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- Oct 24, 2022
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CS:GO is an old game, DX9, it uses only 1 CPU core, it is not optimized to use advanced instructions of modern CPUs and GPUs...
CS2 is a recent game, DX11; theoretically, the developers had the chance to make it optimized to use various CPU cores and new instructions from the new CPUs and GPUs, but it is much heavier than CS:GO and generates practically half the fps that CS:GO generates with the same hardware.
I expected that even an Intel APU to do ~500 fps in CS2...
And why didn't they make CS2 on the Vulkan API to be even more optimized (to take better advantage of the processing power of the new CPUs and GPUs)?
CS2 is a recent game, DX11; theoretically, the developers had the chance to make it optimized to use various CPU cores and new instructions from the new CPUs and GPUs, but it is much heavier than CS:GO and generates practically half the fps that CS:GO generates with the same hardware.
I expected that even an Intel APU to do ~500 fps in CS2...
And why didn't they make CS2 on the Vulkan API to be even more optimized (to take better advantage of the processing power of the new CPUs and GPUs)?