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Official WoW Cataclysm Thread

1Kurgan1

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BC was worse, felt disconnected from the rest of the game, was like living in a coloring book, and it brought resilience, I hate bandage fixes like that. I did like some of the end game raids, they did finally get though, but I honestly like ICC, and really like TOC25, and they can be decent, not amazingly tough, but entertaining.
 
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I just skipeed TOC entirely, I charged strait into ICC.
TOC is just one big loot ship. There are no real lore behind it.
TBH most of WotLK is just boring, whats the point of having 25-man raid boss that are so sup-par that we one shot them on the first try... :respect:
From my experience even Karazhan is a better instance than ICC.
I didn't even mentioned the 5-mans... Terribad people can just "stand in the fire" so to speak and won't risk dying in anyway... :shadedshu
From the looks of it Cataclysm should set things right.

Edit: I agree that resilience is a bandage fix. Right now it is also unfair to classes with mechanics base on crit.
But without it there won't be any from of competitive PVP, it will be all about one-shoting the other team.
Cataclysm brings change to resilience which I am quite pleased by how it looks.
 
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olithereal

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Y
I don't know I think flyers will take it to the next level, you gank someones guild member then the whole guild is out there in 5mins along with yours......

Well, imo flyers is ehat killed wppvp in BC... I mean in vanilla, you saw someone ride by you, you had quote a few ways to dismount and kill him...since flyers, you just mount and run away...no way of getting any real harm..

Bah, thats my opinion..
Ps writing from my cell excuse the spelling
 

1Kurgan1

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I just skipeed TOC entirely, I charged strait into ICC.
TOC is just one big loot ship. There are no real lore behind it.
TBH most of WotLK is just boring, whats the point of having 25-man raid boss that are so sup-par that we one shot them on the first try... :respect:
From my experience even Karazhan is a better instance than ICC.
I didn't even mentioned the 5-mans... Terribad people can just "stand in the fire" so to speak and won't risk dying in anyway... :shadedshu
From the looks of it Cataclysm should set things right.

Edit: I agree that resilience is a bandage fix. Right now it is also unfair to classes with mechanics base on crit.
But without it there won't be any from of competitive PVP, it will be all about one-shoting the other team.
Cataclysm brings change to resilience which I am quite pleased by how it looks.

Try Anub in TOC 25 on Hard Modes, when that first came out it was very hard, I was hearing about 25 man raids that needed so much DPS they could only bring 2 healers, which a good 10 man brings 2, and crappy 10 mans bring 3, which is crazy that a 25 man would bring that little. I honestly never cared about lore with the game, just entertaining fights, I like the Beasts, and the Faction Champions, and most of the fights in TOC.

It might help that I got bored with WotLK back in December 2008 and quit the game. I just finally returned about 1.5 months ago and got to clear all the new content, it was refreshing to see so much added as when I left there wasn't even an Uluadar.

And I do understand what your saying about PvP and Res, but I had much more fun without in in Vanilla. I just figure, if they are rebuilding Azeroth, and removing a bunch of stats from the game, they should do it properly and remove resilience and make everything scale correctly. Certain classes benefit too much from the system, I know in Arenas and highly competitive things it will balance out. But a class like a Rogue, open world can skip on the gear and own.

I remember on my Orc Warr, who was 4/5 T7.5 in December 2008, which Naxx was easy, but I was the first DPS Warr on the server with T7.5 shoulders, I was extremely geared. I got jumped by a 78 rogue, he stun locked me to 50% hp, I finally got out of that, then he disarmed me for what, 10 seconds? By the time I got my weapon back I was at 10% hp and could finally start fighting him, just lame.
 
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Well I did some heroic ICC and my friend did all of TOC H, and I ( and my friend) can tell you those are not as hard compare to Vashj and Kael'thas that I did back in TBC as a Tankadin.

On the pvp side of things, Res was changed right around Ulduar :p
So Rogue stun locking you to death is pretty much no more, unless the rogue vastly out-gear you as a warrior.
Getting stun locked by a rogue is not a problem on my warlock with 1k+ res, I can tank a rogue depending on the rogue's spec.

Also it partly have to do being a raiding warror, should be fury speced. Arms and prot do fair much better against rogues.
Fury do suffer quite badly due to Res reducing crit chance (and damage) thus reduces your rage income. <= This is exactly what I was refering to being "unfair to classes base on crit"
The other 2 plate classes have a static resource income which suffers much less. Alas Facerolladin + Dud Knights.

I also play a warrior, so I feel your pain. (Altoholic :roll:)
First thing comes 4.0 is that they removed the crit chance reduction from Res :toast:
They also change rage generation by letting you gain more rage with faster weapon swings. (thus rage scaling with haste just like other phy. DPS classes do)
 
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1Kurgan1

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Ah I didn't know there was a Res change, thats nice. And yeah I was Fury, but I was the best geared Fury Warrior on my entire server at the time, vs a 78 Rogue, shouldn't even matter spec or gear, I remember just doing Charge then Whirlwind and healers would just fall over dead. Warriors always scale well in PvE as more damage means more Rage, means more abilities, means more damage, it's a nice loop. But eventually high end gear scales too well and they always get nerfed, and in PvP Res just makes it harsh like you said. I love Warrs, but sick of the rollercoaster scaling and nerfs to fix how it scales constantly so now I been playing my Lock.

But nice that 4.0 is bringing some changes. I want to play a Warr again, but I hear that Blizz has basically said, that any Hybrid class in the future will always be behind Pures in damage. I liked it when there wasn't Dual spec, because now they hang that over your head "you bring util, so you will do less damage", but not everyone wants to tank, heal, or damage and bounce around being forced to get more gear. I remember in Vanilla I would OT all the time in BWL, AQ40, MC, and many other things as Fury spec, was just fine for OT, bring that back, shouldn't need to be Prot specced to OT.
 
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I just skipeed TOC entirely, I charged strait into ICC.

Hehe. Good thing you did. There was no purpose for that place. Really no lore, no trash, no challenge. The only real challenge in that place was Anub on heroic. All other encounters even on heroic were a joke.. Blizz better not pull a crappy raid like that again. Remember though, this is my opinion. ;)
 
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Ah I didn't know there was a Res change, thats nice. And yeah I was Fury, but I was the best geared Fury Warrior on my entire server at the time, vs a 78 Rogue, shouldn't even matter spec or gear, I remember just doing Charge then Whirlwind and healers would just fall over dead. Warriors always scale well in PvE as more damage means more Rage, means more abilities, means more damage, it's a nice loop. But eventually high end gear scales too well and they always get nerfed, and in PvP Res just makes it harsh like you said. I love Warrs, but sick of the rollercoaster scaling and nerfs to fix how it scales constantly so now I been playing my Lock.

But nice that 4.0 is bringing some changes. I want to play a Warr again, but I hear that Blizz has basically said, that any Hybrid class in the future will always be behind Pures in damage. I liked it when there wasn't Dual spec, because now they hang that over your head "you bring util, so you will do less damage", but not everyone wants to tank, heal, or damage and bounce around being forced to get more gear. I remember in Vanilla I would OT all the time in BWL, AQ40, MC, and many other things as Fury spec, was just fine for OT, bring that back, shouldn't need to be Prot specced to OT.
Don't worry about about PVE :p
They are changing rage generation entirely, what basically happen is that rage no longer scale with crit so to speak.
Ghostcrawler mentioned that rage is calculated with the default weapon speed now, so rage now scales with haste, hit, and expertise, but not crit and damage.
This is inline with rogues getting more energy and hunters get more focus directly from haste.
Haste is the weakess DPS stat for phy. DPS right now, so making resources scale with it should not create an over-scaling problem.

Blizzard, specifically Kalgan (Tom Chilton) did said that classes with more utility should do less damage. (What a hybrid hater :slap:)
GhostCrawler (Greg Street) being now incharge of WoW, is revamping the buff system in 4.0.
He basically gives out buffs and utility to all the "pure" dps classes :laugh: (mages get Blood Lust/Heroism, rogues gets different buffs depending on spec)
GC goes as far as giving hunters next to every buff there is in the game to their pets. (BM gets the more powerful ones, Core Hounds being Exotic pets even get Blood Lust/Heroism :roll:)
So Kalgan's statement makes no sense now. :nutkick: (more :nutkick::nutkick::nutkick: for this A. Hole)
 
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1Kurgan1

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Interesting about the Rage gen, if they hadn't made the other classes scale the same, it would seem the same to me, but now seeing other classes working on the same mechanics makes it feel like they will work harder to balance it out.

And I know exactly what you mean about buffs, and screwing hybrids, just lame. But I really blame the dual spec system. You shouldn't need to be Main Spec to do everything out there, Off Spec for Off Healing or Off Tanking allows classes like Feral Druids, Ret Pallys, or even DPS Warrs (who toss on a shield quick) the ability to really have fun with their class. The only time I ever liked Resilience was in BC, I would wear 2 pieces or so to be basically uncrittable in DPS gear, then switch to sword and board for trash pulls and entertain myself.
 
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Sadly, since so many people hate Res they are nerfing it further.
Res will only affect players and pets in 4.0.

About tanking for non-tank specs....
DKs are getting blood as the tank spec, because the problem that causes in PVP.
You can't have a class that have both tanking talents and DPS talents in the same tree...
DKs right now can get both DPS and tanking talents for PVP, so right now DKs are taking less damage while putting out more DPS in PVP than warriors. :shadedshu (BTW these suckers also heals)
Comes Cata Feral Druids are the only spec that can both tank and DPS in the same tree. (But druids are no longer immune to sheep, it also cost a good chunk of mana shifting)
Druids are always the special case anyways, they are the true hybrid that can do all 4 roles.
 
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in 4.0.1 res will no longer effect crits. it will be a %damage reductions... atm 1000resil is about 20 % total damage reduction from players only.
 
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News Update

Blizzcon 2010 Schedule now Available
The schedule for the Blizzcon is now available, the WoW schedule is as follow:

Friday, October 22
Opening Ceremony - 11:00AM - 11:30AM
Dungeons & Raids Panel - 01:30PM - 02:30PM
Quests & Lore Panel - 03:00PM - 04:00PM
Live Raid - 04:30PM - 05:30PM
Tournament - From 12:00PM to 08:30PM

Saturday, October 23
Cinematics: Cataclysm - 10:30AM - 11:30AM
World of Warcraft Class Q&A - 12:00PM - 01:00PM
World of Warcraft Open Q&A - 01:30PM - 02:30PM
World of Warcraft Art - 03:00PM - 04:00PM
Tournament - From 10:00AM to 04:30PM

"This is a pre-expansion Blizzcon and we probably won't see a lot of omgawesome announcements. However, I wouldn't be surprised if the "Cinematics: Cataclysm" was the first screening of the Cataclysm cinematic, that would explain why they encrypted movies in the game files to prevent datamining." (Quote was from MMOC)

Full Blizzcon schedule

Cataclysm Raid Testing Soon!
We've been testing raids extensively in-house for months. Beta raid testing will begin very soon. Stay tuned.

And yes, there will be new character templates available and there will be a reset to character copy limit.

[...] Daelo and/or a CM will post a schedule when we are ready.


Guild Member Caps for Cataclysm
We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR's.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.


Dressing Room Zoom
"Cataclysm will add a much-needed feature to the Dressing Room, you can finally zoom in/out with your mousewheel! " (Quote from MMOC)
Dressing Room

New race/classes combo availability
They will be available to everyone shortly before the release of Cataclysm when The Shattering takes place.

Dance Studio - Blizzard promised me a (dancing) pony!
New dances remain a work in progress and we do not have plans to implement them prior to Cataclysm.

[...] We absolutely wouldn't advertise something in a trailer if we have no intention of including that feature. The trailers are virtually always created more than a year prior to the release of what they're advertising. All of the features are planned -- or work on them has already begun -- but we never know until much closer to the release date what features might have to be shelved to ensure bigger features are polished.

We announced new dances for Wrath of the Lich King and a good deal of work went into them, but we weren't happy with the feature overall as we got closer to release. We decided we would hold off on trying to push it out anyway and focus on bigger projects.

This is the nature of good development, even if it leaves some disappointed.


New Official Website
The new website is still in development and planned for release prior to the launch of Cataclysm. The new forums will coincide with this release.

Guild Leveling
Guild features in 4.0.1
The user interface changes for guilds will take place in 4.0.1. The actual guild advancement features will be implemented with Cataclysm itself.

Guild Mounts reputation requirements
The reputation requirement will be shown on the tooltip once the reward is unlocked via it's corresponding achievement.

Both the guild mounts require exalted faction to purchase.


Guild Experience/Reputation Boost on Beta
The 5x multiplier is currently active for both experience and reputation. Getting stuck around 9k is right around where we expect players to be with the multiplier. The cap on reputation is weekly and will reset Tuesday night at 3am.

Raids & Dungeons
Mimiron's Head / Invincible in 4.0.1
No changes are being made to raid mounts in patch 4.0.1.

Realm First achievements - 10/25 Mode
They are available to both 10 and 25 player raids, whoever does it first.

[...] We currently have no plans to change realm first raid kills into separate achievements for 10 / 25 player raids. Our new flexible raid lock system allows players many more choices and opportunities to complete the content in the way that suits them best. Making separate achievements here goes directly against that philosophy.

And just to be clear, these achievements offer no rewards or titles.


Classes
Ability queue system
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.

On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try spam to hit shield slam but it will not go off.

We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.

We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring.


Death Knight
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.

We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct

Paladin
Holy Paladin - Beacon of Light / Protector of the Innocent
Beacon isn't going anywhere. We think the Cataclysm implementation is in a good place between never wanting to heal the tank and always wanting to heal the tank.

We changed Protector of the Innocent to make the talent feel less like Divinity not because we were trying to band-aid any real or imagined paladin problems as some of your conspiracy theories suggest.

If, as some of you think, Holy paladin throughput is low, then we'll buff it before it goes live. It will be easier to make direct comparisons between healing specs once more folks (besides us I mean) are testing raids. And by direct comparisons, I don't mean who wins the meters.


Paladin Tanking and GCD
As you might have surmised, I spent a lot of time in this thread gathering information because we were concerned about player perceptions of the paladin rotation. That conversation in turn spawned additional, less-public conversations and ultimately resulted in our convening a distinguished panel of experts in our secret mountain hideaway for a discussion of paladin tanking mechanics.

While we still have grave concerns about players being able to fill every GCD, we also don't want to change paladin tanking so much that it is unrecognizable for long-term paladins. Therefore, we are going to try Crusader Strike on a 3 second cooldown for Protection only. Hammer of the Righteous will have the same cooldown. This will allow Protection to fill in almost every gap in the rotation and not be waiting so long on every cooldown, which should help the rotation feel more active. It will also allow Inquisition and Shield of the Righteous to sometimes be up at the same time. That change is pretty significant and will no doubt invite all sorts of theorycrafting on the right way to manage Holy Power. We still have additional grave concerns that once paladins can have both Inquisition and Shield of the Righteous up simultaneously that they will feel underpowered and therefore frustrated whenever they lack sufficient Holy Power for 100% uptime on both. We'll just have to see how that feels.

While we still think an off the GCD interrupt isn't an essential tool for a tank, we also don't think it's going to break anything for paladins to have one either. Our eventual solution is to let Vindication's ability to let HoJ interrupt also take HoJ off of the global cooldown. That change will require new tech, so it's not something you're likely to see anytime soon, but you can know that it's in our long term plans. Again, we don't think the interrupt issue is a critical problem that must be solved today. The rotation one in the previous paragraph is a bigger deal.

I have to add the standard no promises clause to all of the above, because I have learned that I need to do that.


I'm sorry I disagree with people here, but I don't like bieng GCD locked, its not fun, its not a test of skill, its a test of your ability to get your rotation into muscle memory and alternate CS with other abilities. I see no reason that cast random doesn't fill in the second half of our rotation as it stands...
We agree, Llowelyn. Our hope is that the changes I described above still provide some gaps without crossing the line into too many unpredictable gaps, which is it how it felt for a lot of paladins. I do have concerns that several months from now we're going to see "Stop making me use Judgement! I don't have the GCDs to use it, and I CAN'T delay Crusader Strike, or I am missing out on Holy Power generation and my threat goes to pot!"

Inquisition
We like Inquisition as an ability for Protection. It means that all your Holy Power doesn't automatically go to Shield of the Righteous. You might sometimes be able to have both layered now. That was a concern we had, but it also may prove interesting as long as one isn't always the right choice and as long as paladins don't start complaining when they don't have enough Holy Power generation to always power both.

Hammer of the Righteous/Crusader Strike Cooldown
Crusader Strike - 3 sec cooldown. Hammer of the Righteous - 3 sec cooldown. Cooldown shared for both.

Hammer of the Righteous scaling
We realized that the AE portion of Hammer of the Righteous didn't scale with Vengeance. While it's true that Prot paladins gain some spell power, they get it from Strength, not the attack power provided by Vengeance. We changed Hammer to scale with attack power, which should mean it hits harder with Vengeance. That will provide some of the damage boost you are looking for.

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1Kurgan1

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Sadly, since so many people hate Res they are nerfing it further.
Res will only affect players and pets in 4.0.

About tanking for non-tank specs....
DKs are getting blood as the tank spec, because the problem that causes in PVP.
You can't have a class that have both tanking talents and DPS talents in the same tree...
DKs right now can get both DPS and tanking talents for PVP, so right now DKs are taking less damage while putting out more DPS in PVP than warriors. :shadedshu (BTW these suckers also heals)
Comes Cata Feral Druids are the only spec that can both tank and DPS in the same tree. (But druids are no longer immune to sheep, it also cost a good chunk of mana shifting)
Druids are always the special case anyways, they are the true hybrid that can do all 4 roles.

I don't mean Tank talents in non-tanking Trees. I mean that Off Spec should be able to Off Tank. In Vanilla I did it all the time on my Warrior. Tanked numerous fights in BWL, Tanked numerous fights in AQ40, And 1 in Naxx, all as Fury. And I even remember going to a ZG on my Feral Druid, but they needed a Healer, and I had a pretty damn good healing set. But then we lost a DPS and gained a Healer, so I went DPS. Then we lost a Tank and gained a DPS, so I went Tank, and this was back when Druids had 0 itemization for Tanking and could be crit. I was 3rd Tank on the final ZG boss, and I out aggro'd both our Prot Warrs and MT'd it. And when I was healing I was only a few percent behind the Resto Druid, and when I was DPS I was on Top of the Meter.

I just think that classes should be able to be played to their fullest. And once they added in Dual Specs, that put true Hybrids to their Death. Now you have to actually switch the spec for your raid to even consider it.
 
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I don't mean Tank talents in non-tanking Trees. I mean that Off Spec should be able to Off Tank. In Vanilla I did it all the time on my Warrior. Tanked numerous fights in BWL, Tanked numerous fights in AQ40, And 1 in Naxx, all as Fury. And I even remember going to a ZG on my Feral Druid, but they needed a Healer, and I had a pretty damn good healing set. But then we lost a DPS and gained a Healer, so I went DPS. Then we lost a Tank and gained a DPS, so I went Tank, and this was back when Druids had 0 itemization for Tanking and could be crit. I was 3rd Tank on the final ZG boss, and I out aggro'd both our Prot Warrs and MT'd it. And when I was healing I was only a few percent behind the Resto Druid, and when I was DPS I was on Top of the Meter.

I just think that classes should be able to be played to their fullest. And once they added in Dual Specs, that put true Hybrids to their Death. Now you have to actually switch the spec for your raid to even consider it.
You also need to remember that only warriors were allowed to tank in 40 man raids back then. All the other hybrids end up being heal bots.
In TBC as a Pally tank I do end up healing the raid half the time. Back then guilds just simply won't allow any non-optimal playstyles.
Before TBC gear isn't as big an issue so to speak, but since TBC blizzard bumped up item levels dramatically thus all Raids are tune with that in mind.
WotLK is just ridiculous with all the 10 and 25 man normal vs hard modes. Blizz end up making effectively 6 tiers of gear in terms of item level, and raids are also tuned with that in mind.
When raids are tune all around gear and spec, you just can't have the same off-spec tanks anymore.

Blizzard stated that they only want off-spec tanks to tank 5-mans and no more.
So it is pretty much impossible in the forseeable future.
 
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1Kurgan1

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Yeah, there was no item optimization for Druid or Pally Tanks. But that even says more about an Offspec Warrior tanking in the harder raids. And Offspec tanking just will never be back, because of Dual spec, and thats what I Hate. They want to punish people because they are playing a class that has another Tree that does something well, but if they don't enjoy that Tree, then why are they getting punished for it? In a 25 man raid at max you usually bring 3 tanks, 5 heals, and then dps to fill. So about 10% of the raid is tanks, 20% is heals, and 70% is DPS. So they are punishing a massive percentage of people, and telling them to go Tank or Heal, but in reality, even if more people wanted to do it, there just isnt as many slots to fill as you want the DPS to down things quickly, and the better everyone gets, the less heals come and the more DPS, just seems like they are working backwards.

Raids don't struggle to get tanks and heals, it's 5 mans, so the Pure priority over Hybrid is just crap and why I won't play a Hybrid even though Warrior and Druid are 2 of my favorite classes. And I preffer Plate Armor, but there is 0 Plate classes that are Pures, so that throws that out the window :(
 
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A extremely geared pally was absolutely unstoppable

Still no match for a geared discipline priest to a PvP point a view.
 

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Why is it all these news updates are about Pallys, I rarely see mention of other classes, Pally Tanking, Pally GCD's, Pally Abilities?
 
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I don't understand either, Kurgan. It'd be nice to at least see some damn Druid stuff so I can get interested in Cataclysm as it might actually draw me back to the game.
 
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Class Update

Death Knight
Blood
Blood Presence now increases threat by 200%, up from 125%.

Druid
Feral
Bear Form now increases threat by 200%, up from 125%.

Hunter
Survival
Snake Trap, Explosive Trap, Freezing Trap, Ice Trap, Immolation Trap now last 1 min, up from 30 sec.
Trap Launcher now costs 20 Focus, down from 30 Focus.
Wyvern Sting now costs 10 Focus, down from 35 Focus.


Pet Abilities
Acid Spit (Worm) no longer costs focus.

Paladin
Holy
Divine Light base healing increased by 10%
Flash of Light base healing increased by 10%
Holy Light base healing increased by 10%
Holy Shock base healing increased by 10%
Walk in the Light (Passive) now increases healing by 15%, up from 10%.


Protection
Righteous Fury now increases threat by 200%, up from 125%.

Warlock
Destruction
Improved Soul Fire effect now has a 15 sec cooldown, down from 30 sec.
Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.


Warrior
Protection
Defensive Stance now increases threat by 200%, up from 125%.

News Souce

Why is it all these news updates are about Pallys, I rarely see mention of other classes, Pally Tanking, Pally GCD's, Pally Abilities?

Paladin's are one of the classes that needed a big update as the entire community was basically complaining. For instance, holy needed a HUGE overhaul. All it ever caused the healer was boredom. All they ever did was spam the same heal. Nothing much more. The Paladin update was much needed. I couldn't less for them though since I would never role a paladin. ;)
 

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I've had every healer to max level but a Priest, I felt they were all boring, LOL. The only healing I have ever liked is playing a Tempest of Set in Age of Conan, that was extremely fun.
 
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Why is it all these news updates are about Pallys, I rarely see mention of other classes, Pally Tanking, Pally GCD's, Pally Abilities?

I don't understand either, Kurgan. It'd be nice to at least see some damn Druid stuff so I can get interested in Cataclysm as it might actually draw me back to the game.
Because Paladins are getting the biggest changes in playstyle, more so than any other class.
They get a completely new resource system and all the abilities and talents that goes with it.
Blizzard is determined to stop facerolling once and for all for ret, and they try to make Holy less boring.
 
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Paladin's are one of the classes that needed a big update as the entire community was basically complaining. For instance, holy needed a HUGE overhaul. All it ever caused the healer was boredom. All they ever did was spam the same heal. Nothing much more. The Paladin update was much needed. I couldn't less for them though since I would never role a paladin. ;)

Flash of Light spam lol

Sometimes I make it a Holy Light spam, so there's longer time between pressing the hotkey (since it also heals a lot more of HP)

That's why although my paladin started out as holy I eventually switched to retri
 
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