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TPU Minecraft Server

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OK, update it then.
 

newtekie1

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Ok, looks like I'll be updating it tomorrow then to hopefully get it running smoothly for the weekend.
 

FordGT90Concept

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FYI, enderdragon is dead. I don't know if it is set up to automatically reset it or not. It also apparently drops about 60 levels worth of XP per person in the end when it dies.
 

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I'll reset The End when I update, the plug-in to auto reset the end isn't available yet last time I checked.
 

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The server has been updated to 1.2.3, some plug-ins might not work as they haven't been updated, but the most commonly used ones should work. The map was converted so we can now build up to 256 high.

Edit: AnyoneSleep does not work, it has not been updated. So I have given everyone the Time command, which will allow you to set the time of the day in the server.

/time set 0 = Set time to Dawn.
/time set 6000 = Set time to Noon.
/time set 12000 = Set time to Dusk.
/time set 18000 = Set time to Midnight.
/time set 24000 = Set time to Dawn, again.
 
Last edited:

FordGT90Concept

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Now to figure out (again) if the Triforce is okay.
 

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I'm guessing the trees will now grow too tall again, and there isn't anything I can do since MCEdit doesn't support the new map format.

Edit: It seems like there was a new version of MCEdit released with "Roundabout Anvil Support" added. So I can try it out next week if I have to to move the triforce again.
 

FordGT90Concept

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I thought it said somewhere that the max tree height was unchanged.


I found a jungle and put a warp there named Jungle.
 

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Trees weren't growing over 128 in 1.2 but I think they fixed it in 1.2.3.
 

FordGT90Concept

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Oh, well, I'll look into it and let you know if action is required. :)
 

jpsandman

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Just wanted to post some observations worth noting since the update.

Rotten Flesh can be used to breed dogs
Jungle leaves seem to be trapping chicken like a cage
Rare drops from monsters i've collected are: Apple, Iron Shovel, Power I enchanted Bow
 

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Also, getting wolves and cats to stand is bugged. They don't react when you right-click on them, even if you attack them the game acts like they aren't even there. It seems like if you wait around close to them long enough they eventually start working again. Also, throwing something, a snowball or egg at them, seems to get them working again as well.

Also, some double doors seem to have been messed up by the recent update, I think the map conversion cause this. So if you have sets of double doors in places you might have to take them down and put them back up.
 

AsRock

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Also, getting wolves and cats to stand is bugged. They don't react when you right-click on them, even if you attack them the game acts like they aren't even there. It seems like if you wait around close to them long enough they eventually start working again. Also, throwing something, a snowball or egg at them, seems to get them working again as well.

Also, some double doors seem to have been messed up by the recent update, I think the map conversion cause this. So if you have sets of double doors in places you might have to take them down and put them back up.
Ours work fine as long as you don't use a food source. How ever when you get cats it seems that the wolfs get left behind and just sit around were ever they are when you get a cat.

But yes it is bugged for sure and think people are getting different things. Like my wifes had issue's with wolfs all morning while i have had 0 issue's with them.. I had a issue with a cat (baby cat ) were it would get stuck in the water were she had no issue's with them..

BTW you heal them with health splash.
 

newtekie1

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Wolves can still be healed with raw meat. They will enter love mode if they are fully healed.

Cats can only be healed with splash potions.

As for the bugs, it seems they are caused by warping. When you disconnect all of your tamed animals automatically sit. Well if you warp, sometimes they will warp with you, by half the time they seem to just sit like you disconnected. And they get stuck sitting.

And I found another jungle and put a warp there called Jungle2, when I created the warp there were 5-6 Ocelots running around right in front of me, so if you want cats warp there and hope they are still around.
 
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What Minecraft version is the server on at the moment?
 

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1.2.3
 
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Take care when warping to the Skeleton Grinder and only put those things in your inventory that you will need there, because the warp may lead to your avatar's death (suffocating in the floor, or something similar). Make sure you have your console open so that you have a chance of typing quick enough to warp to P if the warp to the grinder goes wrong.
 

newtekie1

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Ok, so here is the deal with Tectonicus.

Of course it is a free program, and is developed by one author, that right now doesn't have much time to dedicate to continued support. It is understandable, people have to have real lives too.

So, he has stated that he plans to on look into supporting the new map format, and will probably release an update that supports it. However, support moving forward is up in the air.

For support to be better guaranteed in the future the code would need to be made open source. The author is willing to make the code open source, but before he will do that, he wants £2000(~$3100) in donations. But before you freak out and think he is asking for £2000, the money is actually being donated to cancer research though JustGiving.com, he isn't receiving any money.

The donation page is listed here: http://www.justgiving.com/tectonicus

A donation of £5 is just about $8. So if you think tectonicus is a worth while addition to the server, by all means think about donating.

If the code for tectonicus isn't released to be open source I'll likely switch to another mapping program. However, the alternatives that I'm looking at all have to run directly on the server, which I believe puts a pretty big strain on the server, so they would likely require a hardware upgrade. That would require money that right now, thanks to a big huge tax bill from Uncle Sam, I don't have. However, there is a positive to this route in that the map would be updated almost in real time. I could try it on the current server and see if it could handle the load for the time being though.
 

FordGT90Concept

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I think real time updates are far more efficient than re-rendering everything daily. It probably has about the same amount of strain as the anti-griefing plugin. Plus the added bonus of being able to see who is in the server versus having to join.
 

newtekie1

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I think real time updates are far more efficient than re-rendering everything daily. It probably has about the same amount of strain as the anti-griefing plugin. Plus the added bonus of being able to see who is in the server versus having to join.
Tectonicus, as it is set up now, doesn't re-render everything daily. It only renders changes daily. But the benefit was that I could run it on a separate computer, it could be rendered on my x6 with no impact on the server.

The anti-griefing plug-in is relatively lightweight, it just writes block changes to an sql database. Searching for changes or rolling back large changes is pretty taxing though. Rendering the tile graphics for a map is quite a bit more intensive.

I've switched over to dynmap for the time being running on the server, it is rendering the world from scratch and seems to be pegging the CPU usage at 30-50%, so we'll see. If it doesn't overload the server I can stick with that, though I like the maps rendered by tectonicus better.
 

FordGT90Concept

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Benchmark Scores Faster than the tortoise; slower than the hare.
Is the URL the same?
 
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Yes, as you can see if you click the link in my sig.
 

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Yes sir.

Also, the server is noticeably laggy due to the rendering. The Flat map was pretty light on the CPU, and only took about 45 Minutes to render, but the angled rendering is pushing the CPU to 80%+ most of the time and taking significantly longer to render. I started the rendering at 5PM, so it has been rendering for 7 hours now and isn't even halfway done rendering the angled map. It also has to render a flat map of the nether and an angled. I'll have to see how it handled the dynamic updating once the initial rendering is finished.