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Silicon Graphics to be Acquired by Rackable Systems


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Nov 7, 2004
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Rackable Systems, a leading provider of servers and storage products for medium to large-scale data centers, today announced its agreement to acquire substantially all the assets of Silicon Graphics, Inc. (SGI) for approximately $25 million in cash, subject to adjustment in certain circumstances, plus the assumption of certain liabilities associated with the acquired assets.
The combined businesses will provide customers with market leading hardware and software technology within large-scale x86 cluster computing, HPC, Internet, Cloud Computing, large-scale data storage environments and visualization platforms across many verticals and geographies. This combination is also expected to result in a stronger global services organization; reaching commercial, government and scientific sectors on a worldwide basis.

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Aug 30, 2006
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Back in the 80's SGI was the graphics company. They "invented" OpenGL by the way. Thanks to SGI for this. :toast: Whether this is now replaced by DirectX etc. is irrelevant. They got the ball rolling.

IIRC they were the CGI technology company behind nearly all early Hollywood CGI incl. Jurassic Park and Terminator.

RIP. I have no idea why rackable wants what is left. Perhaps they have some nice properties (offices and warehouses) that are in the bankruptcy fire sale. Or some legacy long term gvt contracts ;-)
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A little SGI/Fahrenheit history.

Fahrenheit became the primary focus of development at SGI. Their MIPS-based workstations were quickly losing the performance lead they had in the early 1990s, and the company was in serious trouble as the average PC slowly but surely encroached on the high-end graphics market. SGI saw Fahrenheit as an exit strategy; once complete they would be able to move to a PC-based lineup while still offering the best development tools for a now universal API.
By 1999 it was pretty evident that the project was severely delayed if not doomed - SGI and Microsoft said that it was already a year behind schedule. The problem was the Low Level - contractually Microsoft was supposed to be working on this but in fact resources were working on DirectX 7. SGI was floundering at this time and very frustrated since they could not move on till Microsoft provided the low level interface. SGI soon gave up since they couldn't really sue Microsoft since they were dependant upon them in other areas (like selling Windows PC's. It was also this time that SGI's CEO quit and resurfaced at Microsoft - ain't that a coincience!) They soon gave up and relinquished control of Fahrenheit to Microsoft. Microsoft did release version 1.0 of Fahrenheit Scene Graph in 2000 (as I recall) along with a note that it would no longer be supported - in other words, stillborn. A shame as the interface was quite nice - essentially like Open Inventor but with an eye towards fast execution and access to the underlying graphics API.
I was in school at time for Digital Media (doing projects on an SGI Onyx 2!) so this was fairly large news. It's also the last thing I recall SGI being known for... I'd have to Wiki to find out what they've been doing for the past 9 years...