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Serious Sam 3 gets DX12 Support

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This is a game that came out in 2011. And yet 6 yrs later the developers are still adding new features to their aged games. I am really impressed with Croteams.

DX12 so far feels smoother experience than both their Vulkan API and DX11 API in Serious Sam 3 and Serious Sam VR. Well at least for my AMD GPU.

Would be really fun to see the SP utilization comparison between different APIs across multiple GPUs.

2017.11.22-00.07.jpg
 
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Meh, I was really impressed at first with teams like Croteam and People Can Fly, until they kept clinging to the same old rehashed versions of Serious Sam and Painkiller. At some point you gotta say adding support to these tired old titles vs coming out with something really fresh is not enough. These guys are like the Nintendo of PC titles.
 

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Went from 2gb vram use in menu on Vulcan to a little under 8gb on dx12 in menu.

wat
 
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It's probably a proof of concept of some sorts but good to see they didn't forget the old(er) game. I really wonder what will SE4 bring to the table, as I wasn't a fan of the more serious (wow) looking SE3.
 
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It's probably a proof of concept of some sorts but good to see they didn't forget the old(er) game. I really wonder what will SE4 bring to the table, as I wasn't a fan of the more serious (wow) looking SE3.

Croteam said something about bringing in Serious Sam 2 into the fold that fits better into current SS universe

Went from 2gb vram use in menu on Vulcan to a little under 8gb on dx12 in menu.

wat

Then I don't know how my peasant 4GB VRAM was pulling it off.
 
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Thing is, Croteam is not really updating an older game in its normal meaning. This development effort is for largely identical Serious Sam 3 VR game that was released about two weeks ago.
 
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Meh, I was really impressed at first with teams like Croteam and People Can Fly, until they kept clinging to the same old rehashed versions of Serious Sam and Painkiller. At some point you gotta say adding support to these tired old titles vs coming out with something really fresh is not enough. These guys are like the Nintendo of PC titles.

Croteam did make Talos Principle which is totally different than Serious Sam. It was released in 2015.
 
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Croteam did make Talos Principle which is totally different than Serious Sam. It was released in 2015.
Well, I did say kept clinging to, not only clinging to. It's still a 14 year period though between SS1 and Talos Principle.

Perhaps in reality this is the consequence of remaining as an independent team anymore. Talos Principle was well received, but it was a fairly ambition project to green light without having amassed a lot of cash flow with SS installments. Risking it on minimal funds could have been suicide.

SS, while it remained popular in it's prime years, was a sure bet to increase their revenue. I respect that they didn't sell out to being bought by a publisher. It's usually the kind of thing that kills a team's creativity, and as we've seen with many teams under EA, it can eventually mean their death.
 

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Then I don't know how my peasant 4GB VRAM was pulling it off.
I'll check again after work, because then again I'm running 5760x1080.
 
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It does not matter that the game came in 2011 - at that time there was no hardware on earth that could run this game maxed out. I had to wait for GTX780 Ti to play this game, because with GTX670 it totally sucked balls when maxed out, and i only play my single player games on highest settings, nevermind AA needs. Constant drops below 60 FPS at 1080P with GTX670 and Core i7 3770K at 4.5 GHz was an ''ok, it's time to change the GPU thing''. Obviously it was not the processors fault.

Actually me and my two friends are playing Serious Sam 3 COOP "at the moment'' - we played December 22, made a break and will continue next month.
 
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