I did like the background stuff. That is much better to me than being a blank slate just plonked down in the middle of something. "You can be anything you want!" sounds fine in theory, but my problem with that is that I don't know the world yet. I don't know what makes sense until deep into the game and generally I feel deeply uninterested in the world if the character I play have no sensible connection to it. I'm gonna be Finepants McCheese, Jedi Gunslinger! Ok so there aren't any jedis in this game. I'm QuickDraw Bucketlord, Gentleman of Burglars and Guns! Ok so that name is bollocks in this world, and the background doesn't make sense and there aren't guns. Ok I guess I'm a farmer who got lost on his way to the cheese shop, whatever. I don't care anymore anyway. Those background starter things solved that for me.
The story is meh for sure, but it's sensible and fitting for the game. I also really like how elves are handled. And I like the dwarves. The world is a lot more interesting and well done than the story, and that is good because that makes it easier to come back to it.
Yeah the backgrounds are great to have. But to be fair, good RPG systems / character gens have this. D&D has it, with a whole table to roll more often than not and that leads to actual interaction with the world - so then the background is more of an 'intention on how to approach things', you can get that imagined without knowing the world too well. Many games however condense it to some +1 in whatever stat, making it very meaningless, and then yeah you have to craft your own world around it. It doesn't
really work in computer games, I agree.
Also in full agreement on how they fleshed out the world in DA : O. They also did much less of that fluff in the later games like Inquisition, it was mostly just scenery and the stage for yet another collect all the map markers run, and in DA 2 it was more of a 'look we have this area too, because you know it already' thing than actual lore.
One game where I absolutely loved the character creation was Tyranny. And also the whole alignment mechanic it had... even if the game felt like a vat of untapped potential at the end, as if you had just played the radio edit of what should be the extended edition.
For those who missed that one... do get on sale. Worth - and if you read the reviews... Yes, its better than Pillars. Combat is actually not annoying as fk, pacing is 100x better, its more condensed if you will, every sequence is there for a reason and not to make you wander through the world slaying wolves.
Experience a story-driven RPG where your choices mean all the difference in the world.
store.steampowered.com
Damn I'm slowly getting pulled into another DA: O run, it seems... Still have to cross that gap between now and D4... and after that BG3... this autumn is gonna be pretty awesome
![Smile :) :)](https://tpucdn.com/forums/data/assets/smilies/smile-v1.gif)