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Remedy Entertainment Updates Control Ultimate Edition - Adds New Ultra Ray Tracing Preset, HDR Support & more

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Hello Director! We're happy to announce that all owners of will be receiving a free content update. The update is hitting PC players (Steam and Epic Games Store, GOG to follow later) today, including several improvements to support newer hardware. In the near future we will release this same update for PlayStation 5 and Xbox Series X|S platforms. We have a small team working on these updates so we want to space them out to give us time to fix potential issues that might come up. We appreciate your patience! Keep an eye on our social channels for the exact date and time, as well as update notes.

Control Ultimate Edition contains the main game and all previously released Expansions ("The Foundation" and "AWE") in one great value package. A corruptive presence has invaded the Federal Bureau of Control…Only you have the power to stop it. The world is now your weapon in an epic fight to annihilate an ominous enemy through deep and unpredictable environments. Containment has failed, humanity is at stake. Will you regain control?




March 2025 Update (1.30) Release Notes (PC):

OUTFITS
The following outfits are now available to all players. The outfits can be accessed and equipped from the Control Point in the Central Executive Sector area.
  • Astral Dive Suit (formerly a pre-order exclusive)
  • Tactical Response Gear (formerly a pre-order exclusive)
  • Urban Response Gear (formerly a pre-order exclusive)

MISSIONS
All players will receive the mission Dr. Yoshimi Tokui's Guided Imagery Experience, featuring voiceover by Hideo Kojima. The mission is playable when you pick up the Dr Tokui Tapes collectible in the Extrasensory Lab of the Research Sector. Note: this mission was previously exclusive to the PlayStation 4 Digital Deluxe version of Control.

GRAPHICS
  • Added HDR support
  • Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
  • Added ultrawide monitor support for up to 48:9 monitors
  • Added an FOV scaling setting for the gameplay camera
  • Updated SDR to 10bit (from 8bit), which reduces visible color banding
  • Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
  • Implemented screen aspect ratio fixes for ultrawide monitors
  • Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
  • Added rendering resolution support beyond 4K
  • Implemented texture streaming fixes
  • Ray tracing bug fixes

DLSS SUPPORT
  • Added DLSS support for arbitrary resolutions
  • Added DLAA support
  • Updated DLSS to DLSS 3.7, with higher temporal stability
  • Film grain added back to DLSS SR
  • Fixed shadow resolution when DLSS is enabled
  • Added resolution dependent mip map bias for DLSS. This enhances texture quality, for example when applying the DLSS Performance setting.

GENERAL
  • Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn't intended to be heard. (It wasn't the Hiss, it was us. Sorry.)
  • Several bug and crash fixes

View at TechPowerUp Main Site | Source
 
Why no FSR 4.x, or even 3.x?
 
Ultra RT was already available through a mod provided by a Control developer that he made himself. It made RT less noisy.
 
Why no FSR 4.x, or even 3.x?
Apart from FSR not even existing when Control was originally released, it was always an NVIDIA poster game. It was the Turing-era RT and DLSS showcase.
I do agree that the Ultimate Edition could have FSR as it is more recent, though.
 
Sounds
Ultra RT was already available through a mod provided by a Control developer that he made himself. It made RT less noisy.
Yes, this mod (had a nice Digital Foundry write-up in 2023). Actually that mod also added HDR, Ultrawide, improved SDR tonemapping... It seems like it's finally been rolled into an official update which is great news.
 

OptiScaler, An Open-Source Tool, Now Allows You To Run AMD's FSR 4 On Any Title, But They Must Support DLSS/XeSS Upscalers​

Currently, the developer has listed a total of 22 titles that work with the FSR 4 compatibility mod:

  1. Atomic Heart (tested on DLSS Input)
  2. Avowed (tested on DLSS input)
  3. Baldur's Gate 3 (tested on DLSS input, need to use DX11 .exe. Arguably not worth due to lower performance than Vulkan w/o upscaler during tests)
  4. Black Myth: Wukong
  5. Control
  6. Cyberpunk 2077 (Need to use FSR or XeSS inputs, Crashes on Windows 10)
  7. Deep Rock Galactic (tested on DLSS Input)
  8. Dragon's Dogma II (set FGType=nofg)
  9. Final Fantasy VII Rebirth (tested on DLSS Input)
  10. Ghost of Tsushima (tested on FSR3 input)
  11. Hitman: World of Assassination (Use DLSS or XeSS)
  12. Horizon Zero Dawn Remastered
  13. Jusant (DLSS inputs)
  14. Kingdom Come: Deliverance II
  15. Lies of P (tested on DLSS input)
  16. Red Dead Redemption 2 (use DX12)
  17. Senua's Saga: Hellblade 2 (tested on DLSS input)
  18. Silent Hill 2 Remake (tested on DLSS inputs)
  19. Shadow of the Tomb Raider (tested on DLSS inputs)
  20. Tokyo Xtreme Racer (tested on DLSS inputs)
  21. Uncharted: Legacy of Thieves Collection (tested on DLSS inputs)
  22. The Witcher 3 Next Gen (tested on XeSS inputs)
 
Is it confirmed that this is the same improvement released by Filippo Tarpini as a mod? Or is this a further enhancement on top of it?

Screenshot 2025-03-10 164230.png


Also the patch hasn't made its way to GOG yet.

Screenshot 2025-03-10 163706.png
 

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Steam and Epic Games Store, GOG to follow later

As usual, we bottom-feeders can just wait longer!

How's that Horizon Forbidden West coming along, hmmm?
 
It is more or less the same as dev mod but also includes texture streaming fix which was a separate mod. DLSS4 makes the character look sharper with more detail.
But if you're looking for the cleanest image, 1440p or 4k DLAA is the way to go, dlss4 upscaling doesn't solve the "boiling" issues, although does improve them.

And the amount of raytracing rays is more granular, ultra preset being 3, goes up to 8 max.

On the plus side I did try to use DLSS4 via nvidia app on the modded version but it didn't work, works fine now.
 
Apparently the 50-series cards had a shadow flickering issue in this game and it's fixed with the new patch too. I imagine that was actually the impetus for releasing the patch since it was a pretty noticeable issue with the new cards, and they decided to just roll in the mod's changes (which were made by a developer who works at remedy anyway) into the game officially while they were at it.
 
I’m a quarter way through my second play through. I guess I’ll have to unmod it before I patch it though. Great game.
 
Okay, this is awesome.

Going to have to play this now. :D
 
No FSR?

Maybe worth playing again to see the differences between previous 6600XT and current 7800XT.

Considering the low quality of recent games i consider this game more in the middle now.

I never understood the hype for that game. One giveaway from epic game store but not a good one. there were better ones in regards of game fun and disk size and game concepts.
 
No FSR?

Maybe worth playing again to see the differences between previous 6600XT and current 7800XT.

Considering the low quality of recent games i consider this game more in the middle now.

I never understood the hype for that game. One giveaway from epic game store but not a good one. there were better ones in regards of game fun and disk size and game concepts.

It could have been great if it had been a more linear game, or maybe more like something like Deus Ex. Now it's something that feels like it should be that, but instead it's a game with like checkpoints and bossfights and a sort of but not really an open world? I really want to like it, because there is a whole bunch of really good stuff in it, but it also feels like it doesn't know what it is or should be.
 
I'm not sure what you consider a linear game.

The last of us part 1 is similar - you have to do a few things in a certain tight spot. Same as in control.

Star wars jedi survivor gives the impression of maybe more choices. In my point of view it's the same for star wars jedi survivor and control. You have to do now those few things.
Those random spawn mobs was an elegant way to get rid of the usual random spawn mob issue which most games have.

Deus ex human revolution is much better of game mechanics and choice.
 
Finally, official HDR support. Will try it out again (for the extra mission) once I get a 5080.
 
No FSR?

Maybe worth playing again to see the differences between previous 6600XT and current 7800XT.

Considering the low quality of recent games i consider this game more in the middle now.

I never understood the hype for that game. One giveaway from epic game store but not a good one. there were better ones in regards of game fun and disk size and game concepts.
They’ve managed to make the main character look transgender, that’s been worth a lot around the time it’s been released. (I’m not even kidding … I haven’t played it, but I have clicked the first picture posted with this article. … Now I’ve googled it and I’m definitely not alone. The least TG imagery of Jesse actually seems to be the box art.)
 
They’ve managed to make the main character look transgender, that’s been worth a lot around the time it’s been released. (I’m not even kidding … I haven’t played it, but I have clicked the first picture posted with this article. … Now I’ve googled it and I’m definitely not alone. The least TG imagery of Jesse actually seems to be the box art.)
Mate, we're all pixel peeping for differences in ray tracing or tone mapping, since that's what's changed with the patch. Video game character gender--how are you even noticing this?
 
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