Discussion in 'Games' started by newtekie1, Feb 2, 2011.
With the new hardware a Feed The Beast server might be possible along side the standard server.
Feed the Beast? ah i see, similar to tekkit.
Yeah, it is the official version of Tekkit, it has the mod creators permission and support.
look epic. lets do it.
I'll put it on the list of to-dos, probably won't happen until next year though. I'm putting the little free time I have until the end of the year into getting the server up and running on the new hardware.
So FTB is a challenge map without anything justifying the name?
Nice, and the remaining part of the wall could be integrated with the existing buildings a bit.
The "=" sign represents the wall, the rest is the building.
It is a full mod-pack, the server has to have all the mods installed and the client has to have them as well. It adds a bunch of stuff to the game, mainly revolving around mechanical devices.
All the included mods can be found here: http://feed-the-beast.com/
Ok. If this is going to be on the server next year or so I might check it out.
The server is up and running on the new hardware, the world has been transferred to it, and hopefully everything is working as it should. Let me know.
I've already noticed Dynmap rendering is going a lot faster. It use to take about 3 days to fully render the entire map from scratch, now it has been running for about 24 hours(off and on as I set things up and moved things around) and it is almost done.
Also, I've disabled rendering of the Nether. For some reason Dynmap now renders it with the bedrock layer on top, and I can't be bothered to figure out why. Plus I think the Nether rendering was kind of useless anyway.
Wow, after joining the server chunks load a lot faster and there is little to no lag after warping/joining. Thanks for the upgrade, newtekie.
Also take note that the URL for the map of the server has changed. Specifying port 85 is no longer necessary, the webserver now runs on the standard port 80. The old URL will continue to work for the foreseeable future though.
That loads faster too.
It renders a lot faster too, it renders about twice as fast it did on the old server, and I have it set to only use 4 of the 6 cores to render so it doesn't affect the performance of the server one bit while rendering, unlike with the old hardware that would have really bad lag if Dynmap was rendering.
Out of curiosity, how big is the world in terms of memory? A had a friend who ran an MC server and what he did was he loaded the world into a ram disk (keep in mind this was a *nix minecraft server,) and did regular backups from the ram disk to a physical disk (very often,) so what would happen is the world would always be running off the ram disk, so loads were zippy quick. I figure considering the size of the world that this wouldn't be feasible but I figure I should mention it if the world really isn't that big, but I have a hard time believing that will be the case.
Yeah, I think Easy Rhino used to do it that way too. The world right now is 1.4GB. I probably could put that in a RAM drive, but I don't think that is really necessary and I don't think it would help that much either. I think the internet connection is going to be the major bottleneck in any setup.
I concur, especially true for me, Aceman and Zaam.
It was useful for getting a bearing and finding fortresses. Maybe DynMap got an update which didn't cut off # of layers so we could see inside?
It seems that there are corner stairpieces available now.
Yeah, that was added in one of the recent updates. I changed all the little shop stalls around Kard to corned when that update came out.
The new hardware is much better. I used to have to wait about 20 seconds to do anything after warping. Now I maybe only has to wait 2 seconds at most.
The server(new hardware) was physically moved last week as well, it was at my office in Illinois, but I've moved it to my home in Indiana. Now I have to pay for the electricity to power the server(our electric bill at the office is covered by our landlord), but the new hardware only consumes about 110w when the server is idle, and about 130w when a few people are on the server doing stuff and about 140w when dynmap is doing a render. This of course means a new internet connection as well:
Old AT&T Connection:
New Comcast Connection:
That helps too!
Oh, so how about allowing people to join the old world? Maybe could make permissions so no one can build/destroy anything. Just a look and see server.
I'm going to worry about all of that after the new year. Bringing the old world back online with 4 slots to join is at the top of my to-do list. I'll probably make it a creative server, people can build if they want, if something gets destroyed I'll just restore from a backup, so nothing built is guaranteed to stay.
I've updated the server to 1.4.6 for Christmas! Enjoy!
P.S. Ford, you aren't going to like this, but MyWarp has rewritten the code for signs, the syntax has changed. So all the current warp signs will no longer work. The new syntax requires [MyWarp] to be on the second line of the sign, and the warp name on the third line. I went around and changed a few signs to the new syntax, but it is 1AM on Christmas morning and I have to be at my family's at 8AM, so I'm going to bed.
I vote no more warp signs and repurpose the warp hub to something else. Any ideas?
Edit: Version number on the OP needs to be updated.
Separate names with a comma.