- Joined
- Mar 27, 2018
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- 307 (0.12/day)
System Name | Q |
---|---|
Processor | AMD Ryzen 7 5700X3D |
Motherboard | Asus ROG Strix X470-F |
Cooling | ID-Cooling FX360 PRO 360mm Black Liquid CPU Cooler |
Memory | G.Skill F4-3600C16D-32GVKC Ripjaws V 32GB (2x16GB) DDR4-3600MHz CL16 |
Video Card(s) | Palit GeForce RTX 5070 Ti GamingPro |
Storage | Mushkin MKNSSDVT2TB-D8 Vortex 2TB PCIe 4.0 x4 |
Display(s) | DELL S2721DGF 1440P |
Case | Montech AIR 903 MAX |
Audio Device(s) | SupremeFX S1220A |
Power Supply | Super Flower SF-850F14HG(BK) Leadex III Gold 850W 80 Plus Gold |
Mouse | Logitech G403 HERO |
Keyboard | Hermes P3 |
It was not a shitshow from the beginning so cut it out with that because that is just not true. Unreal Engine 4 was a fantastic engine, but it took developers quite a while to actually take full advantage of it. It's the same thing with Unreal Engine 5 due to how many changes it made across the entire engine. And games like Satisfactory have proven that games can perform really well in UE5, if programmed, tested, and optimized properly. It is also expected of game devs to actually fork Unreal Engine's source code and make their own changes to it rather than using the game engine as is; it's why the source code has been available since even UE4's early days for companies and idividuals so they could modify it to suit their needs. So no, don't give me that nonsense that UE is a bad engine; it most definitely is not. Admittedly, the first few versions of Unreal Engine 5 were buggy, but the same thing applied to Unreal Engine 4 too. All engines get some bugs, particualrly with new major versions. This is an inherent property of software development, particularly when it comes to developing major software like a game engine that has a crap ton of moving parts. But again, it's up to game developers to actually modify the engine if necessary to suit their targets and goals.
Also, for the future, don't link to WCCFTech. It's like one of the worst sites for tech news due to its major credibility lapses.
I get what you're saying but 99% games using UE currently runs like dogshit if you don't have top of the range system.
Either developer don't bother fine tuning performance due to crap like frame gen and upscaling, or the engine is just not so user friendly to customise. Sure it's getting better, but by the time is actually good, we might have UE 6 and the process starts all over again.