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Redfall: XeSS 1.0 vs. FSR 2.1 vs. DLSS 3 Comparison

They all look shit, this is too much attention for this bottom barrel title.

A blue glowy shotgun. I mean. What

Agree but the Intel implementation seem to keep some Anti Aliasing somehow making it smoother to the eyes.
 
It's lovely that the devs gave us so many upscaling techniques so we can improve performance from 112 to 115 fps.
Time to release those 10GHz P-cores guys, so we can play Redfall and enjoy the incredible AI and story.
 
How can native look worse than upscaling ? this seems to me like a snake oil deal here, native is intentionally gimped so DLSS and FSR look better.
 
How can native look worse than upscaling ? this seems to me like a snake oil deal here, native is intentionally gimped so DLSS and FSR look better.

The default TAA in UE4 isn't exactly great that's why. The "r.TemporalAA.Algorithm" variable to improve it, is often not enabled in Unreal Engine 4 based games (Wasn't even intoduced till v4.19 I think). So it's not exactly shocking that it isn't enabled here. Especially when you consider the poor state of the PC version.
 
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Image quality, not frame rate.
yes indeed ... since image quality look better for FSR...
at 4k DLSS has fps superiority, not image ... without zooming on the image, every comparison picture tip in FSR favor, and i asked friends and family alike without showing them the tech used, a good 80% of them felt that way. (even one of my cousin which is a hardcore Nvidia fan)

but 1440p and 1080p it loose the fps superiority thus having none at all ;)

let's wait FSR3.0 now ;) (imho, non hardware agnostic tech can never be considered superior even if there would be )
 
I've changed my mind, best game EVAR, I'm gonna rush out and buy a GPU with at least 24GB.
 
Another dumpster-fire of a launch from a developer who hasn't finished the game yet. DF's review says it's competing against Jedi Survivor for the crown of worst state at launch.

The common theme for all of these terrible launches appears to be UnrealEngine 4.

Callisto Protocol
Dead Space Remake
TLoU Part 1 Re-Re-Reremaster
Jedi Survivor
Redfall

Hogwarts Legacy seemed to be almost ready when it launched, as did Atomic Heart, so the problem isn't UE4, just that devs using it seem to fail harder than most. The in-house engines for things like Forspoken or the RE4 remake were actually pretty smooth launches from those devs, IIRC.
Dead Space Remake seems to use FrostBite engine.
 
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