Discussion in 'Games' started by newtekie1, Feb 2, 2011.
yea, maps seem like a big waste. some of the bug fixes though seem fairly important.
Yeah, 1.6 is definitely great, I just don't care about maps and it seems like every 1.6 video I see is "OMFG Maps!!!! They are so amazing!!!!!1111!!!".
that's because most of the people who play minecraft are uber nerds. having maps extends their pathetic life even further into the surreal.
The map should of been like every other game--in the corner with a compass, and points of interest near by (like mobs, other players, and buildings).
I guess they were trying to make the maps more "realistic", like a map made by someone stranded on a desert island or something, but they have just make maps useless, IMO.
Hmm, sounds like 1.6.6 is coming out next week/this week so I guess it is going to be even longer before servers get updated.
Server has been update to the point that I feel it is stable enough for use by everyone. All the commands are working again as they should, but no autoreplace as of yet.
Dammit, they made the webclient the downloadable client now. Memory consumption is a lot less but it's headache inducing/extremely annoying. WTF?
The framerate also substantiallyed dropped. I frequently hit 70 fps before. Since 1.6, doing nothing, staring at a wall, it only gets ~31 FPS. The graph is also completely red.
I'm not liking 1.6.
Edit: I put a portal in below the Welcome Center (follow the steps down and you can't miss it). Be very, very careful though. The portal spawn is above a gigantic lava lake--and I mean WAY above and VERY gigantic. XD
Edit: I'm going to have to build an obsidian shelter in nether there so ghasts don't blow it up...
Edit: It's done. Be very careful after you leave the building though because ghasts damage everything except obsidian. The bridge will be okay but the land it connects to can be destroyed.
You could have used cobble, ghast blasts don't blow up cobble, AFAIK.
As for the client, IDK, I'm not having any issues with my downloadable client.
Doh! Cobblestone is safe (Ghast blasts are just over 20). I didn't realize that but it is done already so might as well leave it.
When playing in browser and playing in the downloaded client, it felt different. Additionally, the downloaded version used up to 1 GiB of RAM while the browser version never reached 300 MiB. Everything looks (low memory use) and feels (unresponsive/ackward) like the downloaded version is now the browser version.
Yeah, I just hopped on and expanded the bridge to 4 wide to make it a little easier to walk on, and added some torches.
I'm going to try to build a large cobble structure on the other side of the bridge for a slightly larger base camp, I might even enclose the bridge. I'm going to try and get some trees growing in the nether too.
Trees might be trouble because of fire and ghasts will destroy them easily. I wouldn't even bother bringing anything made out of wood (except chests and work benches) into nether because its not likely to last long.
Unfortunately the Nether has been reset, sorry! A power outage from the storms last night corrupted the world and the nether. The world was restored from a backup, however the nether couldn't be. So I had to reset it.
Oh well. The only reason why I put that much effort into it was because of where the obsidian gate ended up in Nether. Hopefully it is in a better, more protected place now.
Yeah, and this time we can just use cobble. Though the obsidian looked really cool, especially once I lined the bridge you made with cobble on either side. I'm looking into why the nether didn't backup as it should have now.
Looks like 1.7 is going to add an "adventure" engine. Maybe the game will finally become useful for more than just building. XD
It seems 1.7 is out, as usually the server won't be updated for a week or two until all the plugins are updated and tested.
Has anyone else noticed that the world generation has gotten a lot better? I remember when it used to look like god got lazy and just patched a bunch of random environments together and now it looks like this (world created on beta 1.7).
Cool, I did not notice that because I did not make a new world yet. No more mixed biomes anymore, as it seems from those pictures, but instead 1 biome per world section.
Yah. I made a new world and was like "It's beautiful".
I think when it generates a new world, it selects a biome size. The TPU server uses a small biome size where some servers have gigantic biomes. I think I prefer small biomes because it's easier to find what you're looking for.
I think the biomes are a lot smaller in the older maps and Notch has increased them in the later versions.
Man...I still remember when you loaded a map and you either got a snow map, a grass map, or a desert map. And you were screwed if you got a desert map, just delete that world and try again.
The server is updated to 1.7.2!
ugh. sorry. Trying to do something
does this thing work?
Separate names with a comma.