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Steam Adds In‑Game Performance Monitor Overlay with Expanded Metrics

AleksandarK

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Valve has rolled out a significant upgrade to its in-game performance tools with the June 17 Beta client update. Instead of a simple FPS counter, Steam now offers a full Performance Monitor that tracks frame rate alongside CPU and GPU utilization, clock speeds, temperatures, and memory usage. Players can view real-time graphs for each metric or opt for a pared-down display showing only FPS. The overlay also flags when frame-generation features like DLSS or FSR are active, clearly separating true rendered frames from those created by upscaling technology. This clarity helps gamers understand whether a smooth experience results from extra generated frames or genuine improvements in rendering.

Competitive and detail-focused users will appreciate knowing both the true game-frame counts and upscaled FPS so they can fine-tune settings based on actual performance. If the monitor shows full GPU memory, reducing texture quality becomes an obvious fix, and if CPU usage is maxed out, dialing back physics or draw distance may be the answer. Currently, the Performance Monitor is only available to Steam Beta participants. Valve plans to roll out additional metrics over time and notes that not every feature will be compatible with every system from the start. Anyone curious to try the new tools should switch to the beta client and explore the updated overlay options. Once these features reach full release, millions of PC gamers will have powerful diagnostics at their fingertips, making it easier than ever to balance visual quality with smooth performance.



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I can see this becoming the standard. Not everyone installs afterburner or rivatuner or <insert random crap here> but pretty much anyone interested in these stats installs Steam.
 
I can see this becoming the standard. Not everyone installs afterburner or rivatuner or <insert random crap here> but pretty much anyone interested in these stats installs Steam.
This is nice I guess, but AMD has had built in metrics for at least 6 years, maybe more? I haven't touched afterburner/rivatuner since then.
 
Well now, even if you feel that your gamz are runnin slow AF, this way you can actually SEE why, hahaha :D

But yea, there are already other, similar tools for this, some good, some not so much...but hey, competition is GOOD, yes ?

Curious though, why 3 pics of the same metrics ?
 
This is nice I guess, but AMD has had built in metrics for at least 6 years, maybe more? I haven't touched afterburner/rivatuner since then.
Yeah, but AMD's tool also uses the obsolete "throw a box randomly on the screen" technique. And has a nasty habit of deleting your settings at random after a driver update.

MSI never did that to me.
 
I wonder if this is now why FF13-2 suddenly started crashing with steam overlay enabled, previously it was stable.

I can see this becoming the standard. Not everyone installs afterburner or rivatuner or <insert random crap here> but pretty much anyone interested in these stats installs Steam.
Its also better than it will only be injected into games launched by steam, whilst rivatuner injects into everything (even when you disable it, disabling causes OSD, frame limiter etc. but the library is still injected)
 
I wonder if this is now why FF13-2 suddenly started crashing with steam overlay enabled, previously it was stable.


Its also better than it will only be injected into games launched by steam, whilst rivatuner injects into everything (even when you disable it, disabling causes OSD, frame limiter etc. but the library is still injected)
It's shocking how much of this tuning software relies on Rivatuner, a software that is nearly as old as I am.
 
Awesome! Make these overlay stats easier, and more people will flood the internet with their ingenious takes on how a game is "unoptimised" because it doesn't hit 100% on all the readings.
Honestly, for most of the cases, the framerate reading is more than enough. But I suppose it's good news for those minority that need the data (especially those on linux).
 
Sweet, I like how compact it is compared to the common box-in-the-corner layout.

the windows amd gpu driver has also several options
the gnu userspace with linux kernel has none from amd.

I assume this topic is windows realted. The text does not really reveal it.

Most likely steam windows users will be happy. That stuff should belong to the gpu driver for the operating system. Not third party tool. If the gpu maker is lazy he should open source all specs - 100% all specs.

--

i3bar calls as far as i know i3status. That steam output looks such basic like i3status. such stuff i saw several times and for several years. i think the gnome 2 sensors panel applet already had such things.

Next news piece. Steam adds a basic calculator app. /Sarcasm
 
I assume this topic is windows realted. The text does not really reveal it.

Most likely steam windows users will be happy. That stuff should belong to the gpu driver for the operating system. Not third party tool. If the gpu maker is lazy he should open source all specs - 100% all specs.
It absolutely works on Linux. It’s essentially a continuation of what Valve has done with the Deck and its Level 2 performance metrics. Suggesting that of all companies fucking Valve wouldn’t bother to have a Linux implementation is wild.

Awesome! Make these overlay stats easier, and more people will flood the internet with their ingenious takes on how a game is "unoptimised" because it doesn't hit 100% on all the readings.
Honestly, for most of the cases, the framerate reading is more than enough. But I suppose it's good news for those minority that need the data (especially those on linux).
Having more tools and data is always good. The fact that people have often no idea how to interpret that data is unfortunate, but that’s hardly on Valve.
 
I'll give this a test drive & see how it compares to HWiNFO & I never use FG tech in my gaming. Sheer brute OC is still a thing for better performance!
 
Looks like everyone can get it right except Nvidia?

Would have preferred all in one package with Nvidia, but now I have to use MSI afterburner because Nvidia has some missing metrics.

Like the way AMD does it with their driver package everything from overclocking, voltage settings and metrics all in one package.
 
Nvidias metrics are just at the top of the screen, very nice and convenient.
 
It's good they finally decided to implement it. But CPU and GPU utilization indicators are kind of pointless without knowing their current frequency.
Add a shortcut option to disable/enable OSD. Add options to choose from variety of sensors. Temps would be useful.
 
Great news, the nvidia lies about FG not loosing performance comming to an end.

LS was the first to showcase all of this. Transparecy please.

on doom the dark ages, native is arroun 85fps and enabling FG x4 natives fps goes down to arround 55fps, a huge 30fps drop.
 
Nvidias metrics are just at the top of the screen, very nice and convenient.

With some of the most important metrics missing... That don't help much for monitoring overall system performance and health.
 
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