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Steam Adds In‑Game Performance Monitor Overlay with Expanded Metrics

Valve, how about going to back to making Steam function ONLY as a game launcher instead of this bloated POS? Your overlay is only useful for adding input lag and stuttering.
 
Valve, how about going to back to making Steam function ONLY as a game launcher instead of this bloated POS?
So go back to when they were less succesful? You want them to be like EGS?

No thanks, would rather they keep pushing the industry forward.
Your overlay is only useful for adding input lag and stuttering.
.....Then dont use it?

I swear some people will pitch a fit over anything.
 
It seems odd a nation stuck on using imperial measurements call them metrics.
 
So go back to when they were less succesful? You want them to be like EGS?

No thanks, would rather they keep pushing the industry forward.

.....Then dont use it?

I swear some people will pitch a fit over anything.
They're successful because they made it easier to purchase and manage digital games. They should stick to that instead of bloating their game launcher. I've bought more games through GOG the last few years than Steam.

I do disable the overlay. I have to do it per game, because the global setting doesn't work. If I set "Enable the Steam Overlay while in-game" to disabled, the overlay is still enabled in games.

I've had the overlay cause games to run extremely slow. For example, one patch it made Rust take 30+ minutes to join a server. I didn't know it was enabled because of the prior mentioned bug.

I've been trying out Linux recently, and ran into another issue related to the overlay. Their game recording feature loads the overlay and causes a memory leak that crashes games within 30 minutes. You have to add the launch argument LDPRELOAD="" to block it from loading. Even then, some games still have stuttering when launched through Steam, but don't when launched from another compatibility tool like Bottles, but still using the same version of Proton and same Wine prefix.
 
They're successful because they made it easier to purchase and manage digital games. They should stick to that instead of bloating their game launcher. I've bought more games through GOG the last few years than Steam.

I do disable the overlay. I have to do it per game, because the global setting doesn't work. If I set "Enable the Steam Overlay while in-game" to disabled, the overlay is still enabled in games.

I've had the overlay cause games to run extremely slow. For example, one patch it made Rust take 30+ minutes to join a server. I didn't know it was enabled because of the prior mentioned bug.

I've been trying out Linux recently, and ran into another issue related to the overlay. Their game recording feature loads the overlay and causes a memory leak that crashes games within 30 minutes. You have to add the launch argument LDPRELOAD="" to block it from loading. Even then, some games still have stuttering when launched through Steam, but don't when launched from another compatibility tool like Bottles, but still using the same version of Proton and same Wine prefix.
Steam overlay global switch works fine for me on Win10.

Also, keep in mind, Steam has developed quite good Voice chat for their platform. I use this feature everytime I gane with friends. It's a must. Other platforms lack this feature. You don't have to use everything Steam offers. I never use video recording. I use in-game overlay to open friends list and invite them to game. There are many other features I don't use, but I'm not saying it's bad they are here. Use what you need.
 
Steam overlay global switch works fine for me on Win10.

Also, keep in mind, Steam has developed quite good Voice chat for their platform. I use this feature everytime I gane with friends. It's a must. Other platforms lack this feature. You don't have to use everything Steam offers. I never use video recording. I use in-game overlay to open friends list and invite them to game. There are many other features I don't use, but I'm not saying it's bad they are here. Use what you need.

My account must be broken, because it does not function. I've tested it on Windows 7, 10, and multiple Linux distros.

I used their voice chat once. It was worse quality audio than the low bandwidth codecs on Teamspeak.

I never use video recording either, yet the addition of it causes games to crash. If these features didn't interfere with playing games, I'd have no complaints.
 
I wonder if this is now why FF13-2 suddenly started crashing with steam overlay enabled, previously it was stable.


Its also better than it will only be injected into games launched by steam, whilst rivatuner injects into everything (even when you disable it, disabling causes OSD, frame limiter etc. but the library is still injected)
The previous poster reminded me that I actually use AMDs myself XD
It makes sure to remind me that youtube is running at 24fps when I alt tab from a game :D
 
I mean it’s definitely has some useful info. The fact it’s just a narrow ribbon doesn’t exactly make it easy to get a quick glance for info. Being at WQHD obviously just exacerbates that. So it would be good to possibly add a scaling option I mean even just double its current size would be enough IMO. The old FPS counter was fine at that size, this could use a slightly bigger scale.
Latest betas have it, you can toggle opacity, scale it, adjust contrast and enable toggle button (which didn't seem to work for me).
 
Latest betas have it, you can toggle opacity, scale it, adjust contrast and enable toggle button (which didn't seem to work for me).
Actually the Text Scaling slider increases the size :toast:
 
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