1. Welcome to TechPowerUp Forums, Guest! Please check out our forum guidelines for info related to our community.

TPU Minecraft Server

Discussion in 'Games' started by newtekie1, Feb 2, 2011.

  1. Peter1986C

    Peter1986C

    Joined:
    Sep 3, 2010
    Messages:
    3,458 (1.51/day)
    Thanks Received:
    1,689
    Location:
    NL, Europe
    Actually, the strategy you described is the one I have been having in my mind from the beginning. I only was not sure about the interpretation of your previous post.

    And maybe some snow blocks in the mix would be a nice idea, if that makes the process any faster (for example to have an inner core that also gives some cover)

    And indeed does glowstone melt ice, everything of light level 12 or higher does AFAIK, except sunlight. Hence my idea to use glass floors in its proximity. There are plenty of deserts in our MC world, so that's no problem. :)

    Glass should suffice. And further away from the build location, we could place torches as an extra layer of defence. But don't worry guys, there will be no start on the project as long as the place isn't made a bit more "civilised".

    BTW, here are some screenshots of Lotsacobble Castle and the point at which the Kings' Road leaves the forest directly south of the castle behind.

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  2. -KarL-

    Joined:
    Apr 12, 2011
    Messages:
    39 (0.02/day)
    Thanks Received:
    38
    Location:
    Iowa
    Ha, I like it! Unless Fords got a name already picked out....

    It looked like they used pistons for the ice castle, I wonder if it is something like the bridge builder for the castle?
     
    Peter1986C says thanks.
    Crunching for Team TPU
  3. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    I dunno if that would work. I think a piston would crush an ice block rather than move it. If it did work, the wall would be limited to one thick and 12 tall.
     
    Crunching for Team TPU
  4. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    23,251 (5.76/day)
    Thanks Received:
    9,204
    I think they used pistons for the objects that couldn't normally be placed on ice, like the bed. Placing them on dirt first, then using pistons to move the dirt without destroying the object(I think that is currently a glitch that is being fixed with the next update).

    As for building with ice, I don't think you need dirt to contain it. Just put the water source where you want the ice to form then wait. The water will spread at first, but once the source freezes the flowing water will disappear.
     
    Peter1986C says thanks.
    10 Year Member at TPU Crunching for Team TPU
  5. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    23,251 (5.76/day)
    Thanks Received:
    9,204
    Looks like the 1.1 update has been released. As usual, don't update if you still want to play on the server until I give the go ahead. Hopefully this update won't take nearly as long as the transition to 1.0 from Beta did as there aren't that many changes.
     
    Peter1986C says thanks.
    10 Year Member at TPU Crunching for Team TPU
  6. Peter1986C

    Peter1986C

    Joined:
    Sep 3, 2010
    Messages:
    3,458 (1.51/day)
    Thanks Received:
    1,689
    Location:
    NL, Europe
    Actually, it appeared that when I mentioned it in the in-game chat Ford said he liked it (he asked me to think along about a name).

    @Newtekie1: the dirt keeps the area around the ice wall better walkable though.
     
  7. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    I don't like Lotsofcobble because when it is finished, there's likely to be 4 blocks of dirt for every cobble. Additionally, it's too long for warping. Should be equal or less than "Castle" in length.


    jpsandman and I managed to track down one of the strongholds and Ender Portals. Warp is "Stronghold"

    Be careful, the terrain generator tore it to shreads.
     
    Peter1986C says thanks.
    Crunching for Team TPU
  8. Peter1986C

    Peter1986C

    Joined:
    Sep 3, 2010
    Messages:
    3,458 (1.51/day)
    Thanks Received:
    1,689
    Location:
    NL, Europe
    Than let's keep the warp "Castle" and you guys can pick any name you like for it (it seems your lol was a reaction on the funnyness within the context of the chat, not to a general likeing).
     
  9. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    It must have been someone else. I never say "lol", ever. XD


    Can we increase the player limit to 12-16 now? :D
     
    Last edited: Jan 13, 2012
    Crunching for Team TPU
  10. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    23,251 (5.76/day)
    Thanks Received:
    9,204
    Yes, thank you, the player limit has been increase to 16!
     
    Peter1986C, -KarL- and FordGT90Concept say thanks.
    10 Year Member at TPU Crunching for Team TPU
  11. Hybrid_theory

    Hybrid_theory

    Joined:
    Mar 31, 2007
    Messages:
    1,895 (0.54/day)
    Thanks Received:
    163
    Location:
    ontario canada
    /warp doesnt seem to be working. says unknown command.
     
  12. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    23,251 (5.76/day)
    Thanks Received:
    9,204
    Sorry about that, it should be working now. I had to disable it for some troubleshooting and forgot to re-enable it afterwards.
     
    Hybrid_theory says thanks.
    10 Year Member at TPU Crunching for Team TPU
  13. Peter1986C

    Peter1986C

    Joined:
    Sep 3, 2010
    Messages:
    3,458 (1.51/day)
    Thanks Received:
    1,689
    Location:
    NL, Europe
    I know you type things like "XD" etc. though, I used "lol" in the general meaning (covering lol, XD, lmao, ...).
     
  14. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    The End Dragon dead. Easiest. Boss. Ever.
     
    Peter1986C says thanks.
    Crunching for Team TPU
  15. Peter1986C

    Peter1986C

    Joined:
    Sep 3, 2010
    Messages:
    3,458 (1.51/day)
    Thanks Received:
    1,689
    Location:
    NL, Europe
    Maybe we should be on "normal" difficulty on the server, instead of easy. Mobs being harder to beat, hunger removing more hearts (down to one heart instead of four) and thus a bigger challenge. Caves would become a bit tricky though, as I experienced with my SP adventures on normal diff.
     
  16. newtekie1

    newtekie1 Semi-Retired Folder

    Joined:
    Nov 22, 2005
    Messages:
    23,251 (5.76/day)
    Thanks Received:
    9,204
    Ok, done.
     
    Peter1986C and FordGT90Concept say thanks.
    10 Year Member at TPU Crunching for Team TPU
  17. magibeg

    magibeg

    Joined:
    May 9, 2006
    Messages:
    2,064 (0.53/day)
    Thanks Received:
    241


    That is amazing :)
     
    Last edited by a moderator: Nov 20, 2013
    Peter1986C says thanks.
    10 Year Member at TPU
  18. magibeg

    magibeg

    Joined:
    May 9, 2006
    Messages:
    2,064 (0.53/day)
    Thanks Received:
    241
    You son of a..... :p

    -equips diamond armor-
     
    10 Year Member at TPU
  19. Aceman.au

    Aceman.au

    Joined:
    Jun 19, 2008
    Messages:
    1,535 (0.50/day)
    Thanks Received:
    86
    Those screen shots... Are... Are they from the server?
     
  20. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    Which screen shots?
     
    Crunching for Team TPU
  21. magibeg

    magibeg

    Joined:
    May 9, 2006
    Messages:
    2,064 (0.53/day)
    Thanks Received:
    241
    The ones at the very top are.
     
    10 Year Member at TPU
  22. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    Warp name changes...

    Castle Village -> U.S.S. Prime (just enter prime and it should find it)
    Castle Keep -> Kard Keep
    Castle Tower -> Kard Tower
    Castle Crypt -> Kard Crypt

    Added...
    Kard - Inside the "black smith's" house near Prime. It will move as Kard is expanded (eventually ending up in about the middle of the castle walls).
    Kard Castle - Just outside the main gate of the castle.
    Kard Market - By the fountain in the castle.


    Kard is a combination of Karl and Ford.
     
    Peter1986C says thanks.
    Crunching for Team TPU
  23. Aceman.au

    Aceman.au

    Joined:
    Jun 19, 2008
    Messages:
    1,535 (0.50/day)
    Thanks Received:
    86
    Hurry up and update the server so I can play! Darn addons
     
  24. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
  25. FordGT90Concept

    FordGT90Concept "I go fast!1!11!1!"

    Joined:
    Oct 13, 2008
    Messages:
    18,981 (6.37/day)
    Thanks Received:
    8,225
    Location:
    IA, USA
    The latest addition to Kard Castle:
    [​IMG]
    A fire breathing dragon! :D
     
    Peter1986C says thanks.
    Crunching for Team TPU

Currently Active Users Viewing This Thread: 1 (0 members and 1 guest)