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PUBG micro stutter

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Yesterday I fitted an MSI Rx 6600 XT 8GB to a customer's gaming rig. The CPU is a Ryzen 3600 and he has 16GB of RAM and his previous card a GTX 1050 Ti.
Anyway, he's an avid PUBG player and now he's noticed the stuttering since changing the GPU and according to him, it didn't happen with the 1050Ti. I don't play this game because it's not my thing but since it's now free to play I'll install it and see if I can replicate the problem.
On Steam some are saying to disable V-Sync but that hasn't helped him, so I was wondering if any other players here have experienced a similar issue?
 
Just putting it out there that when PUBG went free to play, the matches studder for loads of us.
 
Just putting it out there that when PUBG went free to play, the matches studder for loads of us.
You're saying that when it went free to play is when this stutter began?
 
Look at my specs. That rig played fine for years. They went free to play and I studder/mini lag through all matches now.

Maybe try other games to prove its pubg?
 
Yep, same as @sneekypeet ... Its especially bad when making quick turns it chunks pretty bad and even induces motion sickness for me.

I will update my rig if its not current, but my rig should easily play PUBG without issues...

Since the update to F2P, I feel like the servers cannot keep up so you get massive rubber banding, especially at speed in vehicles, and also just a lot of chugging.
 
Just for shits and giggles, is dx12 set in graphics settings?
 
Yes, Dx12 brings its own set of issues.
 
CPU Bound + Unreal Engine = Stutter.

DX11 Enhanced works best for me.

run the game with 120% scaling and ultra settings to tax the GPU more and it should run better.
 
CPU Bound + Unreal Engine = Stutter.

DX11 Enhanced works best for me.

run the game with 120% scaling and ultra settings to tax the GPU more and it should run better.
This is after the f2p update?
 
This is after the f2p update?
this is the case since the game launched.
i played before and after the f2p update and nothing has changed.
 
this is the case since the game launched.
i played before and after the f2p update and nothing has changed.
I use those settings, except I turn down shadows. Still laggy.
 
I use those settings, except I turn down shadows. Still laggy.
run hwinfo and look how high your average GPU load is after playing for 10-15 minutes.
is it below 99%? you are have a bottleneck.
 
run hwinfo and look how high your average GPU load is after playing for 10-15 minutes.
is it below 99%? you are have a bottleneck.
Even if that is true, how do I go from smooth as silk to shit with an update.

Look, I know I have a CPU bottleneck, no question. But I do feel you are lucky to not get the issue, but please do not generalize as the only reason.

@Splinterdog try enabling the in game statistics hud. See if your ping and packet loss aren't reasons.
 
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run hwinfo and look how high your average GPU load is after playing for 10-15 minutes.
is it below 99%? you are have a bottleneck.
OK now do mine...

5950x
64GB 3600MHz CL14
Optane 1.5TB 905P
RTX3090

Cpu and gpu on water with dual 60mm thick 360mm rads.

Ran the game beautifully up until the recent updates and now hitches horribly and rubber bands badly.

This feels very reminiscent of a server side issue.

Pubg reduces servers due to lack of players > Pubg goes free to play > servers meltdown.
 
Even if that is true, how do I go from smooth as silk to shit with an update.

Look, I know I have a CPU bottleneck, no question. But I do feel you are lucky to not get the issue, but please do not generalize as the only reason.

@Splinterdog try enabling the in game statistics hud. See if your ping and packet loss aren't reasons.
I'll try, but the customer doesn't speak English :ohwell: lol.
 
I'll try, but the customer doesn't speak English :ohwell: lol.
MANITO tell for him to change their daily drug, install CS GO add some of your friends and me too for latin america competitive mode and let's play without stutter:toast::clap::roll:
 
Not sure if it matters, but playing now (updated since?), all studder is gone.
 
Not sure if it matters, but playing now (updated since?), all studder is gone.
Thanks for that. I don't play this, but I'll relay the info to my customer who's tearing his hair out over it. :respect:
 
It's UE4, you will still be limited by the max boost frequency on the CPU. Tell the customer to set the max fps limit below the max refresh rate of his display.
 
You might want to try this.

I have upgraded my GPU from a GTX 1080 into an RX 6800 XT recently and I get high FPS, but poor motion performance (micro-stuttering).

I realized when I monitor the frame time with afterburner that it is going extremely high. I noticed the stuttering happens specifically when the core clock goes below 1GHz.

I raised the min core clock to 1.3GHz in Radeon software and the micro stuttering is virtually gone.

It looks like AMD's power-saving algorithm is aggressively down clocking the core clock as much as possible as often as possible to save power. It will display high FPS on the meter, but what actually is happening is the FPS is dropping rapidly which doesn't show on the FPS number, but you can confirm it by checking the frame time. The frame time should not exceed 1000 / monitor refresh rate = x (example 1000 / 144Hz = 6.94ms). 6.94ms assuming your PC can actually do 144FPS.
 
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