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NVIDIA DLSS 4 Transformer

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NVIDIA DLSS 4 brings a major image quality upgrade to the whole DLSS package, including DLAA, Super Resolution, Ray Reconstruction and Frame Generation. Supporting GeForce 20 and newer, the new Transformer model promises improvements to temporal stability, less ghosting, and higher detail in motion. In this review we compare the image quality of the old CNN model vs the new Transformer model in three different games.

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Most of the time can't really see the difference between cnn & transformer.

BUT in greenery it's pretty obvious (left CNN | right Transformer)
1737987604709.png

Looks a lot less like a low res blurry .jpg now
 
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Seems like the comment button is missing at the bottom of the article. Maybe I've just never noticed it not being there on single page reviews before. I give credit to Nvidia for bringing this to older models. Here's hoping they do the same for other features. Even if it's just 30 series and above.
 
The biggest improvement seems to be Ray Recontruction. I'm using GeForce Now before I'll get my 5080 and when I tried RR in CP2077, it looked like we are back to DLSS1 times, it was so bad. Had 7900XTX and FSR looked better than image with RR. It was an oily mess.
Now with Transformer model it looks good.
But upscaling also took a significant boost. I wonder what model FSR4 will use, we will see.
 
Sorry, but even on static images I can see ZERO difference between either modes.
 
Seems like the comment button is missing at the bottom of the article
works for me. could you screenshot where you are looking?
 
Sorry, but even on static images I can see ZERO difference between either modes.

What? No way, it looks amazing, perhaps a video for you? :)


I can't wait for my new GPU. :D
 
Wait, where's the grass on the transformer side (right)? Otherwise in some places it looks cleaner. Not quite "I launched a game from the 00s in 4K and got completely stunned by how crispy everything is" but, you know, better, instils some hope we might get back there one day.
1737989006941.png
 
Sorry, but even on static images I can see ZERO difference between either modes.

Perhaps because stills have always been a lackluster way of comparing super sampling techs. Issues with their image quality is much more obvious in motion and DLSS 4 fixes most of those issues.
 

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First of all, we'd like to congratulate NVIDIA on their new release, bringing impressive image quality improvements for DLSS upscaling and Ray Reconstruction not only for the latest generation of RTX cards, but also supporting even the six-year-old GeForce RTX 20-series GPUs.
Until yesterday DLSS 3.8 was impressive. Today we learn that DLSS 4.0 is impressive while DLSS 3.8 is not so impressive after all.

Waiting for DLSS 5.0 review in a couple of years vs DLSS 4.x, to read the same, that DLSS 4.x isn't as much impressive as we will be reading for the next couple of years, but DLSS 5.0 is really impressive.
 
"For everyone"? Did Nvidia switch to hardware agnostic all of a sudden?
 
what is up with that weird black shadow on the palm trees?

Until yesterday DLSS 3.8 was impressive. Today we learn that DLSS 4.0 is impressive while DLSS 3.8 is not so impressive after all.

Waiting for DLSS 5.0 review in a couple of years vs DLSS 4.x, to read the same, that DLSS 4.x isn't as much impressive as we will be reading for the next couple of years, but DLSS 5.0 is really impressive.

exactly the sort of comment I was going to post, its like those "this is what you currently have, and this is what you get" images with new monitors at higher refresh rates, its always teh same images claiming currently its all a washed out mess on for example 240 hz but with 480 it will be nice and clean...well unless 800hz is released...then 480 was always a washed out mess.
 
Wait, where's the grass on the transformer side (right)? Otherwise in some places it looks cleaner. Not quite "I launched a game from the 00s in 4K and got completely stunned by how crispy everything is" but, you know, better, instils some hope we might get back there one day.
View attachment 381943
It's a know RED Engine bug, not related to DLSS, which randomly removes the grass sometimes when you load your save a couple of times. The same thing happens in The Witcher 3 too.
 
Until yesterday DLSS 3.8 was impressive. Today we learn that DLSS 4.0 is impressive while DLSS 3.8 is not so impressive after all.

Waiting for DLSS 5.0 review in a couple of years vs DLSS 4.x, to read the same, that DLSS 4.x isn't as much impressive as we will be reading for the next couple of years, but DLSS 5.0 is really impressive.

I am very much looking forward to future of MFG, if they can fix the input lag and further improve the image/motion, so it becomes just as good as DLSS 4, coming from that horror show that was DLSS 1... now that, will be something.
 
Well it's just more bright with a loss of information. Same as several years ago.

Check the area marked with the black circle.
There is no vegetation left with those Nvidia software tricks.

Those palms also look much brighter - unnatural much brighter.

27-01-2025_16:33:03_screenshot.png


Checking the first three pictures only the Volkswagen car. Unnatural paint. Unnatural light reflextion. Unnatural shape, dark and light areas. I never saw such a car shape in real life with such weird light and dark areas. Total Fail. Total Fail.

Go to the next motorway when it's sunny and check yourself. Go to the next supermarket parking lot and check yourself.

--

Alan Wake - no difference - all bad picture quality

--

Chernobyl

We call it locally in German "Schafgarbe". It seems to be according to German -> English Button In Wikipedia https://en.wikipedia.org/wiki/Achillea


This is how it should look like:

1024px-Achillea_millefolium.jpg


Such awful picture quality. No texture, no 3 dimension feeling. Nothing. Just awful
Crysis. There is no real progress since 2010.


asd27-01-2025_16:43:51_screenshot.png


--

Edit: I want to see something else as that NVIDIA sponsored techdemo GTA V+ alias Cyperpunk 2077. Are there no other games to show off that Nvidia software feature set? I get the impression Raytracing and DLSS and such is only available vor CP2077. I hardly see any other games when it comes to nivdia and that software feature set show off article
 
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To me Native still looks the best in CB2077. The most realistic. Except for Stalker 2, that native TAA is a blurry shitshow. Here sharpening part of DLSS is really handy.
As for Alan Wake, no significant changes between <DLSS4 model and DLSS4 model on quality settings. Alan Wake another game that forces you to use upscaling,
but at least looks much much better than piece of shit Wukong.
 
what is up with that weird black shadow on the palm trees?



exactly the sort of comment I was going to post, its like those "this is what you currently have, and this is what you get" images with new monitors at higher refresh rates, its always teh same images claiming currently its all a washed out mess on for example 240 hz but with 480 it will be nice and clean...well unless 800hz is released...then 480 was always a washed out mess.
I'm just waiting for the day when DLSS is added to the thumbs down column when it becomes a poor man's, unacceptable way to increase performance at the expense of image quality.
 
I'm just waiting for the day when DLSS is added to the thumbs down column when it becomes a poor man's, unacceptable way to increase performance at the expense of image quality.
No, man, it's been said here multiple times that gaming with DLSS/FSR/XeSS increases image quality.
Who cares about that >50% information lost in the process. It increases quality. Period. Don't ask me how, I just know it does, because people here say so.
 
Well it's just more bright with a loss of information. Same as several years ago.

Check the area marked with the black circle.
There is no vegetation left with those Nvidia software tricks.

Those palms also look much brighter - unnatural much brighter.

View attachment 381948

Checking the first three pictures only the Volkswagen car. Unnatural paint. Unnatural light reflextion. Unnatural shape, dark and light areas. I never saw such a car shape in real life with such weird light and dark areas. Total Fail. Total Fail.

Go to the next motorway when it's sunny and check yourself. Go to the next supermarket parking lot and check yourself.

--

Alan Wake - no difference - all bad picture quality

--

Chernobyl

We call it locally in German "Schafgarbe". It seems to be according to German -> English Button In Wikipedia https://en.wikipedia.org/wiki/Achillea


This is how it should look like:

View attachment 381951

Such awful picture quality. No texture, no 3 dimension feeling. Nothing. Just awful
Crysis. There is no real progress since 2010.


View attachment 381952

--

Edit: I want to see something else as that NVIDIA sponsored techdemo GTA V+ alias Cyperpunk 2077. Are there no other games to show off that Nvidia software feature set? I get the impression Raytracing and DLSS and such is only available vor CP2077. I hardly see any other games when it comes to nivdia and that software feature set show off article
Looks like there's some kind of bug at 4K and 1080P. the 1440p image still shows vegetation, and the shadows/palms are darker. native 1440p also doesn't have those weird really dark shadows on the trunks,
1737993558253.png

1737993761503.png


Now vegetation is making extensive use of tricks, is part of those things like prop glass (bottles etc...) that looks really bad if you stare at them too intensely. High quality props would tank the performance, FFXIV 1.0 had flower pots with a really high polycount, and people wondered why they put so much details on...a detail. a detail that had a big performance cost.
vegetation is more often than not a bunch of flat planes with transparency. Polygonal plants in an open world/vast area is currently unheard of iirc.
 
I'm not an Nvidia fan but DLSS 4 is damned impressive..
 
No, man, it's been said here multiple times that gaming with DLSS/FSR/XeSS increases image quality.
Who cares about that >50% information lost in the process. It increases quality. Period. Don't ask me how, I just know it does, because people here say so.
A famous quote from a TV series "Welcome to the death of the Age of Reason"
How can let's say a 10 megapixels picture be downscaled to 4 megapixels and then upscaled to 10 megapixels and look better than the original ?
Unless, and this sounds crazy, the original doesn't have contrast, sharpness, color and is somewhat gimped so the upscaled image can look better.
 
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