OK... little bit of a wierd thing here.
After trying a few different headsets,(Logitech G35, Fatality MKII, Soundblaster Tactic Sigma, Titan Ax Pro, Razer Chiciarcas<-forgot how it's spelt, Sharkoon Tactic, TurtleBeach x11, and some generic plantronics) i thought i would try out an oooold Onkyo Receiver i had sitting around. I connected all of these audio "devices" to the x-fi titanium champion s-card via spdif/optical for the record. I noticed something STRANGE. I noticed a HUGE hit registry boost in multiple games. All popular games as well. Cod4, Cod6, Cod7, Battlefield bad company 2, Battlefield 3 and even Homefront. The receiver used is an Onkyo TX-SR573. Looks like the audio the receiver is getting is 96khz/24bit pcm dts Neo:6. I noticed spdif is only a 2 channel connection so it encodes to what simply'er put than most descriptions is a pizza-like format. One channel per slice. I know that "supposedly" using an off-board sound card that it may use less resources, I really didnt notice much difference using headsets on that soundcard. but I couldn't help but notice a MAJOR boost all around using an AV receiver. Almost like it completely off-loaded the cpu of all audio-related tasks and focuses more on the game's or programs instead. I noticed faster movement<- almost like i was getting higher fps without seeing a huge increase, I also noticed better graphics(by that i mean cleaner, less blurry.) The biggest thing i noticed though was that it no longer took 1.5 second for my bullet to hit someone that was 1.5 feet away from me. I clicked/dead. It was intense. I had pulled off "hacker status" kdr's in tdm matches. cod4 107-15 kd.
reason i felt this is a big deal for some of the guys on this site is that everyone seems to be overclocking like mad to squeeze that extra frame which results in a less stable system. With the system im using i shouldnt really see 1.5 sec/1.5 feet time delay between time bullet was fired to the time of impact. and NEITHER SHOULD ANYONE THAT INVESTS A BUTTLOAD OF MONEY INTO THEIR PC.
Asus P8Z68-V Pro/Gen3 mobo
i7 2600k @ 3.5/4.4Ghz turbo
Dominator-GT 2000mhz 8GB 9-10-9-27-2N timings
2x GTX 460's PNY XLR8 @ 765mhz gpu clock
Patriot SSD 128 GB *(O.S. hdd)
Velociraptor 10,000 rpm 300GB (Games and apps hdd)
regular Maxtor 300gb for my music XD
I was always wondering why i was not getting the hit on the guy i had dead in my sight. Running at 125/250/333 solid fps??? 30% cpu usage at most for cod4???!!! Well that is fixed.
My main reason for posting this is... Has anyone else experienced this? Any input on getting A headset to give the same performance? Or am i missing something. Some sort of format or Sound Wrapping causing the latency? i noticed in cod4 lowering the sound quality to 22khz i would see a much snappier hit registry than at 44khz. Only problem a desert eagle should not sound like a freakin ray gun.
After trying a few different headsets,(Logitech G35, Fatality MKII, Soundblaster Tactic Sigma, Titan Ax Pro, Razer Chiciarcas<-forgot how it's spelt, Sharkoon Tactic, TurtleBeach x11, and some generic plantronics) i thought i would try out an oooold Onkyo Receiver i had sitting around. I connected all of these audio "devices" to the x-fi titanium champion s-card via spdif/optical for the record. I noticed something STRANGE. I noticed a HUGE hit registry boost in multiple games. All popular games as well. Cod4, Cod6, Cod7, Battlefield bad company 2, Battlefield 3 and even Homefront. The receiver used is an Onkyo TX-SR573. Looks like the audio the receiver is getting is 96khz/24bit pcm dts Neo:6. I noticed spdif is only a 2 channel connection so it encodes to what simply'er put than most descriptions is a pizza-like format. One channel per slice. I know that "supposedly" using an off-board sound card that it may use less resources, I really didnt notice much difference using headsets on that soundcard. but I couldn't help but notice a MAJOR boost all around using an AV receiver. Almost like it completely off-loaded the cpu of all audio-related tasks and focuses more on the game's or programs instead. I noticed faster movement<- almost like i was getting higher fps without seeing a huge increase, I also noticed better graphics(by that i mean cleaner, less blurry.) The biggest thing i noticed though was that it no longer took 1.5 second for my bullet to hit someone that was 1.5 feet away from me. I clicked/dead. It was intense. I had pulled off "hacker status" kdr's in tdm matches. cod4 107-15 kd.
reason i felt this is a big deal for some of the guys on this site is that everyone seems to be overclocking like mad to squeeze that extra frame which results in a less stable system. With the system im using i shouldnt really see 1.5 sec/1.5 feet time delay between time bullet was fired to the time of impact. and NEITHER SHOULD ANYONE THAT INVESTS A BUTTLOAD OF MONEY INTO THEIR PC.
Asus P8Z68-V Pro/Gen3 mobo
i7 2600k @ 3.5/4.4Ghz turbo
Dominator-GT 2000mhz 8GB 9-10-9-27-2N timings
2x GTX 460's PNY XLR8 @ 765mhz gpu clock
Patriot SSD 128 GB *(O.S. hdd)
Velociraptor 10,000 rpm 300GB (Games and apps hdd)
regular Maxtor 300gb for my music XD
I was always wondering why i was not getting the hit on the guy i had dead in my sight. Running at 125/250/333 solid fps??? 30% cpu usage at most for cod4???!!! Well that is fixed.
My main reason for posting this is... Has anyone else experienced this? Any input on getting A headset to give the same performance? Or am i missing something. Some sort of format or Sound Wrapping causing the latency? i noticed in cod4 lowering the sound quality to 22khz i would see a much snappier hit registry than at 44khz. Only problem a desert eagle should not sound like a freakin ray gun.