• Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.
  • The forums have been upgraded with support for dark mode. By default it will follow the setting on your system/browser. You may override it by scrolling to the end of the page and clicking the gears icon.

Starfield discussion thread

You'd go insane with Yoko Taro's games. NieR Replicant 1.22 has 5 endings, Automata has an entire alphabet's worth (though 5 are "real endings" and the rest are joke endings)
You hit the nail on its head - I'm currently playing Nier: Automata, but I'm only planning to finish it once. I know it's sacrilege, but it's just not that catchy of a game to me personally to sit through it several times.
 
Now for the next game we want infinite aleatory ending... and no true end, just to tickle the player.
 
It's a good game graphics and gameplay wise, it's just short on content and the method used to level up as Starborn via a whopping TEN NG+ runs makes it even more repetitious. These are things even many who love the game complain about. Also, after about 7 NG+ runs, I never once saw one of the drastically different scenarios the devs say can happen. Bethesda overhyped this game, as long as it took to make, it should have more.

At that point I moved on to other games. And that's coming from someone who has a MUCH better PC now than I had when I last played it, which could probably make it look as good as it does in your pics. If you want a good shooter RPG that has tons of content and procedurally rendered worlds and enemies you encounter, try Remnant II. Never a dull moment, and it has a MUCH broader range of challenge difficulty mode wise.
Yes, I understand the complaints about relatively empty planets & moons, but the player has to realise this is space, big open space with sometimes aliens & sometimes not, sometimes pirates & sometimes not... . Obviously, like in Elder scrolls & fallout world, there are options for modders to add their own content. This is a game where ultimately, the player creates their own adventure & that kind of play style is not attractive to everyone. There are players out there that like devs to hold their hands & guide them through the game world. Each to his or her own, but that's not my style.

One thing that annoys me a bit is how the player levels up. Like unlocking skill attributes doesn't happen unless other skill attributes are unlocked in the same skill tree. If one wants to play a RPG, then the player must have freedom to pick what particular skill attributes the character demands. However, they seem to have closed this up a bit with Starfield - at least in vanilla form.

Thanks for the recommendation for Remnant II, but its a 3rd person perspective game which is a sub genre I personally avoid like the plague.
 
I'm looking forward to playing Starfield again once the DLCs fully release and the game has reached a high level of maturity.

I must confess it's giving me some reminiscing feelings of simpler times.
Yeah, that's what I'm waiting for too. I can't see going back to it until some worthwhile content arrives. Until then I've got plenty to do in Remnant II, and none of it feels like a repetitious grind, even with subsequent playthroughs.
Yes, I understand the complaints about relatively empty planets & moons, but the player has to realise this is space, big open space with sometimes aliens & sometimes not, sometimes pirates & sometimes not...
I know that's what some complain about, but that's not at all what I'm referring to. It has some good missions, just not enough of them.
 
I know that's what some complain about, but that's not at all what I'm referring to. It has some good missions, just not enough of them.
Is it that bad? I mean, I'm in the middle of Nier Automata, and to be honest, I'm getting a little nauseous of all the side quests that send me to the opposite side of the map but seem to be leading to nowhere story-wise. :ohwell:

Meaningful content is good, but content just for its own sake makes a game tedious.
 
There are games that are so fun they can be replayed with ease and not get bored, SF is not one of those games for me..
 
i'm tired of games where i spend 80% traveling and loading maps, 15% listening to nonsense dialogue, and 5% blasting away at enemies that level with me.
 
There are games that are so fun they can be replayed with ease and not get bored, SF is not one of those games for me..
Those games are rare, though. Achieving that status is truly historical, deserving of a medal instead of our everyday "good game" or "not bad" badges.
 
Is it that bad? I mean, I'm in the middle of Nier Automata, and to be honest, I'm getting a little nauseous of all the side quests that send me to the opposite side of the map but seem to be leading to nowhere story-wise. :ohwell:

Meaningful content is good, but content just for its own sake makes a game tedious.
That's why I said it has some good missions, just not enough of them. Thought I made it clear.
 
Started a new game, i don't touch the jedi power quests and i don't want the NG+ again, i hate the main quest (just like any other Bethesda games).
My char is Ellen Ripley. Goal is to explore and know alien lifeforms. (and cook them)
The ship is single level, exept the bay, captain quarters and the bridge. It is 80% completed (needs weapons and some decorating parts)
Mostly no doors except the workshop and the brig. I love the overseer bridge.
Infirmary and Brig is working with mods. I use the Constellation by v2 mod pack

139440_dcatfjwktyox5w0k_starfield_2024-07-16_19-51-52.jpg139440_cguc7vf7hf7tq6lz_starfield_2024-07-23_21-29-31.jpg139440_htcstfxorn3nhoas_starfield_2024-07-23_21-27-15.jpg139440_nlwpgi52y6ujj9po_starfield_2024-07-23_21-31-04.jpg139440_nvpdumakkdvbztsu_starfield_2024-07-23_21-26-54.jpg139440_yyip0rg2kkpvtxev_starfield_2024-07-23_21-30-50.jpg139440_zjowpmwgbqxikvpw_starfield_2024-07-23_21-24-19.jpg
 
IMHO, Starfield = Fallout 4 in Space. Generally, I have 100+ hours in Starfield. 1st pass was speedrun and 2nd NG+ was a bit more detailed. Played all side stories (Crimson Fleet was very good side story but it's end is somewhat bleak) and got all stories finished and
was presented with all of my accomplishments on approach to be Starborn again
.
 
IMHO, Starfield = Fallout 4 in Space.

I will try to put a small amount into words how much I disagree with this:

  • Writing and theme
    • One thing is that Starfield actually is a written game, with like a theme and everything. Fallout 4's writing and theme is whatever the devs considered "awesome" at the time of writing. Flying wooden ships crewed by british robots? Check! Horror style witches cottage THAT TURNED OUT TO BE A DEATHCLAW? Check! Vampires? Check! Cool animations of sudden zombies crawling through tight spots to reach you? Check! A robot with tits? Check! A literal british Shakespearean Actor tries to teach a Super-Mutant Shakespear and because of this the Super-Mutant has learned humanity? Check! Add to this that the very foundation of the story (you searching for your stolen son) is completely add odds with the game itself. That story would have been fine in like a cool time-traveller themed action game, maybe even a platformer, but for an open world RPG? No. Starfield is much more complete and not disjointed at all. I entered this game expecting a Fallout 4 in space, but after a bit I stopped taking notes because things made sense. Fallout 4 does not make sense, at all.
  • Dialouge
    • This will be a short one: Every single line in Fallout 4 has to be written to fit the players possible four choices, and these choices are: Yes, No, Tell me more and Blergh. Blergh is my catch-all term for sarcasm and the Charisma check. I think this was an attempt to modernize game writing, and it failed. In Starfield there's a more traditional system, meaning I say a predetermined thing and the characther I speak to have a response to that.
  • Factions and world
    • Fallout 4. I've just visited a bunch of ghouls who has turned a public pool into a farm. I'm just walking about, looking for stuff. In the distance, gunfire! I run over. The Forged and Gunners have started a fight! Cool! But oh no! They have a hard time actually fighting because Gunners are located on a highway above The Forged's home base, and the only reason they fight is that one NPC happened to walk slightly too close to a Gunners spotting range. In any case, it's pretty hilarious. None of this exists in Starfield and I will say that the game is less entertaining (as in "holy shit look at this absolutely devestatingy insanse and shitty thing"), but it is better.
  • Mechanics
    • Ok this might be what you mean ... and sure. And looks. Sure. Saving a space-trader from pirates is pretty similar to saving a trader-with-brahmin, so yeah. I do consider it a minor point thought.

In short I will say that Fallout 4 is more memorable, because it's ... unhinged. I've left out so much. Starfield is not that, it's like a best case version of a Bethesda game. No bugs really, and I played on release. No sillyness. Pretty solid writing, all things considered (Bethesda). A part of me is very tempted to just dissapear in both games and write 6000 words on why they're different, but I probably will not.




Anyway. The reason why I'm looking at this thread is that they have introduced rovers, and I'm NOT INTO IT. Trudging along on empty dusty moons is great in this game. Don't give me the option to skip it.

Also, there's DLC coming in a month, and it's about the snake-guys, or whatever they were, the faction that was never actually explored.

Yes, that is precisely what the earlier comment speaks about, at length. You might not believe it, well believe it. I've been there myself a few times now, except with Starfield I knew what I was getting into so I just cheated my ass out of everything I didn't like. Such as the whole game economy and pseudo progression. Fuck that. Give me levels and skill points, I ain't spending a second farming nonsensical bullshit in a game of broken mechanics only for things to scale along with me. Straight to end game 'experience'... which is in this game identical to the first five hours, apparently. I liked building a class C ship to see how far the builder would stretch. Done. Built another few ships, and that's all it wrote. Absolutely everything else in the game is just not fun.

But if you're on a console or a n00b, you can't do that. You're stuck doing tens of hours of chores to get something half decent running around. You do every side quest to get XP. Etc. I just went for all the nice things the game was supposed to offer. It was still dreadful. One of those games I am very happy to not have paid for, and I'll never touch it again most likely, unless some total overhaul manages to actually make a game out of it.

Similar things can occur with books, right. You start. The first chapter is meh, but surely it'll come. It'll get good. You work through another few dozen pages. Suddenly you're halfway, and now, the story still isn't great, but you're invested. You don't want to throw away the hours spent. Is this having fun? Is this reading a good book? No, its salvaging it, for what its worth, but you still waste many hours doing so.

Very late reply here, but I just realized what you are describing sounds to me like jumping to the last page of a book, and we play games for extremely different reasons, like to the point that we might even be able to talk about it. "Straight to end game experience" in a single player game with a written plot? Isn't that like reading the plot summary of a mini-series and decide it's shit? As for your last paragraph I have no relation to that. I wouldn't spend 50 hours reading a book I found uninteresting. But again, we are very different apparently so I might not even be able to understand you*.

*no human fully understands another human.
 
Very late reply here, but I just realized what you are describing sounds to me like jumping to the last page of a book, and we play games for extremely different reasons, like to the point that we might even be able to talk about it. "Straight to end game experience" in a single player game with a written plot? Isn't that like reading the plot summary of a mini-series and decide it's shit? As for your last paragraph I have no relation to that. I wouldn't spend 50 hours reading a book I found uninteresting. But again, we are very different apparently so I might not even be able to understand you*.

*no human fully understands another human.
I agree. The purpose of the beginning of any entertainment device is to catch my attention. If it fails at that, I'm not gonna devote more time for something that maybe turns out good in the end or maybe doesn't. There's other stuff that's definitely good and is worth my time infinitely more.

A perfect example is World of Warcraft. I got up to level 7 in it, but the "kill X wolves" quests kept repeating, which bore me to death. Instant uninstall, never again, thanks.
 
Having to play NG+ to unlock extras is the equivalent of "we can't be asked to make proper content, so just shut up and replay the game". The only game where it made sense to me was Alan Wake 2, but even there, I could have just watched the alternate ending on YouTube instead of going through the same stuff twice.

Again late reply, but to be fair I think that "extra" stuff in modern games is basically the equivalent of finding easter eggs back in the day, IE for hardcore fans. You'll be fine playing it once, chasing outfits and stuff is ... not even part of the game, I would say. I have 100 hours in Starfield (one playthrough) and I don't even know what "highest level Starborn suit" means. I don't even know how to know except googling it and I will not do that so I will probably never know what it means.
 
Very late reply here, but I just realized what you are describing sounds to me like jumping to the last page of a book, and we play games for extremely different reasons, like to the point that we might even be able to talk about it. "Straight to end game experience" in a single player game with a written plot? Isn't that like reading the plot summary of a mini-series and decide it's shit? As for your last paragraph I have no relation to that. I wouldn't spend 50 hours reading a book I found uninteresting. But again, we are very different apparently so I might not even be able to understand you*.

*no human fully understands another human.
Generally what I look for in any game is solid gameplay or a good story and its even better if it has both. A good 'gameplay loop' can represent that, if it keeps itself fresh and interesting (the sense of discovery > hoarding a full inventory > level progression & crafting/shopping you find in for example Skyrim or earlier TES games). Starfield has a problem there in my view, the loop isn't there, or feels disjointed because of all the loading screens and separation of game areas. Story: I can enjoy a game with a good story, too, Starfield's didn't grip me in any way whatsoever, and a big part of that is the so-so dialogue alongside the hilarious mocap and character looks. Presentation fails there.

Another aspect of Starfield as a game is its progression paths: the scaling, the getting better weapons, and perhaps the 'sense of discovery' in terms of gameplay mechanics like combat. Again: the game gives you a little peek at it and seems to contain all the elements of it, but then you figure it out and its not there. Level 1 game plays the same as level 10 or level 50. There is some questionable gunplay or melee and not much else and it never changes. Other gameplay with progression but no real reward: building ships and outposts. They are again disconnected from the game other than being a time sink.

OTOH in games like Skyrim and Fallout the progression paths dó offer something. Better weapons, new looks, the progression through 'materials' like Glass weaponry. Even though the same stat progression appears in those games, I can play them and feel like an endgame boss that has conquered the game world more so than I did at the beginning. That is progression enabling the supposed (or perceived) endgame experience. Quests and enemies are generally easy at this point, and many game worlds offer some content to satisfy the new power level. Starfield does not, other than making bigger bullet sponges out of the same stuff.

So I'm familiar to playing games in various different ways and changing my expectations of what a game's strengths are or should be, the problem with Starfield is that whichever way I go, I stumble upon broken mechanics, just bad gameplay that reminds of DX9 era nonsense (pathing errors, the usual Creation Engine shit), weak gunplay, poor dialogue and mocap to support its story... There's just no way to play this game for me without being annoyed by how poorly it is executed. Even area design isn't good, or interesting - like literally nowhere: planets are square, barren fields with some objects plunked on them, and population hubs are so limited in scope they pale compared to even similar 'hubs' like you see them in Mass Effect (very similar in scope, but almost every hub in ME has more life and atmosphere to it, plus better level design) and they even pale in comparison to any TES or Fallout game from the same studio. So I think you're right there, the book's first chapters already didn't work out well with me at all, and the writing never got better in any way to still get me hooked into it.
 
Last edited:
This game still poop or have they made it actually fun to play now?
 
This game still poop or have they made it actually fun to play now?
I'd like to know this as well. I'm thinking about jumping back in.
 
This game still poop or have they made it actually fun to play now?
I'd like to know this as well. I'm thinking about jumping back in.
Based on Steam it has a lot of recent negative reviews...

 
This game still poop or have they made it actually fun to play now?
I'd like to know this as well. I'm thinking about jumping back in.

Define "fun". I thought it was pretty good at release. I genuinely don't think the game will change much, because most of the problems people have with it (see Vayra86's post above) are tied to the fundementals of the game. At this point there are also a shit ton of *shudders* mods, so some stuff might have been patched over by *shudders* modders.
 
The last content update was in May, can we expect another update soon or can we write it off as vaporware.
 
This game is never going to be good. 1000 planets, 990 look the same. Bad gunplay, terrible AI, mediocre level design, garbage engine with poor optimization - Everyone are CPU bound and they forced FSR2 as default AA *Sigh*

It might be decent in 5+ years with mods

My expectations for TES6 went down massively after this

They are too afraid to leave Creation Engine behind, due to modders are needed to fix bugs and create content, however the engine is so bad in every aspect
 
I play the game to relax, the wide open spaces of the Galaxy/Universe are perfect for me. Super smooth on my system, 100 fps + @1440p Ultra settings. Create my own fun in the game, RPG is a skill. :laugh:
 
Oh hey I have the expansion. Cool. (got the game with the GPU)

It's a good game graphics and gameplay wise, it's just short on content and the method used to level up as Starborn via a whopping TEN NG+ runs makes it even more repetitious. These are things even many who love the game complain about. Also, after about 7 NG+ runs, I never once saw one of the drastically different scenarios the devs say can happen. Bethesda overhyped this game, as long as it took to make, it should have more.

I'm once again feeling that out of touch feeling. Short on content? I skipped at least one major questline and didn't really do anything with bases and one playthrough was basically exactly 100 hours (minus a few hours due to save game issues).
 
I play the game to relax, the wide open spaces of the Galaxy/Universe are perfect for me. Super smooth on my system, 100 fps + @1440p Ultra settings. Create my own fun in the game, RPG is a skill. :laugh:

I like your perspective on this, and it is a good point.

Oh hey I have the expansion. Cool. (got the game with the GPU)



I'm once again feeling that out of touch feeling. Short on content? I skipped at least one major questline and didn't really do anything with bases and one playthrough was basically exactly 100 hours (minus a few hours due to save game issues).

I got it for free with my gpu too, I won't be playing it until late next year or in 2026 though. Too many other games at the moment and too much work. Hopefully by then it will have a few more patches and another DLC, if not that is fine too, I still am looking forward to going back whenever I do though. Come to think of it, in a year or two when Steam Deck 2 comes out, this might make for a good a Deck 2 game.
 
Back
Top