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Proton Has Brought About 6000 Games to Linux So Far

Easy Rhino

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Wow this is fantastic!
 
dxvk is the real hero more than Proton. But Proton largely funds dxvk, so in this case the potato deserves the credit anyways.
 
Shame SteamOS is dead in the water.
 
Here is the "big games" that can run in Proton/Lutris* or still fail*:

ProtonDB - Steam Games on Linux

Epic Store Games on Linux Ubuntu with Lutris

*Lutris is used for Epic games
*Tests done by someone for some games, it is not a full list but it keeps going.

This news was posted later and has some pics:
 
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Just use protondb. No need for any other list if using proton, really.
 
I mean, showing people videos encourages them you know, more than just plain list of text ;)
 
Not everyone.

Honestly, when what you want is "does it work? A-F score" I don't think a video helps anyone... but maybe just me. Take your pick, we have both I guess.
 
I don't know how many have tried some DX11 games on windows using DXVK but today I tried Assasin's Odyssey and the results speak for themselves...

Those are the best ones for each API after 3-4 runs for the shaders to get cached since I run the game on a HDD

______________________________________DX11 result ____________________________________________________________________________DXVK result______________________________________
AC Odyssey on DX11.jpg
AC Odyssey on DXVK.jpg


Magnificent work from the DXVK devs! :clap::rockout::toast:


To try that yourself, firtsly go to the settings of the game, deactivate entirely the VSync and make it run on the borderless screen mode. Then throw the DX11 X64 dll in the game's folder.
 
Hi,
Love a win-10 alternative.
 
Might have to have a dual boot system if this keeps up for Linux and Windows... Outstanding :D :D
 
That is a remarkable performance gap there for running the same game.

Can we keep this topic alive with updates/news feed (or is there something for it already perhaps)? I'm definitely subbed, interested and this could finally bring me to maintain a Linux machine or dualboot after all these years. For gaming until now I just never saw a purpose. But performance can change everything.

I don't know how many have tried some DX11 games on windows using DXVK but today I tried Assasin's Odyssey and the results speak for themselves...

Those are the best ones for each API after 3-4 runs for the shaders to get cached since I run the game on a HDD

______________________________________DX11 result ____________________________________________________________________________DXVK result______________________________________
View attachment 168155View attachment 168156

Magnificent work from the DXVK devs! :clap::rockout::toast:


To try that yourself, firtsly go to the settings of the game, deactivate entirely the VSync and make it run on the borderless screen mode. Then throw the DX11 X64 dll in the game's folder.

Oh, Windows too :O
 
Well Windows 10 was stream lined and such at one point, I'm sad to say, it's not now...
 
I was doing the same for a while on Kerbal Space Program.

The reason for the result disparity is AMD's DX11 driver's CPU overhead is horrible, and Denuvo likes to churn CPU cycles.

I got similar results from the horribly single threaded Kerbal Space Program. Once I switched to an slightly equivalent NVIDIA card however, the dxvk gain was lost, but I did see a general 100% uplift going from 5700 XT to RTX 2080 Super, lol (it should be nowhere near that). If your game is CPU bound, AMD's DX11 driver is probably not for you.
 
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