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System Name | FATTYDOVE-R-SPEC |
---|---|
Processor | Intel i9 10980XE |
Motherboard | EVGA X299 Dark |
Cooling | Water (1x 240mm, 1x 280mm, 1x 420mm + 2x Mo-Ra 360 external radiator) |
Memory | 64GB DDR4 |
Video Card(s) | RTX 2080 Super / RTX 3090 |
Storage | Crucial MX500 |
Display(s) | 24", 1440p, freesync, 144hz |
Case | Open Benchtable (OBT) |
Audio Device(s) | beyerdynamic MMX 300 |
Power Supply | EVGA Supernova T2 1600W |
Mouse | OG steelseries Sensei |
Keyboard | steelseries 6Gv2 |
Software | Windows 10 |
Hello fine people on the internet.
This may not be the perfect place to get support on a specific game engine, but the epic-games forum somehow does not allow posts from new members in the UT3 section...
I have the following problem:
Huge fps fluctuation. The fps drop is related to drawn game engine objects on the maps. If I look at the skybox my fps are rock steady and very high (150+). As soon as I look at the map it drops, the more of the map it has to draw the worse it gets. Drops below 30 at some point.
Moving the camera around impacts this too, so I initially thought there may be some memory related issue.
GPU usage drops symmetric to fps. CPU usage is a tiny bit higher with lower fps, so I´m now thinking it´s CPU related. This older game engine does not know what to do with 32 threads. So I went into game mode and disabled half of my CPU. Still the same.
I tried every ingame setting there is, from thread lock to smooth framerate, ofc I disabled physX. I even tried different hardware audio stuff. Nope.
Bots, as a CPU stress factor, do not impact these numbers. It is the same in 1v1 duels as it is in huge vehicle CTF map with 30+ bots.
System specs under my profile. I use freesync and 144hz monitor. Resolution 1440p.
My first guess is that it just doesn´t match with my hardware (threadripper is not the stuff you want for gaming, especially older titles; I know), being an old nvidia playground title. My hope and second guess is that there may be just some directX components still missing, but that is far fetched.
Anyone here got an idea if there is something I can do? If nothing else works I´ll rebuild my old gaming pc just for UT3. I can´t imagine to live without it in the future.
Thanks for reading and possibly answering!
This may not be the perfect place to get support on a specific game engine, but the epic-games forum somehow does not allow posts from new members in the UT3 section...
I have the following problem:

Huge fps fluctuation. The fps drop is related to drawn game engine objects on the maps. If I look at the skybox my fps are rock steady and very high (150+). As soon as I look at the map it drops, the more of the map it has to draw the worse it gets. Drops below 30 at some point.
Moving the camera around impacts this too, so I initially thought there may be some memory related issue.
GPU usage drops symmetric to fps. CPU usage is a tiny bit higher with lower fps, so I´m now thinking it´s CPU related. This older game engine does not know what to do with 32 threads. So I went into game mode and disabled half of my CPU. Still the same.
I tried every ingame setting there is, from thread lock to smooth framerate, ofc I disabled physX. I even tried different hardware audio stuff. Nope.
Bots, as a CPU stress factor, do not impact these numbers. It is the same in 1v1 duels as it is in huge vehicle CTF map with 30+ bots.
System specs under my profile. I use freesync and 144hz monitor. Resolution 1440p.
My first guess is that it just doesn´t match with my hardware (threadripper is not the stuff you want for gaming, especially older titles; I know), being an old nvidia playground title. My hope and second guess is that there may be just some directX components still missing, but that is far fetched.
Anyone here got an idea if there is something I can do? If nothing else works I´ll rebuild my old gaming pc just for UT3. I can´t imagine to live without it in the future.
Thanks for reading and possibly answering!