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NVIDIA Working on Ultra Quality Mode for DLSS Upscaling

AleksandarK

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NVIDIA's Deep Learning Super Sampling (DLSS) technology has been developed to upscale lower resolutions using artificial intelligence and deep learning algorithms. By using this technique, users with RTX cards can increase their framerates in supported games, with minimal loss in image quality. Recently, AMD introduced FidelityFX Super Resolution, a competing technology, which in one aspect might be technologically better than the DLSS competition. How you might wonder? Well, at the "quality" setting, NVIDIA's DLSS renders the game at 66.6% of the resolution, upscaling it 1.5 times. At the same "quality" preset, AMD FSR renders the game at 77% of the resolution and upscales the image by 1.3 times. This is technically providing an advantage to AMD FSR technology, as the image is posed to look better with less upscaling. DLSS on the other hand uses much more information, because it considers multiple frames in its temporal algorithm.

That newfound competition could be what made NVIDIA re-think their options and today we are getting some exciting news regarding DLSS. In the Unreal Engine 5 (UE5) documentation, there is a placeholder for "Ultra Quality" DLSS mode, which is supposed to rival AMD's "Ultra Quality" mode and offer the best possible image quality. Currently, the latest DLSS version is 2.2.6.0, which is present in some DLSS supported games, and can be added to others using a DLL-swap. The updated version with the Ultra Quality preset is already present in UE5, called DLSS 2.2.9.0. Mr. Alexander Battaglia from Digital Foundry has made a quick comparison using the two versions, however, we are waiting for more in-depth testing to see the final results.


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this is actually hilarious after GN's vid on FSR
 

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Called it. Definitely more in the tank to boost IQ and still have native or better performance.
 
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Good job AMD, keep it up, I want to see rivers of green blood.
 
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Good job AMD, keep it up, I want to see rivers of green blood.
I thinks it is good that we have more competition in the GPU market ones again. :D

At the end we consumers benefit when NVIDIA and AMD pushes each other on the better feature development. :)
 

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Good job AMD, keep it up, I want to see rivers of green blood.
I find this general statement quite odd, like the implication being that people essentially hate Nvidia, and want to see them... doomed? leaving us with an AMD monopoly....

We're in primetime atm imo, both companies highly competitive at a silicone level, and more and more competitive at the software level every day. Great time to own either.

After all, I'd wager the vast majority of PC gamers don't really care about the 'war', they just buy hardware that fits their budget and performance needs and game away, with 0 investment into brand preference and couldn't give a rats about the politics.
 
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I find this general statement quite odd, like the implication being that people essentially hate Nvidia, and want to see them... doomed? leaving us with an AMD monopoly....

We're in primetime atm imo, both companies highly competitive at a silicone level, and more and more competitive at the software level every day. Great time to own either.

After all, I'd wager the vast majority of PC gamers don't really care about the 'war', they just buy hardware that fits their budget and performance needs and game away, with 0 investment into brand preference and couldn't give a rats about the politics.

Until I see 50/50 GPU market share, sure, I doubt we will see AMD get there anytime soon, so until then, I just want nVidia to get kicked in the nuts for a change, because, reasons.
 
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Those guys at Digital Foundry seem desperate to talk about Nvidia anytime they review a game or tech demo, when Unreal Engine 5 was released they were dumbfounded there is no "proper" ray tracing, they will implement ray tracing, where is ray tracing, we need ray tracing, if you look on youtube, 6900xt beats rtx 3090 in unreal 5 but nobody seems to be interested in benchmarking this, they will probably test some Nvidia sponsored title like Battlefield 2042, looks like crap compared to UE5 but it has ray tracing and dlss.
Nvidia must be "sponsoring" something there.
 

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Until I see 50/50 GPU market share, sure, I doubt we will see AMD get there anytime soon, so until then, I just want nVidia to get kicked in the nuts for a change, because, reasons.
50/50 market share is rivers of green blood?

I suppose I get the sentiment, AMD in terms of gpu market share have a ways to come, but they're extremely competitive on most fronts right now and consumers see it.

I'm curious then if not a monopoly, what kick in the nuts people want to see, nvidia's proprietary tech fail hard? An entire generation or more be outright inferior to AMD'S? These things have all happened in the past, yet the fundamental disdain of Nvidia remains.

From my perspective, Ive owned many from both over the years, and buy what offers me great performance at a price I'm willing to pay, unfortunately the past 9 or so months for a lot of people that has been, buy whatever is available that isn't a complete ripoff.
 
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I think nvidia AI need to do more homeworks
 
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Those guys at Digital Foundry seem desperate to talk about Nvidia anytime they review a game or tech demo, when Unreal Engine 5 was released they were dumbfounded there is no "proper" ray tracing, they will implement ray tracing,

The DF guys are fine... except Battaglia. His coverage of FSR for example was dismal, and suffered from confirmation bias from previous comments before launch for example. Also, whilst I generally applaud their focus on IQ, their hard on for Raytracing is.... odd.
 
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Also, whilst I generally applaud their focus on IQ, their hard on for Raytracing is.... odd.
Considering how big Nvidia is, how much money/sponsoring it would cost them to have one guy blabbering all day about Nvidia DLSS and Ray tracing, they could buy the whole team there.
But who knows, maybe the world is fair and people don't lie and have .........integrity ?!?! who knows
 
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Also, whilst I generally applaud their focus on IQ, their hard on for Raytracing is.... odd
Where RTRT (with appropriate effects, done right) genuinely is the next level of IQ and realism, that hard on is a total mystery...
 
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Most games i've played so far with RT are not worth the performance sacrifice, i'm a 120fps over 4k kinda person though . Exodus is the exception
 
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Most games i've played so far with RT are not worth the performance sacrifice, i'm a 120fps over 4k kinda person though . Exodus is the exception
Dlss was a fail for me the first time I did a 180 turn in a game and witnessed the results.
As for this I thought they needed more performance uplift not IQ uplift personally.
 

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Dlss was a fail for me the first time I did a 180 turn in a game and witnessed the results.
As for this I thought they needed more performance uplift not IQ uplift personally.
Results largely fixed in 2.2+ versions (Wether new and shipping or retrofitted, which an enthusiast would surely do for the minimal time investment VS time spent playing any given game) , plus, how much of a game do you spend standing static and doing a mouse 180 turn? (Let's say maybe less than 97% of the time) I can admit this was a potential shortfall, but one relevant to minimal game play and now fixed.

But fwiw, I feel similarly about FSR, if that's the IQ on offer, the performance lift should be higher, or vice versa. I'll happily allow it room to grow though, this only '1.0' after all, just as nvidia had.
 
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Results largely fixed in 2.2+ versions (Wether new and shipping or retrofitted, which an enthusiast would surely do for the minimal time investment VS time spent playing any given game) , plus, how much of a game do you spend standing static and doing a mouse 180 turn?

180 degree might be on the high end, but there is definite 'blurring' caused by new data coming into frame, image persistence is rubbish in DLSS, and that's to be expected, it uses multiple frame recombination to do so from a lower source image, giving a double whammy whilst it 'catches up'.

Tl;dr - we know DLSS has the IQ lead, in a slower game if I couldn't hit a stable 60, I'd probably take. FSR has lower IQ but better image persistance, in a faster game and I couldn't hit 120, I'd probably take it.
 
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Results largely fixed in 2.2+ versions (Wether new and shipping or retrofitted, which an enthusiast would surely do for the minimal time investment VS time spent playing any given game) , plus, how much of a game do you spend standing static and doing a mouse 180 turn? I can admit this was a potential shortfall, but one relevant to minimal game play and now fixed.

But fwiw, I feel similarly about FSR, if that's the IQ on offer, the performance lift should be higher. I'll happily allow it room to grow though, this only '1.0' after all.
I'll see later and get back to you on that.
Personally I play few games where I just walk forward ?! , Shooter's Demand eyeballs on stalks not calm rotations.
 

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180 degree might be on the high end, but there is definite 'blurring' caused by new data coming into frame, image persistence is rubbish in DLSS, and that's to be expected, it uses multiple frame recombination to do so from a lower source image, giving a double whammy whilst it 'catches up'.

Tl;dr - we know DLSS has the IQ lead, in a slower game if I couldn't hit a stable 60, I'd probably take. FSR has lower IQ but better image persistance, in a faster game and I couldn't hit 120, I'd probably take it.
An effect I rarely, if ever see, let alone substantially detracting from a crisp, fluid next gen visual experience, even more so at high framerate, the latest doom eternal update is another testament to this.

Like all things, it is in no way exempt from constructive criticism and, shall we call it, nitpicking, like any visual presentation, upscaled/reconstructed, or not.
 
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An effect I rarely, if ever see, let alone substantially detracting from a crisp, fluid next gen visual experience, even more so at high framerate, the latest doom eternal update is another testament to this.

Like all things, it is in no way exempt from constructive criticism and, shall we call it, nitpicking, like any visual presentation, upscaled/reconstructed, or not.

If you can't notice it, that's great, for me, it completely obliterates why I have a nice high refresh low persistence monitor. Thankfully in Doom eternal, the 3090 with RT on can hit my max refresh of 144hz most of the time anyway so no need to smear the shit everywhere, especially in Doom Eternal, which jesus christ DLSS is awful in once you are in combat.
 

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smear the shit everywhere
If you can't notice it, that's great
Yeah, I mean I play with the excellent implementation of per object motion blur on and love the smoothness and immersion level. If you see 'shit' I can't help you, DLSS does nothing noticeably wrong to my image, it's visually the same as native.

Different strokes?
 
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Yeah, I mean I play with the excellent implementation of per object motion blur on and love the smoothness and immersion level. If you see 'shit' I can't help you, DLSS does nothing noticeably wrong to my image, it's visually the same as native.

Different strokes?

If you're enabling motion blur you can't be helped, lol.
 

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Storage WD Black SN850X 2TB
Display(s) LG 42C2 4K OLED
Case Coolermaster NR200P
Audio Device(s) LG SN5Y / Focal Clear
Power Supply Corsair SF750 Platinum
Mouse Corsair Dark Core RBG Pro SE
Keyboard Glorious GMMK Compact w/pudding
VR HMD Meta Quest 3
Software case populated with Artic P12's
Benchmark Scores 4k120 OLED Gsync bliss
If you're enabling motion blur you can't be helped, lol.
Because I play a game with motion blur, and the best kind of objectively better motion blur, at high res and fps, at Max settings, I can't be helped? Is my experience... garbage?

Cmon man I love my games and the experience is amazing so sue me, I guess I can't be helped. But for me, DLSS retains and/or enhances the image in every way that matters, and I get an fps boost.

You make it sound like it's not even worth enabling, but for the mast majority of people with an RTX card, it's a no brianer.
 
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