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TimeShift Patch 1.2 Released

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A second TimeShift patch has been released, updating Saber Interactive's recently released time-bending shooter to v1.2. This update fixes an issue where people behind NATs couldn't see online servers.

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TimeShift 1.2 patch fix:

- Fixed "NAT traversal problem" people behind NATs are able to see servers.

This update is for all versions of TimeShift and brings it up to v1.2

-Fixed preview picture of character model showing all of the models at the same time
-Fixed multiplayer issue when switching Surge gun with another weapon
-Fixed grid-like artifacts when Distortion Effects and DOF set to On at 1920x1080 resolution
-Fixed multiplayer issue where player can be inside the cargo containers
-Fixed a multiplayer bug that allows infinite grenades
-Fixed clipping issue in the sentry room on level 1
-Fixed a crash after quick load on level 2
-Fixed a maphole in multiplayer Map 13
-Fixed Time Shield distortion effect
-Improved multiplayer performance
-Fixed some localization strings
-Fixed ZF2 nonprogression at start position
-Fixed King of Time incorrect timer bug
-Fixed some UI issues
-Fixed memory leaks
-Fixed multiplayer issue where last player goes to spectator when failed to join full server
-Fixes and improvements to network driver
-Fixed alt-tab crash in multiplayer
-Visual improvements to the grass
-Fixed video setting issue

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not bad fixes really, i'm staying 1.1 for now as i have no issues/great performance in SP and MP.
 
Werent all if not most of those fixes already addressed in 1.1?
 
Aye, until it fails, no need to patch!
 
looking at it, i think only the NAT one is in 1.2 - the others are all from 1.1
 
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