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NVIDIA to Implement ReShade Post-Processing Injector at Driver Level

Raevenlord

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NVIDIA is taking a somewhat unusual step in that it's integrating a popular tool at a driver level. ReShade has become well--known throughout the gaming community due to the way it can add - sometimes critically - to many games, whether it be purely in an aesthetics, filter-like level (which really takes no toll on performance), or by adding features that were never developed into the engine, such as ambient occlusion, SMAA anti-aliasing, depth-of-field, and others.

The fact that NVIDIA is integrating it on a driver-level will likely do much in putting the tool even more in the eyes of PC gamers. For now, there is no word on whether the available ReShade tools will be available on a manual-import basis, but it's likely these will be curated by NVIDIA's own engineers. You can also likely forget some of the more advanced features of the tool - NVIDIA only talks about "hundreds of filters" being made available, which seems to bypass any other image-enhancing capabilities of the tool other than color grading, contrast enhancements, and such. The new driver with ReShade support will be available next week alongside NVIDIA's GeForce GTX 1660 SUPER launch. NVIDIA confirmed that ReShade filters will be supported through GeForce Experience using NVIDIA Freestyle and Ansel technologies.



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Interesting to say the least but I wonder if it will have any impact on FPS? Meaning frames not first person shooter. I see it says it won't but I trust actual benchmarks not hearsay.
 
Hopefully this will allow MXAO (quint) to work without bleeding through fog.
 
Kinda odd when you consider games like PUBG ban ReShade.




I cant wait to see the forums light up with complaints due to game devs not updating their detection list and people being banned for practically nothing..
 
Kinda odd when you consider games like PUBG ban ReShade.




I cant wait to see the forums light up with complaints due to game devs not updating their detection list and people being banned for practically nothing..

That's a good news if it's done right. The perf was marginal for most of the effect on a 1080 15 months ago (I was using it just to have real colors in PUBG and not play on 2 bits colors panels).

For the polemic about ban in PUBG, it was legit because there was a zoom option which was truely a cheat for me.
 
Ironically there are only 2 real use cases I ever see for reshade.

1) Crank up the saturation because this makes the game look "better"
2) Crank up the brightness to "normal" for overly dark games or crank up the brightness to "cheat levels" to get a boost in pvp games.

Ok, I'm being a little overly dramatic but the amount of "good" reshade settings I've seen I can count on one hand.
 
Awesome idea. I hope this forces AMD to give it's dynamic contrast to all GCN cards.
 
Interesting timing: recently reshade added Path Traced Global Illumination (PTGI), while NVidia decided to open up a dedicated studio for RTX "refurbishment" of old titles.
Now I'm not sure whether it's lazy or genius?...
 
Interesting to say the least but I wonder if it will have any impact on FPS? Meaning frames not first person shooter. I see it says it won't but I trust actual benchmarks not hearsay.
Depends on how many filters you use at once.it can be non existent or quite noticeable.
 
I never felt the need for ReShade?

Then again, i have a 10-Bit Monitor with 97% Adobe RGB.
 
Ironically there are only 2 real use cases I ever see for reshade.

1) Crank up the saturation because this makes the game look "better"
2) Crank up the brightness to "normal" for overly dark games or crank up the brightness to "cheat levels" to get a boost in pvp games.

Ok, I'm being a little overly dramatic but the amount of "good" reshade settings I've seen I can count on one hand.

I agree on this. ReShade, and especially changes in color and contrast are best done in moderation. 99% of the user presets I've seen are trying to mimic some sort of artsy fartsy visual style that equals total destruction of the intent of the developer. Heavily oversaturated or crushing blacks and highlights all over the place, DoF that makes your eyes bleed and bloom, so much bloom. Half the stuff is literally unplayable because any time you enter a dark area, you'll miss key game elements. The other half feels like someone fell into a box of crayons.

But if done sparingly, it can have a very positive effect. Some games just get out of the box with a heavily toned or bland color palette. Fallout... Skyrim...

Initially, these effects were mostly used to hide crappy TN color reproduction, or add SMAA ;) That's why many don't work too well today.

Interesting to say the least but I wonder if it will have any impact on FPS? Meaning frames not first person shooter. I see it says it won't but I trust actual benchmarks not hearsay.

Depends entirely on what you use. The color (tonemap) adjustments are pretty cheap, start adding object based calculations and it gets expensive fast. Things like adding AA or DoF are VERY costly. And last time I used adjustable HDR-like filters in Elder Scrolls Online, it would easily take away 20-30% of FPS.
 
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Ironically there are only 2 real use cases I ever see for reshade.

1) Crank up the saturation because this makes the game look "better"
2) Crank up the brightness to "normal" for overly dark games or crank up the brightness to "cheat levels" to get a boost in pvp games.

Ok, I'm being a little overly dramatic but the amount of "good" reshade settings I've seen I can count on one hand.
It has far more than that to it, but you may have to look beyond other people's presets. You can grab it right from the site and it'll give you all of the shaders other people's presets won't include.

Personally I've never used presets... not even as a base... it can be hard to find ones where people know what they're doing or how the shaders they're using work. And they tend to just pile on crap.

Depends on the games you're playing, I suppose. Reshade is great for older games that don't have those nice post processing touches... you could even disable the native ones and use reshade's instead. I like it a lot for Fallout 4, which has suboptimal ao and aa... not to mention the colors and atmosphere.

The only thing better would be if they could do the same with enb. But I know that's easier said than done.
 
ENB without ENB? Damn cool, if you ask me..

Practically, and hopefully MXAO will work properly this time around. AO is the simplest remaster of any 3D title.
 
Interesting to say the least but I wonder if it will have any impact on FPS? Meaning frames not first person shooter. I see it says it won't but I trust actual benchmarks not hearsay.
It will depending on what kind of "reshade effect" you are applying...

I never felt the need for ReShade?

Then again, i have a 10-Bit Monitor with 97% Adobe RGB.
The quality of your monitor doesn't make a pale colored game (like PUBG) magically become vibrant. I wonder why do you even bother having a nice monitor if you can't get that. Maybe you where just bragging.
 
Every time a company comes out with a good idea, the other company tries to copy it and even improve it. One of the good things about competition. Hopefully when Intel gets into the game, we will start seeing even more goodies in the drivers. Intel will have to start giving nice features in it's drivers to get attention from customers and we already saw that with their integer scalling.
 
Every time a company comes out with a good idea, the other company tries to copy it and even improve it. One of the good things about competition. Hopefully when Intel gets into the game, we will start seeing even more goodies in the drivers. Intel will have to start giving nice features in it's drivers to get attention from customers and we already saw that with their integer scalling.

I was just reading an article for INtel Xe series and they will support Multi GPU. The article hinted at using a HD630 with a discrete GPU.
 
I was just reading an article for INtel Xe series and they will support Multi GPU. The article hinted at using a HD630 with a discrete GPU.

It will be interesting to see how they will do that marriage.

They could do something like AMD's Hybrid Crossfire and try to improve performance. But they will have to do much work in the drivers and with Nvidia and AMD dropping SLI and CrossFire, I doubt.

They could use the integrated GPU when not gaming to lower power consumption for the system when it is idle or doesn't need a high performing GPU. Something like what we see or used to see in laptops, with technologies like Nvidia's Optimus. I totally have no real contact with laptops, so I am guessing here.

Or they could use the (whatever) compute power is in the iGPU, for extra performance in, for example, Ray Tracing or other applications. I am only guessing that this would be easier than trying to copy something like SLI / Crossfire for gaming.
 
So Nvidia are done innovating then, they made new hardware , made dlss , realised it was rubbish then copied AMD's version and now they are Inovating(haha like paying people to rebrand freesync to gysnc compat) by copying someone else software which tbf AMD actually used to include a similar feature in its driver but took out years ago , can't remember when it got dropped due to lack of use and support.
 
NVIDIA is trying to grab control of something else and make it proprietary.
 
Good stuff, I look forward to toying around with it.
 
Looks like they need a reason for people to install geforce experience again after people stopped because of the telemetry.
 
SMAA in every possible game? Sharpness, Film effect? Oh yeah, bring it on.
Let me guess, it only supports the last generation of cards? :laugh::laugh::laugh::laugh::laugh::laugh:
 
Between my pervy Marc Dorcel penchant and my impressive selection of multiplayer action titles I wouldn't be surprised if Nvidia emailed congratulating me on my good taste.

The filters are optional, but I can live with that.
 
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