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Outer Worlds getting boring

Jfat69

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Joined
May 3, 2023
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Am I the only one who's having a hard time getting beyond only 5% of the game?
This Groundbraker stuff feels so unimportant and dead that I don't want to continue with the overload of information I get.
 
No. I got bored really quick and never finished (it's really just fast traveling between a bunch of ground locations). It's missing the open world exploration feel that I was wanting and none of the characters or stories were particularly interesting.
 
No you pretty much hit the nail on the head. The game isn't bad, it's just not that exciting.
 
I never got past the first area personally
 
i get this game, free, from EGS..... but, yess, the game is boring, playing for couple hours, its to quiet, eventhough in the city/town, the action shooter is not as good as Fallout 4 or borderlands 3.
 
The only interesting thing about the game is how easy it is to break it completely in half. Charisma builds spamming companion assists are just hilariously busted. Since time freezes during those and the companion just teleports to a target when needed you can go through fights even on maximum difficulty by doing nothing and the enemies not even having a chance to retaliate.
Yeah, that’s pretty much the only positive I can think of.
 
The only interesting thing about the game is how easy it is to break it completely in half. Charisma builds spamming companion assists are just hilariously busted. Since time freezes during those and the companion just teleports to a target when needed you can go through fights even on maximum difficulty by doing nothing and the enemies not even having a chance to retaliate.
Yeah, that’s pretty much the only positive I can think of.
Not sure if that's a positive, but thank you for the info :) I'm gonna turn auto update off in case they read this haha.
 
Not sure if that's a positive, but thank you for the info :) I'm gonna turn auto update off in case they read this haha.
I mean, fair warning though, since there is only one animation and one voice line per companion for assists this playstyle is, while incredibly effective, becomes quite annoying fast. I might not remember anything about the plot of this game aside from “capitalism bad”, but I will never forget that Vicar Max has a trick he learned in prison.
 
Well between the cartoon graphics with that weird edge lighting and the so-so dialogue plus the Fallout-quality combat, I visited two places I believe and then never managed to fire it up again.

Its horribly bad. A typical B-movie appearance: it has all the necessary elements, but the execution is painful. Even with the more weighty (end of quest line) choices you get, it fails to impress.
 
It's made by "Obsidian" who made Fallout New Vegas, arguably one of the best written RPGs ever made, with a huge amount of replayability, and which is still supported with active mod development even now. There's projects to bring the game into the FO4 engine/Skyrim 64 bit, which are progressing nicely.

However in the time between FNV and TOW I suspect most of the actual talent left.

I also found TOW very boring and couldn't continue for more than an hour.
 
It's made by "Obsidian" who made Fallout New Vegas, arguably one of the best written RPGs ever made, with a huge amount of replayability, and which is still supported with active mod development even now. There's projects to bring the game into the FO4 engine/Skyrim 64 bit, which are progressing nicely.

However in the time between FNV and TOW I suspect most of the actual talent left.
Kinda. While a lot of talent HAS left (or was forced out), the game is ostensibly a brain-child of Boyarsky and Cain. You know, fathers of Fallout. However, this kinda shows that being awesome designers 20 years ago doesn't really mean much. Didn't help that although Boyarsky is credited as narrative director and main writer, in actuality the game was written by almost a dozen "narrative designers" that Obsidian has nowadays, who are, frankly, a bunch of mediocrities with political chips on their shoulders. And this isn't me being edgy, lot of them actually admitted it. I have no issue with touching on sensitive issues in games, just... you know... maybe consider first not being shit writers? Because "capitalism bad" and "aren't companies evil, look, they make fake tuna from peeeeeople!" and "you tried the best, now try the rest lololol!!!111" isn't funny, clever or interesting. It's cringy. And again, this isn't me taking things personally. Disco Elysium is a brilliantly written game and I have no issue with saying that, even though I am vehemently against the personal stances and politics of its writers. Shit writing is just always shit writing. And having SO MANY cooks in the kitchen is not helpful either. Planescape: Torment, arguably THE best written RPG ever, was mostly written by Avellone by himself. Sure, from his own words it was torture and burned him out quite a bit, but the result speaks for itself. Having coherent vision helps.
 
I also had very good time with Fallout New Vegas. Steam shows 174 hours spent here. But it wasn't really thanks to gameplay (once again me hating mixing shooting mechanics with stats). It was about awesome universe, intriguing plot and quests and big and interesting to sightsee map. Moment after moment like you randomly enter another vault and it's e.g. one with strange election, discovering it piece by piece of writings with quite memorable finish. Outer Worlds just didn't have it or at least from the start - I quitted after few hours of being thrown into world not making me wanting to be there.
 
ive finished it once but yes it was a let down i may need counselling. its put me right off starfield well untill it comes very cheap or epic gives it away..
 
kinda sounds like Starfield.
 
This game just didn't pull me in.
It was too bland/generic and I got bored within 2 hours of gameplay.
 
This game is a dark comedy -- the allure is in the world and the writing, and the character story. This isn't an open world game. This is basically like Robocop, etc. A great time, visually very pretty.
 
I enjoyed it, got better a few hours in and yes it does have a fallout in outer space feel to it but I enjoyed those games as well.
 
Game was boring at release and just as boring now.
 
It looks baaad starfield looks much better compared to it. The gameplay is fine just doesn't offer much, but story is a bore and I mean boring. I stopped caring for it after the first planet, uninteresting characters and ho hum exploration.
 
It looks baaad starfield looks much better compared to it. The gameplay is fine just doesn't offer much, but story is a bore and I mean boring. I stopped caring for it after the first planet, uninteresting characters and ho hum exploration.
No. Starfield isn't close to Outer Worlds. But regardless - outer worlds is on rails, a story / chapter based game. Starfield is trying to be a bethesda game in space.
 
one of the personal dislike from this pc rpg, there is only 1st person view mode, but there is no 3rd person view.
 
No. Starfield isn't close to Outer Worlds. But regardless - outer worlds is on rails, a story / chapter based game. Starfield is trying to be a bethesda game in space.
Visually aesthetics wise I meant outer worlds is crap drab looking compared to starfield which looks better.
 
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kinda sounds like Starfield.
Setting wise yes, but really Outer Worlds is a whole other game, it presents a semi open world, where really you're just landing on different maps that have a somewhat open character, but are in reality very linear. So the scope of each area is... well. Weird. Its a bit more like ME Andromeda that way. Every world is its own hub of activities. Except where Andromeda world maps had this feel of being wide and open (if you forget all the invisible walls), Outer Worlds feels cramped and limited. It feels very artificial, as if you've landed on a map in Apex Legends, kinda.

It's made by "Obsidian" who made Fallout New Vegas, arguably one of the best written RPGs ever made, with a huge amount of replayability, and which is still supported with active mod development even now. There's projects to bring the game into the FO4 engine/Skyrim 64 bit, which are progressing nicely.

However in the time between FNV and TOW I suspect most of the actual talent left.

I also found TOW very boring and couldn't continue for more than an hour.
While New Vegas was great, I've always regarded Obsidian a little bit as the B-movie developer. More often than not the Outer Worlds 'feeling' is what stays with you: not great, not terrible, hardly special. Almost never have I played an Obsidian game where I was really hooked, though I've played many and finished more than one without being bored or annoyed... Its a bit like that same ish meal you eat every week, good to keep you fed, doesn't get boring, and that's about it.
 
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