- Joined
- Dec 28, 2012
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System Name | Skunkworks 3.0 |
---|---|
Processor | 5800x3d |
Motherboard | x570 unify |
Cooling | Noctua NH-U12A |
Memory | 32GB 3600 mhz |
Video Card(s) | asrock 6800xt challenger D |
Storage | Sabarent rocket 4.0 2TB, MX 500 2TB |
Display(s) | Asus 1440p144 27" |
Case | Old arse cooler master 932 |
Power Supply | Corsair 1200w platinum |
Mouse | *squeak* |
Keyboard | Some old office thing |
Software | Manjaro |
This wont work, different instructions benefit from different optimization.I’m talking full integration that goes beyond separate GPU/CPU ‘tiles’, ‘chiplets’ and SoCs sections. One pipeline for all instructions duplicated up to the desired power level.
This has already been tried, it miserably failed.
Yeah, and there's a REASON we stopped doing that. We hit a wall pretty quickly in terms of capability. Voodoo GPUs were not significantly more advanced then Pentiums but the performance difference for rendering 3d models was night and day.Of course what you said is the current compute scheme in use. It wasn’t that way in very beginning when video display adapters only handled signaling and did no computing. Eventually methods as outlined in this article might see a return to a more integrated computing scheme between high levels of parallalism and complex instruction sets.
Some tasks benefit greatly from parallelization, others do not. That is basic computing 101.