Discussion in 'Games' started by EastCoasthandle, Jun 11, 2009.
It'll run fine on either, don't worry about it
It's the graphics I'm worrying about. Mainly the 512MB vram...
It's really not that heavy on RAM at all.
Like I said previously, it's only the character models and main vehicles that are high detailed. The rest is pretty low-detail to be honest.
Hmm but will it look good?
I mean I saw screenshots of GTAIV only when I tried it on my desktop the jaggies made me nauseous (lol nearly to the point of throwing up) so I didn't play it again. Wouldn't want the same thing to happen again!
GTA IV is FAR FAR FAR heavier on your graphics card than Prototype is. GTA IV can bring my PC to the brink sometimes, Prototype I can max out completely, and it's still only using 40% of my GPU.
It only uses 500-600 MiB RAM.
I'm playing with 256 MiB VRAM without problems.
Indeed. Prototype is very gentle, to be honest. Can require a hefty CPU, I see mine struggling sometimes, but aside from that, the GPU barely breaks a sweat.
i bought it on steam, played for 3 hours.... and im bored
my housemates lag problems went away after he formatted (the audio glitches in cinematics and such) despite using the same drivers. bit weird that.
your computer would run prototype perfectly,its really more processor eater,i've got around 30-60 fps with my specs on just 1280x1024 on high settings with no AA i'm sure yours can do better
You have to have the audio settings set EXACTLY right.
Mine HAS to be set to 24-bit and 48kHz, other people report having to have theirs set at 24-bit 44.1kHz, or 16-bit 44.1kHz (default Vista sets to), but anything over 48kHz causes audio glitches (sound too high, too low, non-existant, stuttering etc.)
Plus, the cinematics seem to be out of sync no matter what you set tha latency and audio settings to (DO NOT CHANGE THE LATENCY, causes the audio glitches and you have to reset the audio settings to default).
Yeah, Activision REALLY need to sort it out...the PS3 already has a patch
this game is cpu intense than graphics to be honest,well it does need a good graphics card of course but then it focus more on cpu usage,go to page 6 of this thread and you will see difference in my settings to radeonX2,same graphics card but different cpu
All I change is the latency. 32ms or 43ms are usually the ones for me that sort it. If I hear stuttering when it goes through the first few screens and main menu, I change the latency before I start playing.
If I change the latency from stock 53ms that's it. Have to restart Prototype and reset audio settings to default. I'm not the only one either
I should note that I haven't tried the onboard Realtek audio, just the Audigy 2 ZS.
I'm using my Razer Barracuda. Thing is, other people are reporting the same problem.
The audio-side of Prototype is a joke....but once it's working, and you don't touch any settings, it's fine.
Heh, without changing settings, I've had to change the latency. I'm not sure why the same latency doesn't always work.
I definitely agree the audio is a joke. Even Scarface (the engine Prototype is abased on) didn't have any audio problems. Except for Earth 2140 (need to use ISA card and it has a crapload of static at that), this game has the most broken audio I've seen.
my audio and video r fine.. the games just not fun after 2 hours
In your opinion...
i do that to so i can go in to critical mass
bloody crap...the game crashes every 5-7 minutes and corrupts windows for me...and the sound is way tooo low...any fixes??
turn your speakers up, and your OC down?
(game volume is low.. nothing can be done there)
I concur. Prototype is pretty stable on a stable computer.
Mine is stable at every games I play, including fallout, crysis and some others that I have installed at the moment...so am wondering why this does not work ok....any patches as of now? And am at very low OC, so nothing there.
No patches. Try running Linpack Stress Test for a while (at least an hour) and see if it catches an error.
I see you unlocked cores. One of them might be bad.
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