upscaling. It takes a lower than native resolution output image and upscales to native resolution using an AI and applies a slight sharpening filter.

FSR, according to what we've seen so far, also appears to take a lower resolution image and upscales it to native.

I am not sure if I was able to get my point across, but what I was trying to address that comparing FSR to DLSS is like comparing FXAA to MSAA or SMAA.
 
I am not sure if I was able to get my point across, but what I was trying to address that comparing FSR to DLSS is like comparing FXAA to MSAA or SMAA.

we'll find out tomorrow when FSR goes public. no reason to speculate.
 
NVIDIA is reportedly about to make some big announcements related to its DLSS 2.0 FSR
FTFY

PS
By the way, it's 22nd of June, at what time will more info on FSR come?

You know that FSR is a postprocessing effect and DLSS 2.0 is actual texture upscaling right?
"texture upscaling" huh? That is how we refer to TAA derivatives these days? :D
 
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