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NVIDIA to Implement ReShade Post-Processing Injector at Driver Level

Like always, messing with shaders is going to bring a lot of problems due to many factors : bugs, not equal gaming experience in PvP, difference of look depending on the hardware, messy drivers update, wonky optimizations leading to stutter or brightness peaks, etc.

They tried before, both AMD and Nvidia, and it ain't a good thing...

Let's 3D artists and 3 effects do their job and don't try to interfere. It's good for nobody. If it's badly done, the game will have to adapt, be ridiculous (no I'm not talking about Fortnite :rolleyes: ), or end up in a cemetery.
That's all.
 
speculation of poor performance is largely ignored, better off reserving comments until its actually seen first hand.



I expect a hot patch after the initial launch cuz you know nvidia will fluff something up the first time around.
 
This is a fantastic idea. Looking forward to seeing it implemented, and I hope it gets usage by the gaming community, so they keep development going.
 
Hope they don't simply pump up saturation like some of those trash reshade presets and call it a day.
 
This is a fantastic idea. Looking forward to seeing it implemented, and I hope it gets usage by the gaming community, so they keep development going.
afaik any game that uses Unity will be able to take advantage with a small patch, assuming the devs know how.
 
You can count on nVidia to take something popular and free and try to attach it to their own brand...
 
I'm intrigued, but Reshade has had issues in the past with filters like those providing zooming functions.
 
Someone put in image t40 tractor.
 
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