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Prototype Thread

i'm going for some gliding lesson.
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doing some trial thing with the claws:
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It's pretty weird that this came out about the same time as Infamous. They're both sandbox games in NYC, both 3rd person, you have powers in both of them. If Infamous was for the PC I'd jump on it, I don't really know about Prototype.
You let me know (PM) the day that Sony ports one of their exclusive recent games on the PC. Seriously, PM me.
 
Crossfire is working, I was wrong about it earlier... my crashes were temperature related and I fixed that.
I completely agree the post about the tank controls. Turret movement should be independent of the torso of the tank (at least for mouse + keyboard config). IMO on-foot controls should be like this too.
 
Could you post those strings? It's possible others could help you out.

Also, is it possible that this game has a console line like COD? If so, how do you activate it is the real question.
TBH, most of them looked like console commands but I saw no indication of how one would enable the command.

Already deleted the files because it looked useless. Unfortunately, I think the actual strings which define the commands are buried deep in compressed files. I think it would be easier to find where the resolution is stored on the computer and change that than try to find any kind of hidden console command or commandline command.

protypef.exe has next to nothing in it. I only came up with about 160 useable strings and all of them were generic errors, standard dll calls, and not much else. There are over 32,000 strings in prototypeenginef.dll and I weeded it down to 16,000. Again, most were commands or words used throughout the game but they are useless unless you know how to script or unlock the in-game console.

The disassembler I used is pretty old so maybe a newer disassembler needs to be used to really get anywhere with it.


I searched Documents and Settings (found profile.bin which is a template for saves but I see no indication of a resolution in there), registry, and the program files. Everything turned up blank for a resolution.



I have some more tricks up my sleave but it will take a while before I get around to it so don't hold your breath.
 
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TBH, most of them looked like console commands but I saw no indication of how one would enable the command.

Already deleted the files because it looked useless. Unfortunately, I think the actual strings which define the commands are buried deep in compressed files. I think it would be easier to find where the resolution is stored on the computer and change that than try to find any kind of hidden console command or commandline command.

protypef.exe has next to nothing in it. I only came up with about 160 useable strings and all of them were generic errors, standard dll calls, and not much else. There are over 32,000 strings in prototypeenginef.dll and I weeded it down to 16,000. Again, most were commands or words used throughout the game but they are useless unless you know how to script or unlock the in-game console.

The disassembler I used is pretty old so maybe a newer disassembler needs to be used to really get anywhere with it.


I searched Documents and Settings (found profile.bin which is a template for saves but I see no indication of a resolution in there), registry, and the program files. Everything turned up blank for a resolution.



I have some more tricks up my sleave but it will take a while before I get around to it so don't hold your breath.
Profile.bin should be the file you want. When people get odd in game issues were they are not long able to advance, etc they delete that file and a new one is created when they start the game back up. The other .bin files have something to do with the chapters within the game. I can see the chapter name with each .bin file.
 
Turret movement should be independent of the torso of the tank (at least for mouse + keyboard config). IMO on-foot controls should be like this too.

This really doesn't bother me, as I'm used to changing which direction I'm pressing while running/walking in games, don't recall exactly where I really picked it up. A lot of WoW I'd run around looking around that's probably where I picked up a lot of it.
 
how do you kill green! ugh i tried to beat her for 3 hours today and kept dying :( ugh i really hate her
 
how do you kill green! ugh i tried to beat her for 3 hours today and kept dying :( ugh i really hate her

wear down her tentacles, then hammer her in melee when they go down. always run after taking down a tentacle, she uses some big attack.

I just ran up buildings, leapt off - used tab to locate her tentacle thing, and did a right click dive bomb with my sword arm into her. if i got the angle right i'd take out half of the heatlh in one go.
 
I'm taking the strategy at this point to work and unlock as many powers as I can maybe 4 or 5 left by the time I start the next mission, just got the blade armor and blade weapon. It's great so far, my room mates love it as much as I do.
 
Profile.bin should be the file you want. When people get odd in game issues were they are not long able to advance, etc they delete that file and a new one is created when they start the game back up. The other .bin files have something to do with the chapters within the game. I can see the chapter name with each .bin file.
Profile.bin is probably the general account information linked to the user account on the computer. The other .bin files are the save slots. I have twenty saves so there is slot-A through slot-T. I thoroughly checked Profile.bin for my resolution and, if it is there, it is not stored as XY. Most likely, it is stored as an enumerator value which means there is no easy way to customize the resolution. The application being allowed to limit what resolutions are available also supports the enumerator theory. That being said, even if I found the byte(s) which indicate the enumerator value, changing it wouldn't do any good because prototype should catch it on launch and auto-correct it.

It looks like the only way, short of a modified executable or library that forces a different resolution, is to wait for a patch.


how do you kill green! ugh i tried to beat her for 3 hours today and kept dying :( ugh i really hate her
She doesn't move so use that to your advantage. If you get swarmed by those damn big ones, run down a side street and deal with them. Consume enough of those big ones (or the small ones because there should be lots of them running about) to fill your health meter all the way up to max. Specifically, you want it as high as you can get it to go (you need to be in critical mass to do the next step...). Then sprint like mad to the closest, relatively safe distance from her. Stop, hold down left and right mouse buttons and do your spiked ground attack. If you were close enough, two of the three neck muscles should be destroyed and the third is barely alive. At this point, she'll probably do her massive ground attack so run/jump on to a building and get to the roof. Once the attack has stopped, resume in a safe spot killing/consuming stuff. Once it is relatively safe, switch to muscle mass, pick up a car, and chuck it at the neck muscles that are still there. To target the neck muscles, make sure you're aiming low. If you are aimming high, you'll hit her head it won't do much damage. The moment her neck is gone, grab another car and chuck it at her head which is now on the ground. Chuck another car and maybe a third car if you have time and the big goons aren't harrasing you. Once she repaired her neck, repeat (get in a side alley out of her line of sight, consume, and deal with the big ones, do the devastator attack, finish off the neck, hurl cars at her head).


You should have the armor power enabled throughout all of this. Musclemass being fully upgraded will make mean finishing it faster but, because using this method you are really never at risk of dying, it just means it will take longer if you don't. AFAIK, only musclemass can really do a whole lot of damage to "boss" ranked enemies and at the same time, save your own skin.
 
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wear down her tentacles, then hammer her in melee when they go down. always run after taking down a tentacle, she uses some big attack.

I just ran up buildings, leapt off - used tab to locate her tentacle thing, and did a right click dive bomb with my sword arm into her. if i got the angle right i'd take out half of the heatlh in one go.

That is what I would do but if you use Devastators it does tons more damage and to more of the tentacles at the same time.
 
That is what I would do but if you use Devastators it does tons more damage and to more of the tentacles at the same time.

i hadnt figured out how to use them at that point :P i'd barely unlocked anything by the time i fought her.
 
I think there is a fix for the sound issue. Read the 2nd post from Nupraptor.
 
i beat her :) i used the tanks :) that was a lot faster.

How much further do i have to go to beat this game? im getting tired of it
 
I beat the game pretty quickly. It was fun but graphically disappointing. Greene was not very hard to beat, if you just use your blade arm and use the air slice upgrade you can take her down in about 12 drop down hits, and a bunch of little hits when she is on the ground.

The last boss (no spoilers from me) is a pita..... The best way to take it down is to pick up rockets, helicopters, jets, and other stuff and throw it at it from a distance... Up close you will just die... and your devastator attacks are mostly useless because he kills you if you use them which made me pissed off at the game.

Overall, one of the better games I have played recently... It surprised me. I am so sick of generic FPS's and crappy RPG's... this was a nice change for me.
 
I beat the game pretty quickly. It was fun but graphically disappointing. Greene was not very hard to beat, if you just use your blade arm and use the air slice upgrade you can take her down in about 12 drop down hits, and a bunch of little hits when she is on the ground.

The last boss (no spoilers from me) is a pita..... The best way to take it down is to pick up rockets, helicopters, jets, and other stuff and throw it at it from a distance... Up close you will just die... and your devastator attacks are mostly useless because he kills you if you use them which made me pissed off at the game.

Overall, one of the better games I have played recently... It surprised me. I am so sick of generic FPS's and crappy RPG's... this was a nice change for me.

I agree with you on the boss fights and the last fight was practically why I hate the end of the game. You get so many kickass moves and none of them get to be used seriously. A speed run of the game could be done rather easily. Replay value is very weak.
 
I agree with you on the boss fights and the last fight was practically why I hate the end of the game. You get so many kickass moves and none of them get to be used seriously. A speed run of the game could be done rather easily. Replay value is very weak.
Yea I forgot about that... most of the game I didn't use claws, or hammer fist, or whip...I used the blade a lot for quick attacks and run.

Every boss could be beat with 2 things....
1. Throw random crap at it
2. Get in a tank/heli/pickupagun and blow the crap out of it that way
hell... every mission could... too probably

I found myself using rocket launchers more then my claws and stuff.
 
Apparently, Prototype is based on the Scarface engine. I looked for screenheight and screenwidth which Scarface uses for the resolution and it doesn't exist. They moved it.


SPOILERS below this point.



I didn't have much problem with the final boss. I was disappointed that I've seen one of those before. I expected there to more and not just a change of attacks and location.


Also, is PARIAHYUH (the son of MOTHER/Greene) Sgt. Cross? Or is Sgt. Cross the result of some experiment and PARIAHYUH would be in the sequel?
 
I just felt bad that I got gold on all missions before beating the end. All of those powers and throwing was the only useful power. PARIAHYUH = Sgt. Green
 
All the missions weren't even available to me before finishing it. :confused: I got about half of them platinum now and I have no intent to make them all platnium (the waypoint ones are a PITA--dunno how I could do them faster). I do want to get the last 9% of the web complete though.


I agree that some of the powers are pretty much useless most of the game. At the same time, I don't know how they would make them more useful unless every power was specific to a single enemy. I think that would become a nucience though having to switch twenty times throughout a battle.

Once you have to blade, pretty much everything else is useless. :(
 
Yes, the blade is the most powerful.... the only other weapon i used after it was the whip to grab helicopters.
Armor was bad ass though huh?
 
i want the blade lol =p heres a screenshot of me doing the devaster with the claws,pretty cool.
1c39ea6cd1c59e0bd40593e60f826da7cf1d89bd.png
 
Yes, the blade is the most powerful.... the only other weapon i used after it was the whip to grab helicopters.
Armor was bad ass though huh?
In some situations, it is necessary. Only problem is you can't jump very high with it. More often then not, I leave it off.


Also, the flying sensors detect Alex much, much faster than the stationary ones on the ground. The method that always works to get in to a base is to run in, grab and consume the commander, then run away perpendicular to the base. get around a corner where no one can see you, change disguises. Once the commander disguise has cooled and no one is looking at you, change back to it and keep going around to block so you approach the base from the same direction you originally did. This should have drawn the sensors away from the base so you can get in without the stationary sensors sounding an alarm. The moving sensors are always the key once they appear over bases.
 
how exactly do you do devastator moves?
 
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