- May 15, 2020
- 511 (1.39/day)
|Motherboard||MSI Tomahawk 450 MAX|
|Memory||16GB Crucial Ballistix 3600 MHz DDR4 CAS 16|
|Video Card(s)||MSI RX 5700XT EVOKE OC|
|Storage||Samsung 970 PRO 512 GB|
|Display(s)||ASUS VA326HR + MSI Optix G24C4|
|Case||MSI - MAG Forge 100M|
|Power Supply||Aerocool Lux RGB M 650W|
The only up to a point I definitely agree with.Only up to a point. For instance, 3800x might and I repeat might offer slightly better experience than let's say 10600k at the very end of both chips' usability, like around 5 years from now, but both will be struggling by then, since single thread advancements will continue to be important despite what leagues of AMD fan(boy)s would tell you. 3900x (or 3950x for that matter) will never get you better (while still objectively good enough) framerates than 9900k / 10700k though, of that I am completely certain. A fine example are old 16 core Opterons compared even with 8 core FX chips (that clocked much better), not to mention something like a 2600k.
The rest is more blurry, and it depends entirely on what direction the gaming industry will take from now on. At present, we are GPU bound in most games with high settings. Developers could take the approach of shifting more load towards the CPU, and parallelize massively their code, or could choose to do the minimum necessary to see performance improvements. Since I don't have my crystal ball, I have no way to predict which will occur.
But technically, it is perfectly possible to code an application in such a way that it runs faster on a 16 core with 85% clock speed versus on a 10 core at 100% clock speed. It has already been done for many applications and it can be done for the game too. When exactly this will happen, it's hard to predict, but it has to happen if we are to play open-world games at 400 fps in the future. Your example with opterons vs fx is flawed, because is based on insufficiently parallelized applications.
The last part I am pretty sure I completely disagree, I am quite sure future improvements of processor performance will rely much more on core counts than on IPC. And clock frequencies will stagnate at best, as both Intel and AMD continue to shrink their nodes, we will have 64 cores in a few years for home computers, but we will never reach 6GHz.