It can't do INT32 and FP32 simultaneously presumably because the INT32 units aide the FP32 units when performing operations. FP16 math on RTX cards is done in the tensor cores. FP16 math in non-RTX Turing is done on FP16 units in each SM (replacing tensors). All Turing cards can do FP16 + FP32 or FP16 + INT32.
No, "start benchmarking when there's something meaningful to test." If someone actually values RTX, they're going to buy the best RTX card they can afford from NVIDIA's product stack knowing the more they spend, the better job it will do. It also goes without saying that non-RTX cards, do a pretty terrible job at RTX so if RTX is really your aim, then RTX is what you should be buying. An RTX benchmark at this point is like testing if water is wet.
The reason why benchmarks are important in DX11/DX12/Vulkan/OGL is because there are multiple, competing product stacks and there's no way to know which performs better unless it's tested. Until that is also true of DXR/VRT, I fail to see a point in it.
Also that. Not many games support RTX and the game review itself can differentiate the cards in terms of RTX performance. In a review of many cards on a variety of games, RTX really has no value because so few cards are even worth trying.