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stalker engine mod

the realism of blinding light:rockout:
 
Perhaps, yes. But when was the last time you could look directly up at the sun without being blinded, wearing sunglasses or squinting? :p
 
my CPU is overclocked, 2.6 is all shes got. I know its a bottleneck for it, im waiting for phenom. Im just not much of an Intel guy. Besides, I dont think more overclock on my CPU is going to be improving my framerate with your user file. Considering it does just fine stock and in every other game. Even in oblivion with his res textures (Quarl TP3) which looks amazing and i run it with 16x AF and maintain 40-60 outdoors.
 
The STALKER engine isnt the most efficient engine in the world you have to remember, its not bad, but with details at the levels I have them at and with all the extra eyecandy, its doing a lot of work. Your 2900 wont exhibit bottlenecking problems in other \ older games simply because the game either A: doesnt have enough polygons to start showing the bottleneck, or B: the engine is more efficient anyway. As resolutions increase in other games, thats when you will be able to see the bottlenecking more clearly. Any resolution in most games below 1600*1200 with a 2900 or 8800 is just not going to show the bottlenecking as the graphics card is too CPU limited. Another example is with PT, you can see in his last screenshot hes getting 87FPS, granted shadows are only static, but his GPU is not bottlenecked by his CPU, hence why even a 2600XT is pulling almost 90FPS.
 
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ketxxx.jpg

your moded user file, note 55 FPS lower right corner.
max_default.jpg

max default note 118 FPS lower right corner

all settings in driver control panel are the same. It is not because of my CPU, something else is wrong in that file.
 
No, nothing is wrong in the file. The ltx file simply controls whats used or not by the xray engine. Comparatively, you can see the xray engine doing a hell of a lot more with the modified ltx file vs vanilla, not to mention the much crisper textures in the modified ltx file. Whats up with the AK anyway? By that stage I had already done enough exploring to have a GP36 :p
 
The GP36 has a scope fitted to it as standard ;) The modded AK is nice though, very fast firing. All the same I'll stick with my FN F2000 :D
 
dont guess i ever made it that far to get that gun, ooh well, back to playing....since i wont be playing it after tommorow....mmmm BioShock goodness
 
The GP36 has a scope fitted to it as standard ;) The modded AK is nice though, very fast firing. All the same I'll stick with my FN F2000 :D

where did you found that? :wtf:
 
The FN F2000? you only find it right near the end of the game unless you use a modified trader file to be able to buy it.
 
The FN F2000? you only find it right near the end of the game unless you use a modified trader file to be able to buy it.

where specifically, and what type of ammo does it uses?
 
NATO rounds. You only come across it in the bunker on the way to the wishgranter.
 
Yea, the bunker is the level right after you battle your way through the entrance of the chernobyl nuke plant. Before you ask, yes, the FN F2000 has a scope, is the most powerful of all the assult rifles, I think its the 3rd most accurate assult rifle, and has a built-in 40mm grenade launcher. Your all-in-one saturday night special :D

ed - update for the final ltx mod file: Its coming along. I'm just trying to reoptimise the global illumination as I found some rather spectacular settings that are ultra realistic, but it cripples framerates. I have another version that seems to be all good, but you guys tell me if you want to try that version, or wait to see if I can get these ultra realistic global illumination settings working good.

Hers a screen for the ultra realistic lighting, notice how the light from the lamp is cast in the background. But, FPS is crippled.. for now anyway
ss_ket_08-21-07_03-48-24_l01_escape.jpg
 
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The first final release is finished. However I cant post it atm, my PC went stark raving bonkers and has seemingly corrupted its own BIOS.. again. So until I can attempt a hotflash on the chip with an asus board or get a replacement ROM chip, yer all a bit screwed.
 
I dont get it how ppl always have shit happen to there comp :confused:

Hope you get it shorted out :toast:

But I also wanted to say I was getting a fps drop in the game too :(
 
The first final release is finished. However I cant post it atm, my PC went stark raving bonkers and has seemingly corrupted its own BIOS.. again. So until I can attempt a hotflash on the chip with an asus board or get a replacement ROM chip, yer all a bit screwed.

Sorry to hear that:cry:..I hope you get it sorted....cant you slave the drive that has the ready mod and grab it with the PC your online now with:confused:
 
Nope, this PC doesnt have SATA. I'm very pissed off with my AW9D Max absolutely flipping out like it has. All I done was attempt an OC setting that at worst would cause the PC to not boot, and somehow the board corrupted the BIOS. Abit REALLY have to come up with a solution to these problems. Even just supplying a pre-flashed spare ROM chip would do the trick.
 
Well, since the russian version of 1.0004 is already out anyway, maybe it's a good idea to wait for the english one before you release your tweaks.
 
I dont get it how ppl always have shit happen to there comp :confused:

Hope you get it shorted out :toast:

But I also wanted to say I was getting a fps drop in the game too :(

You will get an FPS drop in some areas, and others you will get a small boost, such as when you visit the trader. Vanilla I got about 28FPS, and now its 33FPS even with lots of ramped up details.
 
Well, since the russian version of 1.0004 is already out anyway, maybe it's a good idea to wait for the english one before you release your tweaks.

Does that patch actually do anything useful?
 
Does that patch actually do anything useful?

Allegedly it fixes several bugs, adds dual core optimizations and improves fps by 10-15%. See two translations of the changelog:

1)

http://board.oblivion-lost.de/showthread.php?t=11233 (that one has the bit about dual core).

2)
Siro said:
Let me check if the Russian patch is out.

EDIT: It indeed is out!!

http://www.stalker-game.com/ru/?page=patches#4

Change list:

MP:
- Added automated dedicated server
-Added remote controlling of dedicated server (whatever that means)
-Added ping limit (players with high ping get disconnected)
-Added atuomatic downloading of server objects (maybe like maps, tectures, etc.) Ping is reduced and traffick has been lowered 50%-100%
- Server filters now don't get reset
- Browsing of available maps without disconnecting is now possible
- Artifact counter is not displayed in the statistics anymore
- Player list now doesn't get reset at the start of a game, and it's also easier to select which players to block or ban from the server
- Some mistakes in determining the cause of death of the player have been rectified
- Grenades that have detonated will no longer remain at the place of explosion
- Artifact activation has been fixed

SP:
- The first grenade fired from a rifle-mounted grenade launcher is no longer a dud
- The weapon no longer disappears from the player's hands during long periods of moving while crouched
- Crashes in Pripyat have been fixed
- Fixed random missions in Wild Territory
- Poker from Voronin's "Kill the Bandit" mission now appears where he is supposed to be
- Fixed random missions in Cordon
- Fixed Barkeep's mission to kill Snorks in Dark Valley
- Automatic mission to protect STALKERs from Bandits in Garbage no longer appears after entering the area
- Fixed random "clear the mutant camp" mission when a pseudodog is among them
- Fixed random "clear the mutant camp" missions in general
- Fixed list of sold items sold by Petrenko and Barkeep after completing random missions
- Wounded enemies no longer sprint from grenades
- Zombies in Yantar no longer sprint from grenades
- Fixed crash in Agroprom
- Fixed "Kill the Dutyers" mission in Military Warehouses
-Fixed repeating "Duty Ambush" event in Military Warehouses
- Fixed error with Pripyat Stadium fly-over scene
- Fixed error with Bes being impossible to heal

Now, savegames from all older patches will be compatible. It has optimization for various hardware. Shaders have been optimized. Overall FPS has been increased 10-15%.


Haha! You smelly little foreigners, you can never surpass the Eastern European empire!!

Long live Putin!

*pumps fist into air*

Kidding, but all you whiners better shut the hell up now! :D
 
Ketxxx:

All versions of the patch have been released. Hope you get your motherboard fixed so things can get going on the mod development.
 
I did fix my board, then I decided for safety I would reflash the BIOS chip, flash went fine and I restarted, after which the board wouldnt POST.. again. Keeps getting stuck on post code 02, which is a reserved fuckin address so I dont know why its bein a bitch atm :banghead:
 
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