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Shouldn't CS2 generate more fps than CS:GO?

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Oct 24, 2022
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CS:GO is an old game, DX9, it uses only 1 CPU core, it is not optimized to use advanced instructions of modern CPUs and GPUs...

CS2 is a recent game, DX11; theoretically, the developers had the chance to make it optimized to use various CPU cores and new instructions from the new CPUs and GPUs, but it is much heavier than CS:GO and generates practically half the fps that CS:GO generates with the same hardware.

I expected that even an Intel APU to do ~500 fps in CS2...

And why didn't they make CS2 on the Vulkan API to be even more optimized (to take better advantage of the processing power of the new CPUs and GPUs)?
 
Does CS2 look the same as CS:GO? No
 
if im correct since release of might and magic on the source engine the officaly started to support 2 threads
 
csgo uses more threads i think, my fps increased a lot after I changed my e3-1241v3(4c8t) to e5-1650v3(6c12t)
 
CS:GO is completely CPU bound and doesn't scale beyond four threads. It is still limited by a single thread, so CPUs with better ST performance will produce higher fps.
 
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And why didn't they make CS2 on the Vulkan API to be even more optimized
Source 2 engine can use DX11 or Vulkan (as seen in Dota 2). That being said, CSGO had multi-core optimizations (as you can see in the option menu in the game), it runs on multiple threads, at least 4. Source 2 or CS2 mainly has higher graphical fidelity and so needs way more performance for the same settings.
 
No. There is update of textures and the frame rate is likely to be chopped by half.
 
CS2 is Source 2 engine. That comes with whatever optimizations HL Alex has.
 
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